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Hugo Labrande

A member registered Jul 05, 2015 · View creator page →

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Merci Stéphane ! C'est une jolie peinture, de base, plus un peu de Multipaint :D

Thank you for the kind words! And oops, you're not supposed to have infinite points :D Thanks for letting me know!

This is good enough, noted. Thank you :) Poor Samuel was under a time constraint and found more than enough bugs, this is totally my fault haha. Probably a "before" that was a bit too broad and catches too many responses. Thanks!

Hi Alessandro! This is awesome, thank you so much for this great review! Congratulations on your annual, it is very well-done, and I'm very happy to be a part of it :)

(There's a small copy-paste error in the review: "inventory at the beginning, cannot be dropped before actually using them". I don't mind, but perhaps you do :) )


Hi Tony! Unfortunately Inform 7, even pared  down, generates too much code to fit on a retro computer! I used Inform 6, its C-like predecessor; and since even that doesn't fit on an 8bit computer, I used the PunyInform library for I6. I hope this helps, let me know if you need more pointers :) And enjoy the game!

Oh my! Thanks for the hourough report. I will look into it!

Oh, thank you for letting me know!! The first upload in my script failed because of a time out, and that was the Amiga. It is now up! Sorry about that!

I know one person who likely is on finished it!

No worries, don't apologize!! It's my first time rolling out a game with that toolchain, and I don't know the platforms as well as the people who have been using them for a while, so I appreciate the feedback and the opportunity to perfect my toolchain for future use ;) Enjoy the game!

Some people have reported problems even with Adobe Reader on Windows. (Which really surprised me!) It may be because of a font that's not installed on all computers, but I'm not sure. The text version should work for everyone :D

Hi again! My efforts to determine the cause of this behavior were unsuccessful, so I made a "fallback": a text file with so much space between each clue that you won't accidentaly reveal anything. I hope it works well for you, and thanks for letting me know about the problem!

Thank you all for reporting! That is rather odd, I'm a bit baffled. I don't really know what could be the problem; I used a LibreOffice document with black writing on a black background, and then exported to PDF.

Could it be because of the font? I used the Caterina font; maybe if it's not installed on your computer, it won't display and/or copy?

I will investigate and release a new version of the InvisiClues soon, possibly tomorrow. Thanks for your patience!

Hi Jammet, today's update should address the save problem. Let me know if it works better with the .d81 file on TheC64! Thanks

Hi! How do you mean? It won't let you select any text, or does the selection not change the color of the text? (If selecting text works then you could copy and paste - not as convenient, though, I know...)

Thank you!

oh wow nice find! I definitely need to fix that! Thanks 😁  

Thanks for the notification! I will update it this weekend, and then it should be good :)

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Yay! Thank you! Have fun!

Hello, I managed to fix the bug in the z3 file! Spatterlight should work now :)

Oh no!! I think i know what you're talking about, and oops :) I will fix that in the next update for sure (maybe this weekend). Thank you for the kind words and for the bug report!

Sounds good! Thanks for checking on your XEGS! And yes, maybe I'll put that command in the readme. Have fun!

Oh interesting. Which emulator for the Atari 8-bit was that? It might be something to mention in the manual. Let me know how real hardware goes.

And is RESTORE the command you're looking for? :)

Sounds good! Enjoy the splash screen too! :)

Glad you like it!!

Thanks! I have filed a bug report. It might not get fixed right away, but it's good for future players!

Oh! Oops! Thanks :)

Digging deeper, and both Spatterlight and Gargoyle use the same engine, so that could be the problem. Could i get the version of Spatterlight you're using?  I'll try to see if it can be fixed.

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Did it disappear? I'm sorry! I dont know why that happened :/

As for the bug, you're talking about the full game right? I need to investigate, but I had the same issue on Gargoyle for Linux. I don't know what causes it. Sorry :/ I'm going to try to fix it but in the meantime you should try another interpreter... (Lectrote works on OS X). Will keep everyone posted! Sorry!

Hi! Good point, it's not obvious! You'll find the hint book in the "" archive, in the full game's downloads :)

Thanks :D

Thank you!!

Oh, thank you so much for these kind words! This is so great, it's made my evening!

For the physical release, no timeline yet, I'm afraid. There's been some slowdowns (as with everything during our present pandemic...), and we want to take the time to make an awesome-looking box. Since production hasn't started yet, you won't be able to have it for Christmas, sorry! But I'll keep updating this page, so you'll get a notification as soon as there's news!

Thank you so much for your support!

Thanks! Will do :)

Thank you!

Hi! I'm interested in translation in general but I don't speak Japanese. Is this a book you'd recommend? Thanks.