Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chase M

29
Posts
1
Followers
A member registered 16 days ago · View creator page →

Creator of

Recent community posts

Loved the atmosphere here. I think the theme for the jam doesn't really shine through, but otherwise I enjoyed what was briefly there. I did find the pickaxe a little hard to spot on the wall at first. I also wish that for both mining and depositing rocks you could hold the key to do so. There should probably also be some way to deposit more than one rock at a time.

Super clean and fast top down shooter. The controls felt great and were receptive. I really don't have any complaints other than I want more! But this is an awesome skeleton to build off of if you wanted to. Blowing up the dynamite with the gun is so satisfying.

Got to a little over 5 minutes. Honestly, pretty fun considering the time you had to work on it. With some more content it could be super fun!

Feels like it takes FOREVER to reach the win condition, a series of coinflips weighted against you. I really like the concept and the art. I could see it being much more fun with a touch more content and polish after the jam.

I feel like running is not punished at all, even though it says it's supposed to make you more obvious to the people hunting you. Otherwise, I liked the spritework a lot, as well as the music/SFX. The gameplay functioned just as expected aside from my previously mentioned gripe.

Cute and fun enough game that I have a couple of gripes about. The fact that you MUST steal or pay rather than just walk away is annoying when you don't know what will pop up the first time you enter a hex. It also feels like the "correct" way to play, especially if the game was expanded upon and made longer, would be to just hop around your gardens for a while and collect money. I also don't really understand the point of the police. They are way cheaper to bribe after stealing than just buying the thing you stole. Which is funny commentary, but not a great game mechanic IMO.

A brilliant idea for a game. I found that I wasn't really getting feedback on how good of a haircut I did to their specifications. Otherwise, very enjoyable and the art is amazing!

I find the brushing to be a bit finnicky, and it doesn't really add much to the gameplay since I already know what the item is from picking it up. It also feels a bit strange that someone is stated to be the prime suspect with no input from me. I like the art and the vibes, could be very fun with some polish and love after the jam!

We intend to add some clarity around the cursor and moving around letters with stamps after the jam. Thank you for playing!

It felt like a lot of information to take in between each hanging, with no way to take notes in game. Otherwise, a super funny and entertaining little game with a ton of gems in the dialogue. The journal of our Lord falling in "love" over and over again especially gave me a laugh.

(1 edit)

I didn't really realize how to play the game at first, that I had to check symptoms via clicking on the monitor. Once I got it it felt a little easy to piece together since there were so few overlaps, but that makes sense with such limited time to make the game. I LOVE the art and character designs, paired with the music it sets a great atmosphere for the jam's theme. Great job y'all, one of my faves of the jam so far.

The narrator cracked me up a couple of times. Loved the art! It's a good effort on the time crunch you had.

Super great effort, especially for a solo game. I thoroughly enjoyed and maxed out the tree! I would say that the inquisitor fights at the end of each day can feel a little long, especially since the visual/auditory feedback on your effects taking place are a bit weak, so it doesn't really feel like you're reaping the reward, rather just waiting.

Would love to see this expanded upon! It would need some extra wrinkles. By the end of this you basically just take over the whole town after one crowd, so it would need something extra, or more idle aspects.

A very interesting concept for the mechanic. A front-facing traditional weapon that then empowers your shadow to use as a back-facing weapon. I think the boss telegraphing was sometimes weak, but otherwise I quite liked this.

I think this has good bones but a few annoying things. Primarily I feel the FoV is too small so that sometimes you don't know you're going to stumble right into a guard. 

I noticed the color fading, yeah. I never noticed the circle highlights maybe I wasn't watching closely enough.

It's a bit hard to grasp to start, but relatively fun once you get a handle on it. Very impressed by actual functional multiplayer.

Very silly and fun, but still a well put together crime solving game! The accusation part gave me a smile every time.

Loved the 2D character art. As others have said I think the phone interface and information could use a little work.

Small and simple, but executes what it wants to do. I love the creature designs.

I really enjoyed this! Relatively small, of course, but still impressive for a jam. The character art is great.  I found it reasonable to figure out who was and wasn't trustworthy, which I've had issues with in other similar games.

Love the vibes. Joel calling out the dog for being fake got a good laugh outta me. I think there are probably too many non-answers, and the evidence doesn't feel super concrete for some of them, like the biker.

Very cute, bite-sized platformer/puzzler.  It does some fun variation/wordplay on the jam theme as well!





My one point of feedback is that, unless it's made clear to be a mechanic at the start of the game it's strange to incorporate the mouse into your previously keyboard only platformer. I was stuck on level 6 for a little while even WITH the hint because it genuinely didn't occur to me that it meant click and drag.

A SUPER impressive effort for a week! I really enjoyed myself. I do find the voice SFX a bit mismatched with the atmosphere and art, but otherwise I have few complaints.

Love it! It feels like the tells for the rogues are a bit weak? Or maybe I just missed something.

I really like this concept. Enjoyed playing it a lot. The mechanics could be expanded upon and I'd say this could very well be a full game! There are a couple potentially frustrating points, but I feel those are mostly just leaning into the puzzle aspects of the game. The ending was a bit grim, but well done!

Aesthetically beautiful, but the gameplay leaves a little to be desired. I wish  there was  more info provided to start, like what exactly am I looking for on their bus pass?

I feel like you can play with maximal greed in your heart every round and just win. The AI may be a bit too passive. Love the art and visuals though!

Very well done. I was impressed by the amount of puzzles considering how well designed they are. Super impressive in a week!