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HousekeepingGames

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A member registered Jul 17, 2018 · View creator page →

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I suppose I could, actually.  It'd be a bit of a project, particularly with adding reverb to every track.  But, I might play around with that the next time I've got some free time.

I've got all my other soundtracks up, but not this one since it's all .midi.  I think you should be able to navigate to the sound files in the game folder, though!  They just won't have the reverb that RPG Maker puts on them, so they'll sound a little drier than what you're used to.  Let me know if you can't find those files; I should be able to get those to you somehow.

Thanks!

Currently, I don't have any plans for that.  I do have a console port in the works that should be releasing towards the end of summer, though, so if that builds enough interest in the game, then any translation is possible, but right now I wouldn't count on it.

So, LockeZ handled the balancing on this, and it's been a while, but my understanding is that he originally made the game on the difficult side, mostly because of enemy hp pools being too large.  Easy, I think, was him compromising, so that's probably the way to go unless you enjoy difficult RPGs.

Currently there's no plan for that, but who knows! 

We might be doing merch soon, so who knows!

That's very sweet--thanks!

Okay, good!  Glad I could help!

Seems like it should be east, northeast, southwest, north, southeast, west.  I'm really hoping I don't get my own puzzle wrong, haha.

The sun does rise in the east, yeah.  

So, I can't open up this game in the editor anymore (no longer have RPG Maker VX), and there used to be a guide up on rpgmaker.net, but that site's been down for some time.  If you can give the text to the puzzle, I can reason it out, but that's about the best I can do.

Hey, you've got to get started somewhere!  There are a lot of rough aspects to my earlier games, but I wouldn't have been able to add polish to the later ones if I hadn't learned a lot of lessons through developing the early ones.  Best of luck on your own work!

Yeah, time's really flying.  I had the thought when uploading this that I've been making games now for around 15 years!

It's a bit of a relic, but there are still some aspects that I'm proud of.  Hope you like it! 

Sorry for the late reply (I didn't get notified about this for some reason), but, no it's not.  It's only available for PC and Mac at the moment.  We're currently working to port it to consoles, but there is no Android port in the works.

Awesome, glad you're liking it!

It's called "Strangled While Asleep."

Thanks for the review!

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There will 100% be a Mac version of the full game.  The demo's just windows, though, since we didn't want to delay the kickstarter further.

I'm profoundly grateful that my work could have such an impact on you.  I don't know the details, obviously, so forgive me for responding more generally, but thanks for sharing.  Live your best life!

That's it's Ultimate Form.

It's a pretty minor difference, but mostly it's just that the file named "game" varies depending on the version.  On Steam, you have to set a default executable, so Steam has to have two versions.  I left it that way here since people who weren't familiar with mkxp and might not be the most tech savvy would have simple instructions for getting the game started.  There are also some in-game instructions that vary based on which version you're using; basically, mkxp allows you to resize the window however you want, and the standard version has a few set window sizes.

Thanks so much!  Always good to hear that people dug it!

Glad to hear it!

Thanks so much!

Glad you're digging it!  Unfortunately, it doesn't have that kind of feature.  If you're using Windows, though, you can right click on the speaker volume icon in the lower right of your start bar, click "volume mixer," and adjust the volume for Jimmy there.

Awesome!  Thanks for sharing the solution; I'll direct people that way if it comes up again.

The game you get from the bundle and the game you'd otherwise get are exactly the same, so I don't think that's the issue.

Whew, great!  I hate having to troubleshoot Mac when I don't have a Mac.  So glad you got this working; I'll keep this in mind if it comes up again.

Sorry if this is something obvious you've already done, but the folder that you saved the Jimmy folder in has read/write permissions as well, right?

Weird.  So, normally, it should be saving to the base directory where the game's .exe is, which is "Resources."    I don't have a Mac in front of me, so I can't see what you're seeing, but can you go to that specific folder and set permissions?

Here's a post from someone who had that same issue with another RPG Maker game.  Check the second post for the solution, and let me know if it works out:

https://rpgmaker.net/forums/topics/21884/

Unfortunately, since I used RPG Maker to make Jimmy, I don't have the know-how nor resources to make that kind of update.  It does seem like there might be some workarounds as per this article:

https://www.pcmag.com/how-to/how-to-run-32-bit-apps-in-macos-catalina

...but that seems like it's going to be complex.  I'd love to hear if anyone is successful in getting this to run on Catalina.

Wow, that's even more poignant; I admit that this was the first Grimith LP I watched, so I just assumed he was a guy who wore his heart on his sleeve.  I'm really touched that Jimmy has been able to reach people on that level.  I hope that my future games can hold onto that as they improve in other areas!

Also, damn, there's definitely a clear connection with Jimmy that they would appreciate, re: the phoenix imagery.  Hope they like it!

Thanks so much!  I'm working on the next game currently; I'm hoping to have a demo and a bunch of other stuff to release next year!

Thanks so much!  I enjoyed Grimith's LP; he shared a personal story near the end of his LP that really got at Jimmy's mindset towards the end of the game, and it was so heartfelt that it really stuck with me.

Hey, probably a silly question, but you downloaded the Mac version, right?  If so, you should just have to run Jimmy and the Pulsating Mass.app.  If you're doing all of that, is it coming up with an error message or what?

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That's an old naming scheme that I should adjust, actually.  But, the "regular version" is just the game run through an interpreter called "mkxp."  Mainly, it will just allow you to adjust the screen size as if it were a window.  The "Legacy version" will let you switch between a few set screen sizes.


Edit: I changed the display names to make this a bit clearer.  Really, either version should work just fine.

Super cool--I'd like to submit Jimmy and the Pulsating Mass:

https://housekeepinggames.itch.io/jimmy-and-the-pulsating-mass

You should be able to save anywhere--with the exception of a few areas where saving is disallowed because it could cause some problems when I update the game.  Most likely, you should be able to save where you're at.  If you can actually open up the save menu, then the folder the game is in might need to have more permissions:

https://bigfishgames.zendesk.com/hc/en-us/articles/230297128-Game-Not-Saving