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HitherYon Games

260
Posts
15
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84
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A member registered Jun 04, 2020 · View creator page →

Creator of

Recent community posts

Bought it! I like your art very much! Are those tiles available anywhere?

My hot take is that game devs aren't as bad at marketing as they think they are. Most indie games have reasonable descriptions and professional-looking graphic designs. There's just a lot more competition in 2025 than there was in 1995. If your product is a pill that cures cancer, then it's easy to get a lot of attention. If your product is an indie video game, then there's an abundance of content and not enough spots anywhere near the top. I agree with you that Steam / social media impressions are gamed. 

re:  marketing - I've got a bunch of cool reviewers lined up who seem enthusiastic, and my previous game won an award at a festival. But Steam doesn't consider those credentials to be "important" and they don't lead to more platform visibility.

I hope you enjoy the game, and feel free to share any feedback! Thanks for your support! 

Pretty style. Does this work with RPG Maker MV /MZ?

Will there be a version for MV?

Thanks, I hope you get to enjoy it! :D

game of the century

Are those colored stage lights formatted as tiles or characters? Thanks.

This is cool, thanks for making it!

Looks cool. Does this work with RPG Maker MV / MZ?

Are these tilesets set up to work with RPG Maker MV / MZ?

Love the art, reminds me of classic Ultima. Looking forward to this!

I tried it. I had a hard time understanding what kind of "evidence" I was supposed to be collecting. 

Oh snap, I gotta play this. I looooved the first one!

Does this require the Quicktime plugin to work?

Is this 48x48?

I love the fog characters! 

I bought it and this is rad. Thank you! :)

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The art is pretty, but why are the sizes so small? :-/

Thanks, I bought it.

yes, thank you

What are the size dimensions?

Looks cool! How do you animate those fogs?

This is some of the most beautiful 2D pixel art I've ever seen. 

Thanks for playing it and for the feedback!

I can't get it to work using MV. What is the most basic way to set a floor reflection?

(13 edits)

How do I switch it to the water footsteps only? Changing the base step block to '4' did not change the step correctly. It is rendering 2 types of steps at once and I don't know how to fix it. The note tag <Water regions: 1> does not render anything. 

How do the cloud layers work in this? Thanks.

Is it possible to create the effect of the sprites wading in the pool using these assets? If so, then how?

I'd love to use this in MV if possible.

I can't get the animation on the fountain to work properly using MV.

Nice hotel management sim! 

Looks great, I especially like the A4 tree walls.

Is that animated window with the rain in this pack? If so, where is it found in the file directory?