Nice, happy to see it return :-) Hope you are well!
hubol
Creator of
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Weird, looking at that line in the compiled JS does not reveal anything obvious...
The syntax error for Firefox says that my code uses invalid syntax while specifying a property called "id" on line 192... But that is not the case.
I wonder, could you do me another huge favor and click this location in your console?:
You should be navigated to the affected place in the code. You could screenshot that for me. I super appreciate it.
At this point, my theories are:
- You have a cool extension or something that modifies JS before the browser executes it. You could disable extensions and see if that helps. Although I don't super understand why only this game would be affected :-)
- You were served a corrupted and/or incomplete copy of index-1767557873037.js at some point, and your browsers and/or something upstream have cached it. You could try clearing your browsers' caches!
If another screenshot does not reveal anything, my last resort would be to re-publish the game, hoping to bust whatever cache you have.
(Also, those warnings about Feature Policies are probably benign. lib.min.js is itch's code. I don't know what it's doing. I get similar warnings in Chrome.)
I hope you find this long response, at the very least, interesting :-)
Hello!
I quit my software job recently, too. But I have long discounted the possibility of living 100% off my games. It is a dream. But I continue to pursue making games for fun, with the optimism that I could at least generate $50 a month from it.
Before I made the decision to quit, I made sure my finances were OK and that a more frugal lifestyle could be supported by a part-time job doing something less soul-crushing.
I have been making games since 2009. I have probably made $5,000 off of them in that time. Granted, my stuff is a little more "out there" than most.
I wish you luck. I hope that you can find peace in the world and nurture your game development skillz! Maybe I will check out your game!
Haha, you are not stupid, this game is a little unorthodox! You’ll first need a seed, which have a couple sources in the game. Then you can use the seed on the farming plot. Then you need to water. In the hidden farm there is a sign to the northeast that gives a hint on how to water. This sign is intended to point to 4 items you can obtain. Hopefully that helps without giving too much away? :-)
Did you collect the pan from the southwest? If so, you can use the digit key (0-9) corresponding to the pan inventory slot on the river to start panning. Once you are in the panning scene (that is, you see Cole holding the pan), you can use the arrow keys to start panning. Hold down to fill the pan, release down to bring it up, and use the left/right keys to start sifting :-) Hopefully that helps!
Hello, first thing I would like to say is that I love this game. I discovered it when it came out, and the style really stuck with me. The music is very beautiful, and the visuals are very charming and remind me of RuneScape (hopefully received, as intended, as a compliment). When I first played, I got stuck on a lot of puzzles! But now that I've picked it up again I'm solving what I couldn't so long ago! Cool!
I wanted to buy the Dusty Skies Edition, and it looks like you might have updated the project description to encourage people to do so, but it is not obvious how I can buy it on Itch...

Anyway, I hope you have a lovely day!
Hubol
I don't think this character's name is "Babe". That was intended to be the Dino Boner collector's name.
The character in this game is unsure of their identity, and other characters don't know how to react.
This is my only game featuring the blind prophet. So, you can only really read into what you find here. But I think he will return someday.
I believe the "cameo" you are referring to is a silhouette of a Dassmann. It is a modified version of a sprite created by Oddwarg. Dassmann is a character from Oddwarg's "hemma" universe. Banaan is, too. I'm confident that there are several Dassmann drawn into the terrain of 2's world.
As for a translation, you are free to try to create one. The game's Java source code is here https://github.com/hubol/2-desktop I can't offer any help working with this, though.
Really incredible! A superb multimedia experience! Loved the FMV segments, sampled music tracks, and tiny interactions possible in many of the rooms. Particular favorite moments were the "nutcracker" mentioned by the other person, the latelatelatelatelate show, and the bathroom (love 'em!). The textures in the game--apparently sourced from photographs, paintings, physical drawings, and digital drawings were composited beautifully! Many characters discuss sentiments that seem relevant to me... I felt "seen"!
I like how slowly Squop moves. It feels very meditative. I liked hearing the different foot step sounds.
Other tiny touches like a certain conversation opening up your web browser... I feel like it's been a while since a game has reminded me that I was using a computer in a positive way.
Lovely!








































