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Hey Hosahu, thanks for the feedback, this is something I had started working on but wasn't happy with how it worked so launched the game just to get feedback as this is my first game. One idea I had was to adjust the size of the paddle depending on the skill level chosen, I had originally tried to adjust speed but this was tricky particularly on the more dynamic levels in the second half of the game.
I think the paddle size would be a good solution would be glad to hear your thoughts, thanks again.
My first game Ebraxia is now ready to play.
One of my favorite games for a time was Super Breakout. So when deciding to make my first game I wanted to make my own version of this classic. Bricks are stationary, unbreakable, move along the X-axis, and Y-Axis. Those bricks that move along the Y-Axis need to be destroyed before they leave the screen otherwise you lose all remaining lives.
The game also takes inspiration from early 20th century architecture (Aalto, Mies Van Der Rowe etc), Sci-Fi and video games from the 80's and 90's. I wanted to strip this designs down to their bare bones and show how they influenced each other.
The game can be played with mouse or keyboard. Starting with 25 levels I intend to add more and release on other platforms such as Windows and Apple AppStore.
As I've taken my time with this game much of the code is very extendable and work is already underway on 3 other games. So watch this space :)