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Hunter - but a unique one

6
Posts
3
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A member registered Jun 12, 2021

Recent community posts

I love the usage of the crank for aiming the next grab. It's a perfect example of why the crank is so nice to have on the Playdate. The mid-air aiming slowdown is a wonderful touch and really enables the multi-mid-air sequences.

This game is excellent! I played it from start to finish and only died about a hundred times on the 4x circular flies level toward the end. I actually played the entire thing in landscape orientation because I didn't realize I needed to turn the console to play it properly. Lots of fun and could definitely be developed into a serious game if you wanted to!

This game is tough! I think I managed to successfully pull a toy from the machine, but I think I still lost a life. I expect that only the highlighted toy is the one to go for. The overall presentation quality is very high, though. It really shows the team's talent!

I love a good word game! Thanks for making this! Couple of points:

* I got a couple of rounds with zero vowels, and a couple with 4-5 vowels that make for difficult words. In a game like Countdown, out of 9 letters there have to be at least 3 vowels and 4 consonants, so it might be nice to set some vowel and consonant minimums and randomize within those.

* It's harder to make quality words with fewer letters, so the first level is actually harder to make words in than the following levels with more letter options

* I switched to buttons for rotating the wheel pretty quickly because the crank takes a lot of movement to tick once. It seems like you went with 120 degrees per tick (on the first level, at least), which is two revolutions to fully rotate the wheel on the first level of 6 letters.

The presentation is nice, though! I appreciated the white on black bg aesthetic and the use of the fun font to tilt the letters around a little bit. Nice job!

I was a little unsure of what the overall game sequence was, but once I played a couple of times, I figured it out. Initially, I thought the blocking phase was an attempt to land the balloon back at the start.

I agree that it's a little awkward to try to tilt the Playdate and still blow into the microphone, but other than that, it's cute and fun!

Very nice, and I agree that the concept is very clever! I was having trouble determining how the crank affected the balance, but it wasn't too weird. The A and B button prompts are slightly too small, so it's difficult to tell which button is requested. On game over, disabling input for a second while showing the final stats would be nice. Since A and B are used to restart, if I'm just about to press them while the game is going on, but then the game ends, I inadvertently send input to the game over screen.