v0.1.6 is getting "virus detected" messages when downloaded on Chrome. FWIW.
HurricaneOf87
Recent community posts
I picked up the baton.
Next Code: 9HNHSTTT
All 4 orbs have been collected and deposited in the portal-maker-thing.
General info:
Coins seem to appear only after you've picked up the current active coin in the chain (i.e. one coin spawned in a previously visited room). When time expired the next coin was shown as being to the left of the starting point.
You start in a yellow place, going left you will encounter two holes, both lead to a purple cave.
Going right at the beginning of the game will lead you to a building of some kind (different yellow), if the gate is locked you'll need to go into the purple cave to hit a button and backtrack out.
Hello dev! I played this game with a pal via the power of Parsec. The footage is actually from Oct 2023, I just sat on it for a long time. To be fair there's no mechanics to stop either player just standing still in neutral for eternity until the other player expires. Nice game otherwise though!
開発者の皆さん、こんにちは!Parsecの力を借りて、このゲームを友人とプレイしてみた。この映像は2023年10月に撮影されたもので、僕はただ長い間座っていただけなんだ。公平を期すために、どちらのプレイヤーも、もう一方のプレイヤーが息絶えるまで永遠にニュートラルでじっとしているのを止める仕組みはない。それ以外はいいゲームだけどね!
It's been a while since I played this but the only issue I recall was that I had no idea what I was buying when it came to the bridges in the store. Bridges, of course, but their uncertain placement on the map had me stratching my head if they were even mandatory at the time.
It did restrict the abilities to merely extra jump heights and dashing, but they were movement oriented in a game where moving felt good (though I had some issues moving at the beginning, they seemed to iron themself out).
Presenting the game with a wide zoomed out view was good too, as active gameplay still functioned as viewing your typical MV map without having to pause constantly.
The fog of war was a nice touch for keeping the exploration a mystery with the camera scope, but even within rooms themselves you had no idea of their enormity such as the big room towards the end with the single pixel platforms hovering around.
This all came together excellently.
