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heyitsjosh

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A member registered Apr 21, 2016 · View creator page →

Creator of

Recent community posts

I mean this with the utmost respect—this comment legitimately made me laugh.

Recently I re-visited my itch build of this to find that the motion blur bothered me too. I wonder what my eyes were doing differently a couple years ago.

If I manage to locate the source project for this, I am considering releasing a quality-of-life update!

Been a while since I got a comment on this game, haha. Thanks for playing!

Yeah, the game is admittedly pretty short; I'm not sure where I got the original metric from. In any case, I'm glad you enjoyed the experience! In regards to the availability of more music, I post music semi-regularly on my YouTube channel if you haven't given that a look yet. It's a personal hobby of mine, so it's great that you found it a standout feature of these games.

Over the year or so since I put this game out, I have been experimenting with and brainstorming on the idea of a game that captures a full exploration of this character as I understand her now. It's funny that you bring up the hidden dialogue in At Peace and its relevancy in this game; when making At Peace I had a considerably different idea of where to take that hidden message then what actually became of it here, and now from here to my new ideas, the very same effect happened again.

Rambling aside, again, thanks for playing, and I hope you will keep an eye out for my future projects. :)

I guess I underestimated the effect of the ambiguous nature of the story, since I keep receiving so many good critiques on it. Probably should've added a bit more story content right before the credits. And it would have been so easy to do, too! Ah, next time, next time.

Hey man, if I inspired you in any way that is extremely humbling to hear. Definitely continue modeling! :D

Ah yeah, the jump-run, haha! Simply a product of not having enough time towards the end to implement a true jump animation for the running one to change over to. Glad you enjoyed the game!

Unfortunately I didn't make them blue on purpose, but that's an awesome connection I hadn't realized!

It's just a theory...A WORLD AT PEACE THEORY

Thank you! I've seen those, never expected any playthrough videos to be honest so they were a pleasant surprise.

thank you! loved the gameplay!

thanks for playing, loved the playthrough!

thanks for playing!! I like your interpretation of the themes; the story was left a bit open-ended like that intentionally for some light theorizing.


**SPOILERS I guess if someone's reading the comments before playing**

when I wrote the story I thought of the world as a place the character could come to when they needed to relax, and had the statues comment on whether it is a "good" or "bad" choice to stay in that feeling forever, not able to experience anything other than that, or to return to normal life.


again, thanks for checking the game out! :)

Explore a relaxing, low-poly 3D world with a short narrative.

A World, At Peace began as an exercise in game development using Unreal Engine 4, and 3D modeling in Cinema 4D, for my second-year design studio course at New Jersey Institute of Technology. 3-4 weeks production time, with no prior knowledge of the programs. Additionally, I applied my current experience in music composition for original music and sound.

Release Trailer:

Give it a try!

A World, At Peace is powered by Unreal Engine 4, and has only been tested on PCs capable of running UE4 content. Your experience may vary; this was made primarily to present on the school workstations.

Thanks for playing!


- Josh