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(+1)

Thank you so much for playing!  That is quite the compliment, and definitely what we were going for.  We knew a lot of people would probably go a movement route, so we really worked to get an idea that would feel the best out of those - so thank you for that validation!

As for the hiccup animation - totally get that, and we will see if we can shrink that timeframe down a bit.  Still needs some massaging for that balance between locking the player so they don't accidentally "waste" a movement by spamming the movement keys, and giving that effect that the hiccups are annoying and knock you down.  We'll work on it!