Thanks Diego, your breakout is awesome!
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Red Swapper is a top-down superhot-like stealth game.
To me, the most interesting part of stealth games is finding the simple, elegant, and creative solutions of the puzzles. But most stealth games are also combined with execution & chance where I am always frustrated when I lose because of a bad execution or hidden information (that I will know if I play it again).
Invisible, Inc provided a solution for players like me by completely removing the action part (Yeah my game could also be turned into a turn/grid-based tactic game). But I’m still interested in the free movement provided by action games.
And this game is a combination of these ideas. The top-down view and room-based level reveal all the information to the player. The superhot-like time freezing and zero bullet travel time remove the chance.
Oh, the core mechanic swap is another topic I want to explore: manipulation of time and space. It’s during the development I suddenly realized Heat Signature had a very similar mechanic. But I guess my version is more focused and further on it.
The game idea is great! Here are some ideas I'm thinking about:
- The UI color of the player's arrow is the same with the enemies', which I think could be more distinct.
- I would try to emphasize the next position of the bullets, instead of the current position (Like the way they did in Into the Breach). I made a lot mistake due to this.
This is a visual story based on a true story happened in China. ~ 20 mins.
I didn't mention the original story in the game page for preventing spoiler. So I'd like to put it here: please don't click it before you play the game.
Ha-ha, thank you for the video, really a lot swearing! And yeah, the game's appearance failed to explain the rules very well. And the first several levels still need a lot polishing until they can teaching the rules clearly. Those are lessons I learned for this game, wish I can run it better in my next game.
Your kingdom is dominated by a strange creature 👨.
They roll towards your folks while shouting "food", and kill by their mouth.
Hero, your home depends on you! Save it from the creature and don't become their "food".
Stop Eating is an action puzzle game inspired by the epic stealth game Invisible, Inc.
The enemies run faster than you and will kill you by touching you. They can even copy themselves by eating food.
And you don't have any powerful equipment. All you can do is to collect 2 different items and mix them into a new one that can knockout one enemy.
Fortunately, the enemy AI is simple and stupid. So you can and you have to win the game by manipulating the strong but stupid enemies.
There are 43 levels in this game.