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Hromad_a

4
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16
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A member registered Jun 19, 2020 · View creator page →

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I think it's great, the idea, the system, tasks etc. There is just not enough feedback or explanation for me to what the stuff means, for example, why are sometimes the traits grayed out? I never knew when the messages on the right are going to be evaluated (I don't know what few weeks is exactly). I always felt that the villagers have still some health left but next turn they disappeared, and I wasn't sure if they died or something else happened (there was still one standing). Lot of small things. Some balancing would also help sometimes. I always ended up with all the villagers having low health, but I didn't have enough herbs or medicine to heal them. I didn't know if I should focus more on the messages on the right or their health because I couldn't really prioritize what is more important at the moment, there was just not enough information for me to decide. Maybe I missed some stuff and I understand it is a simple prototype and lot could be improved. But overall, it could be great start to something fun.

Super polished for 48h jam, great looks and pretty functional mechanics. Nice work.

I thought the missing text was some kind of mechanic that I was supposed to use to get to the last portal :D, anyway I could not figure the fires and gave up after some time. Overal atmosphere was great, though little chopy sometimes on my pc.

It is cool game, but the gameplay became too simple after I found out that spawning cakes on people will make most of them run back immediatelly. I am not sure if that was intentional.