Oh waw, first try!? Well played! If you want more of a challenge, I heard some people have reached 1M+ total damage dealt… 👀
Anyway thanks for playing, and for that comment :)

Ver de guerre is an arcade action roguelike where you assemble a growing chain of turrets into a ridiculous moving war machine, built to survive escalating enemy waves.
Play it now for free in your browser!
This game was made in the 300 hours of free time I could squeeze in between my freelance work over the past 8 months. That’s roughly the equivalent of about 3 months of full-time development at a comfortable pace.
I made the code (game + engine) and the key art (clearly not an artist). My little brother made the music! The remaining small assets (SFX, icons) come from various CC0 packs.
This is the first time I’ve released a “real game” entirely on my own, so I’m pretty proud of it, even if it’s kinda small. Up until now, my projects were either: for work, small prototypes, jam entries, or never released!
Anyway, I hope you’ll enjoy it! I’d love to read your reviews and comments :)
See you around!
Thanks, and what a great question!
Well, first, 30 is way too many consecutive days without rest. If anyone, myself included, would like to try something similar, I strongly recommend having full-day breaks, like the weekend for example.
One reason I started this challenge was because I felt I couldn’t finish any of my project. I would just put them in limbo and start another one. Prototyping is good, but you have to actually go far enough to assess the potential of the prototype, and then move on. I think I learned to do that, or at least that I could.
It was interesting to explore so many ideas in such a short period, I feel like I can guess I little better what ideas can turn into something good. Now I have numerous prototyped concepts from which I can select a “proven” idea to work on and expand.
There’s a lot of things that I’m not sure how to put in words. This challenge was both fun and hard, refreshing and draining, inspiring and idea-bank-emptying. All in all, I’m really happy I tried, happier I succeeded, but don’t think I would do it again in the same terms.
Maybe next time I’ll do 4 games in 4 days each, spread over 4 weeks ? I don’t know.
In June 2021, I challenged myself to make one game a day for 30 consecutive days.
Actually, they would need a lot more work to be considered “finish games”, but I think they are interesting prototypes.
Anyway, here they are, with no more work than the day I originally worked on them :
🕹https://hidjy.itch.io/30days30games
