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HM-Demos

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A member registered May 10, 2020

Recent community posts

(4 edits)

I hope for more content in the future (especially more characters like wolf or a bat).

bugs/feedback:

  1. I had character blurring during movement. After some digging I found out that it will appear for refresh rate over 60 Hz (annoyed me to the point where I tried to debug the game). The fix is:

    • on linux the fix is: set display for 60fps or enable mangohud with MANGOHUD_CONFIG=fps_limit=60,no_display (or in Heroic Games Launcher: Variable Name MANGOHUD_CONFIG, Value fps_limit=60,no_display)
    • on windows user will have to set display to 60Hz refresh rate

    There seems to be godot settings specially created for this problem: snap_2d_transforms_to_pixel (with snap_2d_vertices_to_pixel) and physics_interpolation

    bool rendering/2d/snap/snap_2d_transforms_to_pixel = false 
    
    If true, CanvasItem nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when Camera2D smoothing is enabled.
    
    Note: This property is only read when the project starts. To toggle 2D transform snapping at runtime, use RenderingServer.viewport_set_snap_2d_transforms_to_pixel() on the root Viewport instead.
    
    Note: Control nodes are snapped to the nearest pixel by default. This is controlled by gui/common/snap_controls_to_pixels.
    
    Note: It is not recommended to use this setting together with rendering/2d/snap/snap_2d_vertices_to_pixel, as movement may appear even less smooth. Prefer only enabling this setting instead.
    
    bool physics/common/physics_interpolation = false 
    
    If true, the renderer will interpolate the transforms of objects (both physics and non-physics) between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also Node.reset_physics_interpolation().
    
    Note: Although this is a global setting, finer control of individual branches of the SceneTree is possible using Node.physics_interpolation_mode.
    
    Note: This property is only read when the project starts. To toggle physics interpolation at runtime, set SceneTree.physics_interpolation instead.
    
    Note: Property physics/common/physics_jitter_fix is automatically disabled if physics/common/physics_interpolation is set to true, as the two methods are incompatible.
    

    https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-rendering-2d-snap-snap-2d-vertices-to-pixel

  2. When there is one block up, Nitz seems to teleport on to the block - a simple climbing/moving animation would be nice

  3. When Nitz jump and there is ladder, Up key does nothing - in most games will make character grasp the ladder than allow to climb it

  4. Clothes - disappear in animation, seems purely cosmetic (most of them)

It was a nice story.. Better than I expected.

- Bug:

[SPOILER ALERT]

_____________________

In chapter 5, during conversation with Yume:
"Taking advantage of the awkward silence your comment created, Nem sidesteps over to your side of the room before introducing his relative to you."
is error 'image yume serious' not found.
I think line 2092 should be `show yume serious work`.

_____________________

- Logical error (or did I miss something?):

[SPOILER ALERT]

_____________________

In all chapters MC can cry after becoming Synthetic. In chapter 5 he can't because he is Synthetic.

chapter 1: "She was there to see you take your first steps into the unknown, and your first steps out of it. She was there for you when you smiled, and she was there for you when you cried..."
"...And cry, you most certainly did."
While in Chapter 5: "If you could still cry, you'd have broken into tears at the realization; your voice certainly cracked at it, at least."

_____________________

- Suggestions:

[SPOILER ALERT]

_____________________

1. I named myself "Jasper" in the game... Sadly Mary didn't react. Mary also won't react if you name yourself "Mary"
2. Knowing that Arthur can teach you how to use all features and everything you do is monitored, I would try to learn anything I can to control what is sent from me, and it seems that only Arthur can really help... If you beg him enough..
Yet it also would be interesting to see them complementing each other after some time, that would allow Isaac to have unautorised access to every data and spread panic of new danger
3. Someone could take photo of Isaac hugging Nem, which could be overblown.. poor Nem.
4. ??? actions could be mistaken with Isaac having ability.
5. I would try to interact with 'fireflies'.
6. It would be interesting if there would be a fight during day as someone record/stream it or with Bradbury around.

Hope this will inspire you for even better plot in the future ^‿^

_____________________


- I made small report of similar media with focus on existential dread (not furry associated). Few AI crawlers that searched web for more than hour and I compiled report expanding Kimi template.

'This analysis focuses on identifying games and visual novels that share the core thematic elements of "No More Future" by Sedge — specifically, narratives where the protagonist undergoes a transformation into an android or similar artificial entity, resulting in profound existential dread and identity crisis. ':
https://deimosmh.github.io/NMF_similar/