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Lou Aimé

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A member registered Jan 11, 2016 · View creator page →

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banger

Thanks, and what a great question!

Well, first, 30 is way too many consecutive days without rest. If anyone, myself included, would like to try something similar, I strongly recommend having full-day breaks, like the weekend for example.

One reason I started this challenge was because I felt I couldn’t finish any of my project. I would just put them in limbo and start another one. Prototyping is good, but you have to actually go far enough to assess the potential of the prototype, and then move on. I think I learned to do that, or at least that I could.

It was interesting to explore so many ideas in such a short period, I feel like I can guess I little better what ideas can turn into something good. Now I have numerous prototyped concepts from which I can select a “proven” idea to work on and expand.

There’s a lot of things that I’m not sure how to put in words. This challenge was both fun and hard, refreshing and draining, inspiring and idea-bank-emptying. All in all, I’m really happy I tried, happier I succeeded, but don’t think I would do it again in the same terms.

Maybe next time I’ll do 4 games in 4 days each, spread over 4 weeks ? I don’t know.

In June 2021, I challenged myself to make one game a day for 30 consecutive days.

Actually, they would need a lot more work to be considered “finish games”, but I think they are interesting prototypes.

Anyway, here they are, with no more work than the day I originally worked on them :

🕹https://hidjy.itch.io/30days30games

Surprisingly fun :b

Awesome!