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HyperAnoka

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A member registered 38 days ago · View creator page →

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Hi, I'm HyperAnoka, a solo indie dev. Just uploaded my Reversi variant demo to itch.io. 

No download, playable in browser instantly.

HyperAnokaReversi takes classic Reversi (Othello) rules and adds a fireball damage system: each round's disc difference becomes damage dealt to your opponent. 

CPU battles with three difficulty levels. Best of 3 rounds decides the match.

https://hyperanoka.itch.io/hyperanokareversi


About this demo build:

  • Solo and CPU battles work fully
  • Ranked PvP matchmaking is on the main site only
  • Rankings, coins, unlocks, missions are on the main site only

Bit of backstory: I originally planned to publish on Google Play, but their address disclosure requirement was a no-go for a solo home-based dev. Then I tried browser portals and kept getting rejected. So I ended up building my own arcade site at hyperanokagames.com.

Tech stack: Godot 4 exported to WebAssembly on the front, Cloudflare Pages for hosting, Firebase for backend.

Why no PvP in the demo? PvP matchmaking, ranking updates, and coin transactions all run through server-side Cloud Functions tied to the main site's account system. Splitting that into a standalone itch build would mean maintaining a second backend, which as a solo dev I couldn't justify. So this itch version is single-player only, and all online features live on the main site.

(1 edit)

Hi, I'm HyperAnoka, a solo indie dev making browser games. Just uploaded my shooting duel demo to itch.io. No download needed, playable in browser instantly.

HyperAnokaArena is an original shooting duel with solo survival plus CPU battles from 1v1 up to 3v1. Dodge bullets and mines while attacking, and try to outlast everyone on the field.



https://hyperanoka.itch.io/hyperanokaarena

About this demo build:

  • Solo and CPU battles work fully 
  • Ranked PvP matchmaking is on the main site only
  • Rankings, coins, unlocks, and missions are on the main site only

Bit of backstory: I originally planned to publish on Google Play, but their address disclosure requirement was a no-go for a solo home-based dev. Then I tried browser portals and kept getting rejected. So I ended up building my own arcade site at hyperanokagames.com. Now I am bringing a demo to itch as well. Feedback very welcome.

Tech stack: Godot 4 exported to WebAssembly on the front, Cloudflare Pages for hosting, Firebase for backend. Happy to answer any technical questions.

Why no PvP in the demo? PvP matchmaking, ranking updates, and coin transactions all run through server-side Cloud Functions tied to the main site's account system. Splitting that into a standalone itch build would mean maintaining a second backend, which as a solo dev I couldn't justify. So this itch version is single-player only, and all online features live on the main site.