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Higokian

3
Posts
A member registered Jan 27, 2022 · View creator page →

Recent community posts

Hey BolrikDev,

It's no problem at all, I enjoyed it!

I was playing on the web version and after trying the standalone version, I can confirm that playing the web version was my issue. The camera actually felt fine in the standalone. The camera didn't freak out at all, so I'm sure it was just some lag with the web version! Regardless, I think a slider isn't a bad idea! 

I'm looking forward to playing more levels and will be watching for your submission!!

Driving into things was really fun and satisfying. I like the point-and-click control. I love the sounds! I also thought the menus were fun, especially the sound effect and animation when clicking (I spend a good 30 seconds just clicking around randomly...). 

I do agree with Zackavelli that it should last longer. I felt like I didn't have enough time to really run into much. I do think that a time collection system of some sort would be a great idea. Especially if you don't want to change the time limit. Another issue I noticed is that the level doesn't always load all the visuals. I couldn't see any of the tnt or crates, but I could still blindly hit them. 

Overall, it's a fun game!

I think this is awesome! I love the simple yet challenging puzzles. I think the ability swapping is a really interesting and fun feature. The tutorial levels are a great introduction to the game. The puzzles are well thought out. The last puzzle took me a minute to figure out and was rewarding when I finally did.

The only issue I noticed was the camera. Like someone else said, I thought the aiming felt a little sluggish. At first I thought it was just me (I'm mostly a console player, so not used to aiming with mouse). There were also 2 incidents where the camera kind of freaked out. The first time was in the 3rd puzzle (I believe), where you hit the button and sprint through the door. As I got to the door, the screen made a complete 180 degree turn. The 2nd time happened randomly, where the camera went ballistic (only for about a second).

Lastly, I think including the purpose of the blank ability things in the tutorial levels would be good (it's entirely possible that I just missed it..). I really struggled with the last puzzle until I accidentally put the high jump ability in the blank ability thing. I realize these were placed in previous levels, but I simply ran through them and straight to the goal so I never noticed my current ability getting placed in it. I thought it just deleted my ability and I wasn't really sure why. However, it's not something that made the game any less fun and actually added to the difficulty of the last puzzle (therefore, more rewarding once realizing what I needed to do to make it work). 

I really look forward to seeing more of this, great job!