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HTowerss

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A member registered Jun 21, 2026 · View creator page →

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Hey, yes, I was able to run the game at 60 FPS,

I have a Ryzen 5 5600x, 16 GB Ram , AMD RX 6700 XT

Hey, that changes the perspective a lot! but I consider that having the 2D mechanics on a very stylized game can be confusing for some players, but it can work if you apply some kind of retro filter, and for the scale, I feel like the ships are too small or maybe the camera is too far away from the ship, at least in my case, that makes me lose a little bit of concentration of what I have ahead.

I was able to play the game now, let me share you my thoughts.

The good.

1.-The graphics are very nice, the combination of cardboard with leds is very original. 2.-The menu looks fun and is very serviceable.

The areas of opportunity.

1.-The scale of the ships can be a little bit weird compared against the track. 2.-Maybe bigger boost zones. 3.-The movement (A/D) sometimes is not compatible with the current track, in the Fzero games we have more lineal tracks, I think this game could benefit with a more Tunnel/Tube approach instead of conventional curves.

And about this: “Let me know if you’re enjoying the game or if there’s no point in continuing to develop it.” I think its your call, there are a lot or racing games, but I do see the potential for this one, playing this on a handheld feels optimal.

I might be biased, I support anything Fzero related, good luck!

The music sounds nice, I liked the loading screen, this has a lot of potential, I tried to play this in Nobara Linux, but is not properly working, its running at 15FPS and is not rendering any 3D objects, not your fault tho, maybe a Linux compatible version in the future? this could open the handheld market for your game.