Thank you ! we added a recap of the controls in the pause menu (ESC to pause) hoping it would be enough but we are currently working on extra tutorial rooms for the post-jam release ! Thanks for your review and for playing !
H&T
Creator of
Recent community posts
Interesting concept and lots of little trade off to consider. I won pretty easily on my first try (but maybe i was just lucky) so perhaps there should be more random events or even forced ones to make it more challenging ? And of course the art is beautiful and the UI feels very polished so congrats !
HINTS AND TIPS !
Since we couldn’t add a level selector in the 4 days limit of the jam, and because some puzzle have proved more challenging that expected, we provided in the comments of the itch.io page a little walk-through guide if you happen to get stuck on some level. Don’t hesitate to check it if needed !

I’ve always been a sucker for this type of classical painting cut-out in games mixed with humor ! Too bad the rest of the UI doesn’t show the same level of polish and aesthetic but i’m pretty sure that your plan is to work on that post jam ! Loved all the introduction menu and really want to see more of that !
Took me a few run to understand that you should just pick the direction in which the light is green instead of playing froggers with the cars ! Also the tap to pay kept failing on me but given my own experience with subway systems i would bet it is intended that way. Anyways, super polished game with a very lovely vibe !
Love the rollercoaster of emotions this game is. First you frantically dig every coin you find thining you’re doing good, then you realize this is actually more of a puzzle game where every move needs to be calculated, then you reach the bottom and … well i wont spoil it. Had a really fun time and the beautiful pixel art was ideniably part of the experience ! Great work
I read about all your misfortunes which explain the lack of a proper story or goal of the game and I really hope that 1. things will get better and 2. you’ll be able to come back to this project because the vibe and the art direction is the weirdest i’ve seen this jam and i really want to see more of those cut-out hand animations !
Yeah i feel like an updated version could incorporate new elements in the game such as forced or forbidden letters to “pass through”, or jokers that let you use a blank and make a shorter word once in a while. It looks like with this framework you’ve built you can flesh this a lot more in the future !
Perfect balance of head scratching and satisfaction once everything starts working ! (I feel i cheated a few levels by spamming the minus blocs so that even if i didn’t avoid all the plus ones i would still be low enough once i reach the ending…) Would love to see an updated version post-jam with more art and some music because it was a very nice experience otherwise !
The art is immaculate, both the sprite animation and the UI. I love how you managed to fit all the important info without making it too cumbersome. Like other players i had a bit of a struggle with the keys… having space both for moving around and increasing numbers means you need to do very quick presses for it to register otherwise the corners turn yellow and the game thinks you want to move the (albeit very cute) clock. I feel having a mouse control would be much smoother. I really hope we’ll see a post jam release because i would love to come back to play again ! cheers !
Brilliant ! Super simple idea for an extremely polished game ! Once you start to have using cross words that are neither similar to the start nor the end then it gets serious. Not sure what was the point of having a max number of flips since you get a score anyway that could be sufficient as an incentive to optimize the path you take. Really loved the experience !
Thank you, especially for pointing out the sound design because i swear to god browsing freesounds.org to find the perfect mp3 of footsteps on metal is the most excruciating thing on earth !
Regarding the color change on the mouse, another fun little detail people might miss is that the number of live mice you’ll see at the end of the game is directly linked with the amount that died in the test chambers ! Yay !
A nice variation on this genre of game ! The puzzle are smartly designed and always satisfying to solve. I really liked the art style, especially the color scheme and the dog and camera sprites. With a little more polish, especially on the overlaping of the elements, this could be a great and beautiful game !
You know what, just because of this comment, the countdown for Room 9 is now reduced to 5 seconds. That’s what you get for complaining.
Joking aside, we wanted to have a short playable loop between the shocks so that you would have to plan each room in several successive move and take cover on safe platforms in-between. I guess it’s all in the balancing post-jam now. Thank you for playing and for your nice review !
Nah but for real we were fighting our usual urge of spending half of the jam making a tutorial for the game and we probably overshot it a bit by mixing quickly all the puzzle elements. We’ll add a few easy rooms at the beginning in the post jam release so thank you for the input and for play(test)ing !
Weirdest game i played yet in this jam and i absolutely loved it. The vibe from the 3D style to the sound design is immaculate and I eventually found myself playing it very seriously, crossing my arms with a look of disdain when the auctioneer was trying to slip me some inexpensive garbage. Needs a bit more of variety in the game loop for future update but as the game jam is concerned, perfect prototype !














