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A member registered Jun 30, 2015 · View creator page →

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Howdy! Thanks so much for keeping up on this game.

I've been between places these last couple weeks, but now that I've got my tools into a new spot, I'll be able to push updates regularly (starting with this one: v0.999). I'll get these player-character avatars animating and push the update tonight. Thanks for playing Type Dreams

Got it. Thanks for posting. I'm pushing itch's 1gb limit, which lead me to compressing the game in a way which (oops) doesn't function thru the itch launcher.

Good news: all the necessary files are in the zip and it should run on your external.

I'll try a different zip method in the next upload. Thanks again; keep me posted?

Hey, howdy. Thanks for stopping by to read this. The next update for Type Dreams is just about ready. 

Primarily, I've focused on bug fixes and implementing alternatives for the F1-F12 slide during carriage returns. Also: player character avatars w animations, new books/music, and generally tidying some interface ambiguities. 

Oh, and since the spacebar cycles thru options, Shift+Space cycles in reverse, now.

Uploading it on Saturday. Price is halved til Monday, too.

Thank you so much for playing. Have a beautiful day, Type Dreamers!

Cool. Thank you!

Thanks for the note! It's been a surprise but there's a solution for this (it's on my end, now, apologies!):

Thanks for sticking with it, I appreciate that. Will be smoothed tomorrow.

Howdy, W.

I hope you've found a route past this volleying refund problem. I caved and setup a p4yp4l c4sh acct, which eliminated these refund hiccups (how strange).

Experiencing this, too. I'm also seeking an answer thru paypal but have none right now. Let's keep one another updated, shall we?

This headache is probably related to these recent policy changes:


1. Yes

2. For now, that's a matter of exploring the game. Most are opened through speed/accuracy landmarks, streak count, competitors, number of rounds played, winning races, completing new exercises, etc. Others are more concealed.

3. Huh. Please let me know if it disconnects there again. I'll comb that chunk of scripting with this stuckstate in mind. Thanks for pointing it out, here!

Gotcha x2. Both very clever solutions which I'll integrate today before this month's update. Thank you for your help in smoothing that menu!

thanks! (What I meant to say was forty bucks in cart life's first year.)

I'm putting in shift+space to nav backwards. Any other ideas on the interface? Thanks again for the note and for type dreamin'.

Thank you for including a screenshot; this is a new one for me. I'd like to have it ironed out for this weekend's update.

Meantime, if you're not yet able to play under any profile, I'd suggest clearing out the savedata and starting fresh:

The default location (in Windows) is: %USERPROFILE%/Saved Games/TypeDreams

Which operating system are you using? Also, (just throwing out some guesses here) some players have encountered hangups depending on where the game file is unzipped  (ie: Program Files is troublesome).

Thank you, again! Can't wait to stitch this up and get you type dreamin'.

Agh! Thanks for posting this, I'll scrub through that chunk. Next update is going up this wknd. I'm thrilled that you're into it, thanks again.

haha Got it. This one's from holding f12, right? If so, it's fixed for the next build. Thanks for including a screenshot.


Wow, hey, thanks so much! There are, as of typing this, eleven decks left. Snag yours here (scroll to the bottom):

Gracias, amigo!

Any chance of a dowload / offline vers?

Hah! A shot in the dark; so happy it sewed up easily. Thanks again for posting this bugglet. Hopefully this thread will aid others facing the same issue.

Howdy. Thanks for being so thorough with this note. It's a hangup I've never seen.

Hmm. In winsetup.exe, there's an option to disable MIDI; did you already try that? We'll figure it out.

Hmm... I'd overlooked ergo models! Your 1-6 suggestion is fair, although it's fewer keys. I suspect there's an answer in providing players the option of inputting their own sequence (in the options menu, with music volume, etc).

Anyway, how do you like the msoft ergo? I used one on a jobsite years ago and was surprised by its ease, but ultimately switched back to flats.

This is a good move; the option to switch the carriage slide to the number-row will be in the next build. Thanks for the insight.

Howdy:  The idea is to "slide" from the F1 key through F12, as though performing a manual carriage return on a typewriter.

But you're right: F12 pushing off the edge is a bug. It's fixed in the next build, already (I'll upload it tonight aftee stitching up a few others).

Thanks for taking the time to ask.

Howdy - did you try [Compatibility Settings ➡  "Windows Vista Service Pack 2"]? Also, did you try running it outside the Itch app? Thanks for your help in pinning this down.

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Hello. I'm told this build plays well with WINE4 on OSX, if you're familliar. I'll stitch up a tutorial on mac setup and include that in the next build.

In the meantime, I hope this is helpful:

Cheers! 🍷

Thanks, yall. I'll try a few different zippers and we'll shake this one.

Definitely. Think tilda (~) through plus sign? That function key is a pain. Next build.

Thanks for posting this fix!

hah Sadly, it's been claimed by fire.

