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hgpot

2
Posts
A member registered Jun 30, 2020

Recent community posts

I was not aware of the bug to use Bit-Man to zero a program. Thanks again for this blast from the past. 

This is awesome. I notice you changed something that I now recognize was probably a bug. In the original, one could grab a credit and then Undo the action, keeping the credits but not wasting the movement squares. Here, the Undo also undoes the credit collection.