I can only echo all the the positive comments here. Absolutely beautiful design, cozy game. My favorite (so far) is Glaseer.
hs27787
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A really fun game!
(though I'm still not 100% sure I've played it entirely "correctly")
Still unclear on:
1. Misconnections/missed connections: Are there any penalties for them, aside from perhaps not achieving "fewer than 3 misconnections" (+10 points)? Should I mark a negativity circle for each "unfixed" misconnection?
2. Water bonuses (river / river and waterfall). What as the "ground level" of a tile? Is the waterfall bonus sth. that allows me to draw a blue line that crosses all the other colors?
3. Error fixing: What's the exchange rate? A Pip per circle, or a die per circle?
All that being said: I had a lot of fun with this and was even able to appreciate misconnections and gaps, because they add to the mysterious/foreboding atmosphere the game gets as the "Story" and "Nature" tracks progress.
I took to drawing the little icons onto the map once I had completed their respective boxes.
The wonderful visual design was what made me keep trying to understand and play the game. Among other things, I had problems understanding that the dice pips determine which colors are used, which Hinokodo graciously took time to explain.
This is an engaging game for fans of sci-fi/space opera and journalling game. Writing the story of a ship rather than a hero or a faction is an approach to storytelling I wouldn't have dreamt up myself, but it works well and results in stories no less poignant than those of blaster wielding captains or crafty space pirates.
It's also fun to weave references to plays of "Notorious" (by Jason Price) into your ship's story.