Hi, I'm HyperAnoka, a solo indie dev. Just uploaded my Reversi variant demo to itch.io.
No download, playable in browser instantly.
HyperAnokaReversi takes classic Reversi (Othello) rules and adds a fireball damage system: each round's disc difference becomes damage dealt to your opponent.
CPU battles with three difficulty levels. Best of 3 rounds decides the match.
https://hyperanoka.itch.io/hyperanokareversi

About this demo build:
- Solo and CPU battles work fully
- Ranked PvP matchmaking is on the main site only
- Rankings, coins, unlocks, missions are on the main site only
Bit of backstory: I originally planned to publish on Google Play, but their address disclosure requirement was a no-go for a solo home-based dev. Then I tried browser portals and kept getting rejected. So I ended up building my own arcade site at hyperanokagames.com.
Tech stack: Godot 4 exported to WebAssembly on the front, Cloudflare Pages for hosting, Firebase for backend.
Why no PvP in the demo? PvP matchmaking, ranking updates, and coin transactions all run through server-side Cloud Functions tied to the main site's account system. Splitting that into a standalone itch build would mean maintaining a second backend, which as a solo dev I couldn't justify. So this itch version is single-player only, and all online features live on the main site.



