Linux build is very old. I currently do not support it due to lack of time. On linux you could possibly try Windows build with a compatibility layer like wine / lutris. Which a few users had success with it yet I also cannot guarantee support for that. That is due to lack of time and more pressing priorities.
Hikkeiru
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Sorry for the late reply I didn't get notification for this post. I do not put any limit of save files, and all of the file previews get loaded at the time you access the menu. The problem usually was not noticable on a better rig, yet it was a problem because of newtonsoft library which allocates lots of garbage. That library is now only used for old saves, because the save file system was internally refactored recently.
Thanks for playing. For quicker reply message @hikkeiru on discord.
This is not available in public version / this version. This ui frame is only here because it was pushed down with a fix to public. For latest visit https://www.hikkeiru.com/updates
It should not require that much ram. I'm not sure how to reproduce it. Possibly history saves are causing this issue which can be turned off in settings. Or too many taken saves, during opening of the menu the textures get loaded taking up the ram. If you can send me your saves folder. I'll take a look. On discord dm @Hikkeiru .
If the task/progression tracker doesn't say its specifically for supporters. You can either wait for new public version or get the latest version through patreon / hikkeiru.com . If you think you missed anything more or you think something is stuck create a post in bugs or direct message me @hikkeiru on discord.
Thanks for enjoying the game. <3


