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honey juice

112
Posts
4
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A member registered Feb 23, 2025

Creator of

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love the art. I found it cool that amazon delivers the bread in this idle game, but not just that, it delivers it instantly. I also love how you guys integrate all of the ui to apps on your phone

pretty great game, congratulations on being 1st overall in the jam

 

would've wished the game was more chaotic with how the plants work to fit the theme in more accurately (but at that point the game wouldn't be cozy I guess) but currently it's a pretty good use of the theme. I think the game really deserves the score it got, it's not my personal top 1 of the jam but I'm glad this game won and not a different game

it's alright, I bet everyone in the jam wished they were able to get somethings done but can't due to time, it is understandable

oh noo, I feel so bad for you. you got the worst rated game in the entire jam. from the games I played yours is definitely better than a lot of the competition, but it just didn't get that much ratings. at least you finish the jam and learned a lot. I hope you have a wonderful day

wow, due to how unity's cross platform system works, this game is fully playable on a touch screen. never faced a single issue and finished the game on my phone

did not notice both buttons did the same thing. I thought I was going left to right

good little game. loved going around and doing all the things the plants wanted. wished the balancing of the essence production was better because the solar producer is working double time. and the game from what I know is unfinished because you can't get any chaos essence. also a ui bug, even when you bought the upgrade on the ship, if you leave and come back the screen to upgrade it stays (the 10 of each essence upgrade). and the ui of the game really needs to be improved because it felt unintuitive. but I loved the art though, super cute. had a great time but wished the game was finished in time

that's exactly my experience as well. I hope it gets fixed in the post jam version because it seems like a very fun game to play

such a cool concept for a game. I was so confused at first when I launch the game and still saw my folders. could really see myself playing this while doing something else; wait, I'm doing it right now. the game does feel slow at some point but that's totally intentional for this type of idle game. wished the game felt more spring-ey but it's definitely very cozy. the ui could've been more intuitive; always clicking on the wrong buttons because I forgot that closes the shop menu and being confused on what does something do. and after the pomegranate it gets very confusing on how to progress next. but still had a good time playing, well. I am still playing it right now

Hee-Hoo. a fun little cozy game. it was a delight to try to find all of the honey recipes and the concept of a hive of lazy bees so you have to move them yourself is very good to me. though I wished the character or the production of honey was faster because the game feels a tad slow. and more player feedback is really needed like a bee being done pollenating being more obvious making it not confusing which bees were done or being able to see the flowers used in the hive to make making new honey types easier. and I think you accidentally uploaded the developer build, but I didn't use any of the features to not ruin my experience. and the music really made me very cozy while playing the game, wished they were sound effects though so I can feel even more cozy. overall a fun little experience

a cool little puzzle game. the camera didn't really need to be movable due to the size of the map. the puzzles itself were a delight to solve. really wished it had sound effects or music though because the game feels empty without it. and the lack of any kind of menu makes the game still feel like it's incomplete. but still had a good time

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had a blast playing as a goblin. really felt like one, shoving things to my bag then into the boat. but I didn't like how the items in the boat glitches out and kicks items out, and the boat in general is not big enough for the larger items. and you weren't kidding when the game was not optimized, really felt like I had a very old and bad pc. but still had a decent time playing, wished the game was more spring and cozy though

edit: forgot to mention the lack of music and sound effects really made the game felt empty

thank you so much for playing. I intentionally picked a linear progression for this game so I can save time and focus on more important parts of the game like coding in the dialog and making all of the assets

thanks, it's amazing to know that you enjoyed the game

hey, I guessed it. had a very good feeling it was true. a very good job on the music 🧡

it's alright, bugs happens here and there afterall

no problem, it's just unfortunate I wasn't able to get the ending

no wonder I wasn't able to finish the game 💀

the art is amazing. the intro could be a bit slower because it goes at light speed. but the game is very cozy. loved trying out different combinations of potions, and my favorite part is flinging things across the map. just one simple swing and now my duplicate potions are a mile away. also loved the player is a bean. making new potions were kind of frustrating though, I just keep on making the same color and weren't able to complete the 10 unique potions. but I still had a wonderful time playing

the game has a very good concept, you water plants and they grow bigger to attack the bugs and it's also a roguelike. but yeah when you say the game is unfinished, the game is unfinished. the balancing is bad, the code for the plants to fight back isn't even implemented yet, and the background is just one shade of color. it's kinda unfair to rate an unfinished game and especially one that looks like it's still in development. but currently the game is just bad. but I hope you finish it sometime in the future

a very good platformer. had fun jumping around and the levels were very intuitive. the idea itself was also very good; a small robot trying to revive flowers, such a cool concept. just wished the game felt more "spring-ey" because the environment is just city buildings and felt very baren in plants. the music is so soft I didn't even noticed they were music, and my speaker was at 100 percent. the music itself is very repetitive and kinda ruins the vibes of this game (I guess it was a good thing I couldn't hear it lol). I like how the game tells you how to play so you don't have to read the description (then again, there is no description). I always love games that goes the extra mile to make sure their game isn't confusing for new players. and in the end I had a very good time. good job!

