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Hunter&Rogue

22
Posts
A member registered 19 days ago

Creator of

Recent community posts

Thank you for playing!  I'm glad you enjoyed it :]

A really fun concept.  This has legs to be a full game idea.  I especially loved the dynamic between the characters and the dialogue between them :]

Thank you so much for playing!  That is quite the compliment, and definitely what we were going for.  We knew a lot of people would probably go a movement route, so we really worked to get an idea that would feel the best out of those - so thank you for that validation!

As for the hiccup animation - totally get that, and we will see if we can shrink that timeframe down a bit.  Still needs some massaging for that balance between locking the player so they don't accidentally "waste" a movement by spamming the movement keys, and giving that effect that the hiccups are annoying and knock you down.  We'll work on it!

Super fun game!  Really enjoyed the stressful nature of last minute decision making.  Might be beneficial to color the ladder after each round something different, or a float arrowhead or something to make it more apparent that's where I need to go next.  That wasn't painfully obvious right away for me.  Overall, this was really well done!

Lol! Thanks for playing :]

Thanks for playing! and I'm glad you enjoy our froggy game :]

Thank you so much for playing!  I'm glad you enjoyed it :]

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Thank you for playing!  I totally agree about the going back to the previous room.  We actually designed all the puzzles so you could play them backwards for that reason, but alas, we ran out of time in this jam to have meaningful unlocks and things that you could get in one room to help you in another.  I think there's a lot of potential to add and improve this idea - so thank you for the comments :]

I'd love a little tutorial in the beginning, but overall this was quirky and fun :]

A great start to an adventure game!  I think it needs music, a call to adventure, and some more player feedback.  Overall, this is ambitious to achieve in a jam, so congrats!

That breaking of the block animation was soooo satisfying.  Nice job!

Had the same issue as others with only having a couple minutes left, but this was a cool concept.  Would love to see some genre and other elements of game dev making it's way into the game as well!

This showed be how fragile the life of a bomb truly is.

I'll mimic what other's are saying about the camera, and I kind of found myself just floating in space most of the time, but keep going with it.  I think there's a strong narrative here, and I think the opening cinematic was awesome!

I really enjoyed playing this.  I thought it was super unique and was super relatable with waiting on exports and downloads, and what not.

lol hard mode was definitely hard.

This was great!  I really had fun playing it!

Really simple, but super effective!  You should continue it with the intern getting promoted, and just keep winning until they become some super powerful leader or something.

I knowwww right?!  ugh - time with these jams kills us because the things we think are the most important (like having a sick animation with a special puzzle of the birthday boy as the boss with cake and stuff) don't make it in the final game in time...Thanks for playing all the same :]

Thanks for playing!  And thanks for the kind words on our little game jam game :]

Thanks for playing!  All the pixel art was hand drawn at maddening speeds lol, and I'm glad the puzzles struck a balance of challenging but fun for you (that was the goal!) :]

Thank you so much for playing!  It's hard not to poison friends when their puff up animation is so funny.  Also, I agree with the counter-intuitive comment.  It makes designing puzzles around it difficult as well.  Glad you liked the music too!