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HurricaneOf87

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A member registered Mar 21, 2020

Recent community posts

I picked up the baton.

Next Code: 9HNHSTTT

All 4 orbs have been collected and deposited in the portal-maker-thing.

General info:

Coins seem to appear only after you've picked up the current active coin in the chain (i.e. one coin spawned in a previously visited room). When time expired the next coin was shown as being to the left of the starting point.

 You start in a yellow place, going left you will encounter two holes, both lead to a purple cave.

Going right at the beginning of the game will lead you to a building of some kind (different yellow), if the gate is locked you'll need to go into the purple cave to hit a button and backtrack out.

Slaps

I was intrigued enough to do some runs of it.

That stage 1 music. 🥰🥰

Really belated post, but better late than never.

Scaleton is included in the video at 30:47

Really belated post, but better late than never.

Deep Snake is included in the video at 27:40 

I put some stock music on top. Apologies(?)

Really belated post, but better late than never. I honestly needed to watch another video to realise I could get more green goo from ordinary looking water.

Slimey Climbey Chambers is included in the video at 25:07

Really belated post, but better late than never.

Triple A is included in the video at 22:52

Really belated post, but better late than never.

GatoTag is included in the video at 15:13

finna get crunk

This area.

Trash Heart Demo community · Created a new topic Feedback
(1 edit)

I was confused by equipping initially. I assumed the brighter golden outline was the equipped weapon instead of the darker crimson outline.

I found the flat shooters irritating because their movements seemed inconsistent with how much they moved forward between shots (i.e. sometimes not at all!)

Not sure why select needed to be held to keep the maps on the screen, pretty unusual.

i was able to use the air dash to get into the brown area since landing on spikes gives you invulnerability for a few seconds instead of resetting your position. There's not much you can do in the brown area.

(1 edit)

Hello dev! I played this game with a pal via the power of Parsec. The footage is actually from Oct 2023, I just sat on it for a long time. To be fair there's no mechanics to stop either player just standing still in neutral for eternity until the other player expires. Nice game otherwise though!


開発者の皆さん、こんにちは!Parsecの力を借りて、このゲームを友人とプレイしてみた。この映像は2023年10月に撮影されたもので、僕はただ長い間座っていただけなんだ。公平を期すために、どちらのプレイヤーも、もう一方のプレイヤーが息絶えるまで永遠にニュートラルでじっとしているのを止める仕組みはない。それ以外はいいゲームだけどね!

Hello, former poster here. I played this game with a pal via the power of Parsec. It's actually from Oct 2023, I just sat on the footage for a long time. 

CPU 3 had the championship in the palm of their hand with a 10 point lead and they BLEW IT.

virus scan failed on Chrome.

Actual thought required

It seems like you've uploaded your prior metroidvania game.

Included A Grave Mistake at 1:20:47 of my compilation of favs from this LD. Always good to see new output from you. :)


Included Pied Piper at 1:09:30 of my compilation of favs from this LD. Happy the final room wasn't as tough as it looked at first glance.

Included Genomancer at 58:48 of my compilation of favs from this LD. I just kept the one successful run to cut down on run time.

Included Throes Of The Javelin at 42:30 of my compilation of favs from this LD

Included Resown at 33:36 of my compilation of favs from this LD


Included Jelly Rush at 14:46 of my compilation of favs from this LD.

Really satisfying movements from the masses of mini-blobs. Right amount of drama in seeing if they could suceed each level. 


Included The Royal Writ at the start of my compilation of favs from this LD

Nice game. Letting go of space to shorten the jump definitely made it a lot easier to make jump that the way JK did their jumping. 

A handful of failed jumps, but there were some very conveniently placed platforms that made it very forgiving.

Another excellent puzzler, everything after level 5 was a headscratcher so you really delivered some of your best here.

Always appreciate a jam entry that can still work in a plotline.

Interesting ending if you plan on taking this further!

It's been a while since I played this but the only issue I recall was that I had no idea what I was buying when it came to the bridges in the store. Bridges, of course, but their uncertain placement on the map had me stratching my head if they were even mandatory at the time.

The art style gave this some interesting restrictions to work around as you couldn't signify areas where future abilities would be used with different floor/wall textures.

It did restrict the abilities to merely extra jump heights and dashing, but they were movement oriented in a game where moving felt good (though I had some issues moving at the beginning, they seemed to iron themself out).

Presenting the game with a wide zoomed out view was good too, as active gameplay still functioned as viewing your typical MV map without having to pause constantly.

The fog of war was a nice touch for keeping the exploration a mystery with the camera scope, but even within rooms themselves you had no idea of their enormity such as the big room towards the end with the single pixel platforms hovering around.

This all came together excellently.

Died during a text box

Here's my gameplay. The wall ride was a little iffy, I couldn't tell when I was going to drop off the wall. I like the use of the fixed camera angle, keeps the mind thinkin gof what potential secrets could be *just* out of sight but we don't yet have the angle or ability to see for sure.

It's a 1.0.0 playthrough FWIW.

This was somewhat sinister feeling. 

The only problem I had was thinking certain BG elements were viable platforms, but I can overlook that in a game jam production.

Good stuff, a bit of a sudden end, but that's game jams for you.

It was a love-hate relationship, but I made it to the end. Great atmosphere and lighting. Lot of nuance to the control too which made me persevere.

I gave this a playthrough if that's any curiosity to you.

Just getting a black screen with the win 64 version

Here's the playthrough if you're looking for any feedback.