Fixed! Thanks for being patient and for checking up. This page's download is updated with the workaround.

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Some people are getting a "pack_fopen" crash. Please make sure to unzip the game into a directory with no special characters  (ie underscores, etc)

I'm investigating a fix, of course! Aghgh release day is fun

Edit: Got 'er stitched. The download includes this fix.

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Here's a zero-level breakdown before everything goes to Hell.

Half of the pillage goes to me scabby crew. Half stays in me Capn's jacket for the funding of further exploits. Say two words about me cut and you'll hear from me barkin irons. They be French and they only speak three words of tongue: WROUGHT IRON DEATH.


Prototype pause menu from the (unreleased) ROAD mode. Typos abound!

This Character Create menu also had to be trimmed away for release day.u

I've been carrying the same rotten $2 bill for the duration of this game's creation. I just spent it on a dollar coffee and tipped RosaLee the other half. That's all the money I had. I am finally, numerically, zeroed.

But it's what I chose. Feels damned magical to be free of past money as the new, post-release future dawns. I held my breath and my pennies as long as I could, makin this thing. Any other activity brings a guilt, as though it's stalling. I've been real fucking lucky,  I realize, in having the blessings of time and tools. 

That's over, now. I'm out of rent money, so I had to release it! Sure did hurt to cut huge chunks out for release, but when the free time grows back, I'll invest its harvest right here, cleaning up and debugging stuff like what you see above.

For example: There's a big section called "ROAD Mode" which isn't ready to share, yet. The player goes back to 1892 and travels across the US, going type race to type race. I'd like to develop it more fully in the coming days. But, first,  I'm gonna listen to you, stranger, and other type-dreamers in determining whether or not further development of this game is viable

Fire season's upon us. Taking my pack test in a week. I'm an "FF1", now, which means I can expect to lead a small squad this summer. I plan also to finish my EMT certification etc etc

I bring it up because... just like anybody, I'm trynna decide what to do with myself. Rent costs determine my decision-making, and that's a thwarting fact.

Some of you reading this (who ARE you?) are likely (?) familliar with another game of mine called Cart Life. After an awesome, unforgettably great year in which that game netted me forty bucks or so, it gained the favor of some luminary games-subworld chinscratchers. They took the time, refused to dismiss it when it behaved unexpectedly, etc and, because of them, it caught the attention of a number of people. I couldn't fathom the number, still can't. But that project carried me across the subworld of amateur games, into the company of some favorite critters, and it paid my rent for awhile. It bought me coffee. Maybe I wasted it. I don't know. I gave it all away.

When I fight fire, I'm an artist fighting fire. When I cook or work in a hospital or a research lab, I'm an artist that *works there*. I was an artist in jail. I was a homeless artist, etc. Those subworlds thrill, too, but they ain't where I want to make a dwelling for my future days. They're formative, essential experiences, I think. They're rich and visceral adventures which make me the person I am, but undertaking those vocations (absolutely in earnest - I ain't half-assing NOTHIN)... toiling for expertise and success in other fields is, I know, just one crucial aspect of living a creative life. Those (scarce! holy-seeming!) hours I'm free to script code, or paint, or make fucken poker portraits or slap piano keys or WHATEVER. They're the only hours of my life that feel worthwhile (aside from, yknow, Love-stuff, on which I'mmonna stay silent haha).

It's release day. I've spent years anticipating the moment I could Thank You, stranger, typist, type dreamer, for your kind attention to this project. People I've never even met are dowloading this game while I type this, which makes the journey here worthwhile for me. But, see: Now, it's yours. Where will you take it, with whom will you share it? Will you play it at work? At home at night? Do you want to improve your typing aptitude, or do you want to escape, or do you want to scratch an itch for unseen art, unread poems, unheard songs? You'll get faster and more accurate regardless. That's the whole point.

When I first heard Troy Calvert play his guitar, it changed my life. He contributed music to this game. Ditto Mood Area 52, Arrows to the Sun, Dustyn Moore. I hope you love the music, I hope to walk by you as you whistle or hum these tunes in public, like I do. Musicianship, especially piano, shares an obvious parallel with typing. I find they pair nicely. Dream come true for me to have their tunes in this game.

Same with the writing, of course. Half the reason of making this game in the first place was the thin excuse to solicit writing from those I admire. Some said yes. Some didn't. Which ones do it for you? Again: they're yours, now. Do they stick, slide off? Do you retain types material, or is the content merely incidental to the act of having typed it?

I'm typing this on my phone and I hate it haha. The world's fastest txt-messager, Marcel Fernandez Filho, agreed to be depicted in this game, but I suspect (like the Smut chapters) he's too deeply hidden and should be easier to find. Screenshot it and I'll buy you a beer.

Ok, they're getting tired of refilling my cup and it's time I got scarce. Enjoy the game and please throw a thought my way if you have a minute!

ready or not