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Hitchet

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A member registered Jan 18, 2020 · View creator page →

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One of the best soundtracks for an indie game in recent years. I was vibing a lot just listening to those pumping techno tracks. 

Game mechanics are easy to understand and very addictive. Visual style is amazing. It's grimy, rusty and overall sucks you in, it exists in the same universe as other Mike's games.

Legendary game at this point. Modern cult classic.

P.S. I purchased game on both platforms, to support the author. And got 100% achievements on steam. Can't wait to try multiplayer.

Absolutely brilliant interactive and cinematic horror story. I like how it exists in the same universe as the other game "Our Lady of the Drowned Lake". Reporting on events from different perspectives. Definitely would like to see more of this type of content.

P.S. I completed 100% achievements on steam, had a lot of fun discovering everything this game had to offer.

The ending of the "Deleted Scenes" perfectly binds it all together and serves as a starting point to the next game. The man steps on the boat, and that's where the "Drowned Lake" begins, I assume.

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A fishing horror? That's definitely something unique that I haven't seen before. Fun little game based on folklore stories.

I completed many playthroughs in attempt to reach a different ending, offered all available items to the lake creature but there's only one outcome. 

Then I did some research and figured there was an intent for multiple endings but devs ran out of time for a GameJam and scrapped that idea. This would be implemented in the full game "Drowned Lake". Can't wait to play that one.

Playtime: 10 seconds.

Now I understand why this game isn't shown on Mike's creators page. Production value is way below other projects. However, it was still interesting to play it through a couple of times to get a taste of early vision.

Brilliant anthology of short horror games. A real predecessor to "Unsorted Horror", that came one year later. Absolutely love how every separate tape / game ties into one story - very creative approach to make it all work as one. Would love to see more of this type.

Outstanding collection of short horror games. Intro song, when you are selecting tapes, is perfect to set the right mood. Totally loving the aspect that it does feel like each game exists in the same universe.

I previously completed 4 out of 5 games from this bundle and was excited to play "Tartarus Engine", which is exclusive to this set. So far, that was one of the craziest experiences. The Tartarus ending was mind-blowing, very trippy and gave a doze of existential dread. Consciousness is definitely not something to play around with. And that's pretty much where our society is going.

High-tier production on all games. Well done, Mike.

P.S. There's an error preventing installing the game through the itch.io app: "Cannot read property build or undefined".

Powerful concept and a very cinematic approach. War environment was perfectly depicted, a game of battleships was carefully implemented and sound design was on a high level, once again. Totally unique experience.

Those concrete walls are menacing.

Similar concept to "The Other Side". Totally loved the environment, puzzle elements and interaction with the computer. Rusty, grimy and very atmospheric indie horror.

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Atmosphere is very strong. Premise of the game is pretty simple yet gripping till the end. There's a great sense of isolation and dread in a room with drilling machinery. 

Your levels of curiosity and anxiety will increase incrementally. Sound design is outstanding.

Great little game that plays with your arachnophobia, if you got one. And if you don't, you might find those big spiders cute and will want to pet them.

Phenomenal interpretation of a classical philosophical idea of us being in a dream that perfectly depicts misery of human existence and competing in a rat race. Makes you think and contemplate.

After "Perdita" and "Forgotten School" this one is big step in the right direction. Completely loved it! VHS Aesthetics worked amazingly right and created specific unsettling mood. Setting of the game and creature are pretty well done.

Monster encounter was quite stressful but as soon as I figured out you can just simply crouch in front of monster he won't be able to damage you. So, basically, you can safely crouch whole game and get Good Ending this way.

You might wanna do sequel "TRAPT 2: Paris Catacombs" or something. That would be nice idea to develop and continue claustrophobic rush.

This one is a bit different from "Perdita" and I like it more. Scaling is completely off though, in the first location it feels like you playing tiny midget and have to look up to see door handle, but as soon as you enter school you are 2 meter giant walking beneath the ceiling. 

Setting is pretty dope. Short and exciting horror story, didn't have time to get bored, so it works well. Played it through twice and noticed other things I missed in my first playthrough. Keep coming with good ideas and make sure not to do same mistakes.

A bit clunky but game got its vibe. Ending shouldn't be this rushed, feels very abrupt. Also, broken camera effect clearly was taken from "Outlast", so maybe not as obvious next time. Otherwise, pretty good start for the first game.