a short butterfly combination game. had a bit of fun trying out different variations. wished I could spam create new butterfly but I can't due to the bug. nothing much to say or critic because the game is very small and very solid

excuse me, death butterfly? 💀 

please change the text color or the background. the itch.io page is so hard to read due to the low contrast

the game looks gorgeous and the music really complements it giving a very cozy vibe to the game. I really felt I was in the forest at spring. but the gameplay was very confusing. it's very unclear on what you're supposed to do and the controls where not listed anywhere so I needed to figure it out and I'm not even sure if there's another button I didn't noticed. looked around the entire map and still didn't find the last flower. overall the game is confusing but has amazing graphics and vibes

a very nice game. the sign could be more forgiving because it only allows flowers that is directly at the sign making it annoying to get my shots precisely at the sign. but the levels were neat and a joy to play. wished they were more duck levels after the post-game. and learning I can machine gun my seeds broke the early levels after I finished the game. the post-game duck level couldn't be cheesed however so I was forced to wait for the duck to move because it eats faster than I could shoot but has a low seed eating range 

wait, you were supposed to beat the duck??

controls were hard to understand at first but after a while it felt very intuitive (my W key is now feeling broken after the game lol). the gameplay was very fun, and a little nitpick, why is the shield green and the movement speed blue? most games have the speed for green and shield for blue, but it doesn't really affect your game. had a lot of fun experimenting on the amount of nectar I collected to get a different ending, unfortunately I didn't get any of the secret endings no matter what I do. but I'm still impressed with the amount of endings in this game for the time given. overall had a good time and really felt the cozy spring vibes

a very fun puzzler. trying to get the number on the plants to sync up and trying to free up space on the top row was a very fun challenge and I had to use a lot of brain. would've wished it was clearer that the number showed meant the number only. I thought it meant the number or the color based on the description, so I was confused why it didn't accept my 3 and green when the green potion asks for 3 and 3. a simple tutorial or a more specific description would've been useful to not confuse the players on how to play. nevertheless the game is still pretty fun and I had a good time playing

a decent puzzle game. the movement is very slow because you can't long press a button forcing you to keep on tapping. and it lacks one crucial feature of a puzzle game, the back button. due to this if you make one tiny mistake, you have to restart the level. puzzle games are all of about experimenting with different ideas but it feels like the game is punishing me for trying because it wants me to do everything from the start like an elementary teacher.  add this with the slow movement and it makes solving puzzles very frustrating even though the puzzles were very simple. and the game didn't really feel that spring related, only had a few plants in a certain mode. and due to the frustration, not really that cozy. but the art looks nice and the ui looks pretty clean

thanks. during the planning stage I had ideas of adding more details to the grass, some npc animations, and some comic style cut scenes. but I cutted  it out of the game because I wanted to prioritize the most important parts first like the menus and the progression code. and for the content, well it's a jam game and I wanted my scope to be low; even with this scope they're still some cutted content. but I am still proud of the current version and about finishing the game in time

thanks, good to know people are the not frustrated on what to do next because of my music

well, the time you set it in doesn't give a feeling. the things you show give the feeling. and all we saw was an orange background and the topic was about coffee so based on that it makes sense a lot of people gotten some autumn vibes

thanks, even though I don't draw using a mouse I think I still did a decent job

thanks. I actually gotten very far into the game. but one level keeps on bouncing me to the spinning spikes. the only thing I could do is pick the location where I started to bounce but everywhere I chose from the front of the bounce pad to the back of the bounce pad, it just keeps sending me to the spikes. not sure if it's a skill issue but I think that level is impossible unless if I miss something

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it's not a problem. I always read the full description of the games I played in this jam. I enjoy knowing the additional stuff like the credits, programs used, etc.

pretty simple game. the graphics and ui weren't that good but the music was great. and like what the other person said, player feedback would be good so you wouldn't have to always double check the numbers to see if the population has decreased or increased like some red or green effects. nothing much more to say because the game is very small and simple

a pretty decent game. the graphics felt very nostalgic, very early 2000's energy. wished the interaction button wasn't the same as the jump button and the buttons in general felt very confusing, really needs an overall to make it simpler. and the movement speed felt very slow, I feel like a slug walking throughout the map. but still impressive for 3 days. did you make the music? just a hunch but I think all of the instruments was made by mouth 

a decent game, one of the best cover arts in the jam and the music was amazing to listen too. but the game is very basic, just jump over thorn bushes, that's it. and the game really needs some balancing because the health regen is so fast I can just tank all of the thorn bushes and do nothing. the ui is really basic, seems like developer debug menu but it could just be not having time to improve it. a decent game but the current build made in time for the jam is really basic and lacked a lot of things. but It'll be excited about the post jam version if any of these issues will be fixed

don't forgot about the cover art