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Hah-Young Kim

16
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2
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A member registered Jan 25, 2023 · View creator page →

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Recent community posts

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Hah-Young Kim: I can tell how much work you guys put into the sprite animation! I love how each character has their own unique attack! Like having the artist use spray paint to attack and the robot extending it's arms to attack. It’s like they have their own personality~ The character bio feature in the beginning was also a nice touch

Hah-Young Kim: I love the sprite animation of the player! especially how the the arm moves based on the shooting direction. I think it might be nice to also include text describing what the item is in the shop too.

Hah-Young Kim: I love the animations/transitions in the game! There's something really satisfying about the attack animation and all the other card animations. I like the game involves different strategies which makes each gameplay experience different

Hah-Young Kim: I love how the game includes a UI at the beginning of each level to help players become familiar with the controls. I think it would be nice to include sprite animation for different states of the player like idle, walking, or jumping to make the game feel more polished. I also like how the current level restarts instead of having the game restart completely if you collide with the red stone/fire. 

Hah-Young Kim: There were so many details added after the first prototype! I love how much attention went into the UI and artwork, especially for the weapon inventory. I also like the use of different weapons because it added another layer of depth to the game, as it required players to figure out which weapon was best suited for certain obstacles. I also like how the player bounces off the spikes after getting hurt by it. I noticed that the player gets stuck around the corners of the platforms sometimes. 

Hah-Young Kim: I love how you included different forms for the player, and the game feel for each form was done really nicely! For example, the jump form allowed you to jump higher, while the roll form enabled faster movement. It made the gameplay experience smoother and more enjoyable. I also appreciated how there were hints in the background for certain obstacles. These hints were helpful for me since certain obstacles weren't as intuitive to get through. Also, I love the eyes of the player! And how it follows the mouse of the player~ It’s a really nice touch to the game's visuals!

Hah-Young Kim: This game really stood out to me! There were a few obstacles that I found to be a bit challenging, and I had to rely on hints from watching a playtest to get through them. However, the game wasn't impossible - it was unfair. I enjoyed exploring each route and obstacle until I found the right path. Also, I loved the win screen and how the reward was to PLAY AGAIN. The game definitely lived up to its title!

Hah-Young Kim: I love the game feel of the player! I like how the player feels a bit "floaty" when you jump! It definitely fits the dream world environment of the game! I found the alarm and background music a bit loud and intense at times, but at the same time, I thought it was fitting! Especially since alarms feel very loud when you wake up to them. The visuals of the game are also super cute and smooth~

Hah-Young Kim: I really love how much detail went into the storyline and how much detail went into each level design! The inclusion of the dialouge at the beginning of the game made the gameplay more immersive. I noticed that the camera is a bit floaty and moves around really quickly. I think adding some weight to the camera to introduce a bit of delay when it follows the player would help improve the gameplay experience.

Hah-Young Kim: Love the animal theme in the game! I like how, for each level, if your lives reach zero, you get to restart that level instead of starting from the beginning all over again. It acts as a save/checkpoint, which is really nice! Also, it would be really cute to make the walls fences to go with the sheep theme.

Hah-Young Kim: The level designs in the game are really creative! I like how you made use of particle systems for the background effects, as it made each level stand out from one another. I also like how you made the baby squishy follow the parent squishy once you found them. It added a nice touch to the adventure game!

Hah-Young Kim: I think it's really cool how you were able to incorporate a 2D player in a 3D world! There were so many details put into this game that really made it feel mysterious. One thing that caught my attention was the lighting on the candles. Overall, I found the game to be really cute and I love the RPG style!

Hah-Young Kim: The level designs in the game are really detailed, and I like how the game takes into consideration the volume of the sound effects. For example, if a player is far away, the sound effects of cars honking can't be heard, but if you get closer, the sound gets louder. This made the game environment feel more immersive when playing!

Hah-Young Kim: I really like how the player movement reflects the movement of the Queen piece in chess. To expand on the chess theme a bit more, I think it would be cool to set your health to the number of chess pieces the player starts with, and each time you lose a life, a chess piece will appear on the side of the board to represent a captured piece.