Updated | 62 days ago |
hughfj08
Recent community posts
I think its more in reference to the cost for content comparison.
Most new games in this genre/game type, on first release do not ask for 12USD.
Personally I wouldnt touch it, for the same reason I don't touch early access games.
Paying for something I haven't at least tested, without guarantee of content completion is silly, especially when you factor in the abandonment rate of projects on this site.
For reference I think you should look at the pricing/release method of the better rated and popular games of sinilar type on this site.
You'll probably see that they are entierely funded via the patreon or ask for like half of what you do.
And since patreon would always be a better income generator you would want to encourage more people to play your game to then decide to support it. Having an entry cost reduces that. Also, based on community talk, upfront costs so early are taken more as a sign of a pump and dump project. Especially from a new creator. Ones with a track record of completing projects woupd get more leeway.
Refer to creator Agastopia for example of that
Only just started out, seems ok, but has a few visual bugs.
Clicked on 'auto' and it becomes a white box that you cant get rid of until you reboot the game.
Also during the conversation when CJ is first shown his dorm room, each time the sprites change (ie for new pose/expression/or swapping person) the character sprites flicker for a fraction of a second and you see a translucent box with some icon in it that replaces the sprite (about the same size if not bigger), its such a fast flicker that I cant see what it is, but it's there.
Thats as far in as I am so far so unsure if this visual glitch continues
Was interested in playing, but I can't get passed the grammar issues in the prologue.
If you can't be bothered to check your dialogue/text it makes it harder for anyone else to pick up and get into your game.
If your intro is poorly written the expectation is that so is the rest of the game,
I might check in down the line, but for now I am out. At least halfway decent grammar is a must for me and your intro is like a foreign language was thrown into google translate
All good.
I knew the skill was increasing, well at least confident based on my own renpy code knowledge, "stat +=1" so assumed it was a visuals thing and thats it.
Still thought to pass it on incase you hadn't known :)
Anyway, found your game yesterday and have thus far quite enjoyed it.
Looking forward to further content, and a little awed at your weekly update commitment.
Small bug I encountered.
When doing the martial training the martial stat meter in your character sheet doesn't update until I got to Martial 4. So the stat was increasing behind the scenes but the character sheet just showed Martial 1 until I got to Martial 4 and then it just skipped ahead
edit: spelling