Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hah-Young Kim: There were so many details added after the first prototype! I love how much attention went into the UI and artwork, especially for the weapon inventory. I also like the use of different weapons because it added another layer of depth to the game, as it required players to figure out which weapon was best suited for certain obstacles. I also like how the player bounces off the spikes after getting hurt by it. I noticed that the player gets stuck around the corners of the platforms sometimes.