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Hey! I'mEvil

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A member registered Jan 20, 2021 · View creator page →

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Got few people including my friend got bummed cuz the story ended short, I will have to satisfy the consumers XD

Thanks for giving mine a try 😁

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I am very impressed with the visual novel, is it same universe with "Journey to Finitus"? races seem similar to the story. Anway I really like how small details lead to different directions, it bit ambitious but honestly that so cool lol, like being a small musician trying to attack someone with a knife just to get b*tch slapped away lol XD. Wonder if you gonna continue cuz Im really curious and want to wander around explore more

Great job on this ZeroGauna :D

Yeh you should be proud of yourself :D

And start a new and overscoped will bound to happen lol, especially overscoped one

&%*# the Gym bruh!

btw is this game endless? I only able to reach level 10 so far

I really like the game and thing there some change could help:

-First to make the home gym? closer to your home cuz it felt discouragement to go to the home gym before go to war

+love the lil mini game in it, that was fun and good idea to add extra buff before fight, I dont have note on this (the basketball is mean we all know you a king of it :( )

-I dont really like the crowbar enemy, I know they need to be somewhat different but they attack too fast which felt cheap, especially when they spawn near to and hit right away (also the one of the male grunt noise has to go, I kept thinking of the pufferfish with the carrot lol)

+But here something I find potential and could become very cool tho hear me out here. Once I obtained the great sword there no going back, btw that sword is bloody janky but it 1 tapped most of the time, thanks for reminding me why I love great sword (also sometimes enemy just didnt get hurt, is this intentional?) But here the meat, once I started going into the rhythm, being able to dash in, 1 tapped enemy, and dash out. It felt good, even if I have to 2 tapped enemy, it still felt satisfying it felt like Im doing a puzzle strangely enough it like really action focus? So if you work on this game again or something similar, I would suggest the dash in, 1 or 2 tapped, dash out and do it again


Anyway sorry for yapping, if Im not making any sense. let me know, I will gladly say it again but better lol. Great work on the game Minscie, I see potential gold there (<o< )

I missed 2 candles :( But Nitric my guy

This is phenomenal, This straight up a complete short game and you pull it off so well, and the movement (when I get it lol) is so responsive and good lol 

Blobbert brain might not there but it trying and you know what? in the end it both learned and ate the cake (it not a lie for once)

Amazing job on this Nitric! :D

also also I need a squad walking Blobbert in my life, straight up gangster

Look at this, this is cool. I really love the vibe and the 2.5 d style? Awesome. The clue is a lil bit simple? as most note pointing toward 1 person so it not really complicated to solve (say as I failed to find the right one once, but we wont talking about that)

You forgot to make the music loop btw XD

But overall I really like this, simple yet cool, suck to be Gio tho. Great work Albie tho I didnt expect to find Dev's diary broke down lol

God damn Mr SwanSong coming to town. Let me get the good out first:

+ As expected from you this felt really like play old arcade games, honestly love the vibe it giving

+ The art style is beautiful and really, I want to know more about this world for month and half this almost felt like a full flesh game already from one person no less

+ I can see what you trying to go with the movement and I think this game play has potential

But not all perfect and I want to point out some stuff:

- Since I talked about the movement previously, I am down with the slipperiness even tho it bit too slippery. But please, have mercy and add a brake as a back button please, I can't not deal with moving forward as the only way to move, IT PAINFUL XD

- I like that you have to go around and mine the rainbow gem thingy tho it not really clear how much I suppose to get, I assume you can collect till they all full but hear my suggestion, make it 1 slot and make it filled up fast, right now it filled up too slow, that will encourage you to make bit more mistake and go home to heal up and go out mine again cuz right now, it doesnt felt satisfying enough to break one meteor

- And for the going back to base, I suggest having a button or press the Ctrl to auto land cuz it annoying to try and land with two legs touch the base at the same time

But like I said this felt like a legit indie game studio thing and you did a great job :D

that a fun concept and I can chain jump with pass through wall or speed, that was really cool and the duck mask is my favorite design from this. Im looking forward to the full release ;P

Great work on the game Japple

aww Im very sorry to hear that it didnt work out for you two, and honestly from what I see, the art is as adorable as always, hell to the yeah Tiny

And I really wish that there a gameplay cuz the concept sound really fun and with the strength of your truly Carbs, I think I will have a kick out of this

Still Im appreciated that you submit the proof of concept, I will be waiting for one day TinyCode make a grand come back, good job you two :)  

It pretty bare bone tbh, but for what it worth I say in 2 weeks you got this far is pretty good tho decided to make a inventory system during a jam is certainly an interesting choice 😅tho sorry to hear that you didnt get much motivation to do this. But I will be honest with you, try and take it slow, dont do too much jams at once lol

Still great job for submit with 2 weeks left 😁

Ok after play again I change my opinion a lil bit. After playing again for lil bit, I randomly learned than you can dash ......... omni? directional which I only though you can dash left to right XD which I proceed to finish the game lol. I still say the wall jump felt still tight so that that, but the dash you should find way to make it clearer that you can dash any direction cuz the first one where the floor falling down that only show me that I can dash horizontally that make sense to me. Honestly I dont know how the hell I manage to go to 3-1 without dash up cuz that help so much XD

These 2 pictures are one Im struggle with lot and the 3-1 (the one where block go around the spike in the square shape) that is the only one I couldnt get the ball cuz I couldnt figured how to

Love the random ..... guitar hero? thingy bit, that really surprising, bit bummed out that Howl didnt get down tho that would increase the scope way too much XD

Final thing I want to mention is I assume I beat the game. But after I reach the platform where the bottom of the moon align with me I thought it would be fun to howl there but I couldnt howl nor move after that, I didnt check if I couldnt move before or after I press E key. Try to refresh the page it give me the save that start me at beginning so I called it a win XP

But yeh long story short, way to inform player you can omni dash and maybe wall jump a bit less tight

Once again Run&Jump did it again, love the execution and each character felt unique to use (the last one bit too difficult XD) also I really like how you tackle the boss fight, very good idea and time saving, simple and effective

Awesome job as always you guys 😁

Ahh nice idea combine those 2 type of game into one, execute quite nice. One thing I want to point out is how difficult it is to aim, and that probably the point. But rather than one ball like object, this is different shape from tetris but it much easier to mess up. And since you stay in one place some parts are out right unable to hit. That all

Great work on the game, it felt really solid 😁

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I really like this game, movement felt nice for platformer. Tho until wall jumping part unfortunately, cuz you start sliding down too fast wall jumping felt really demanding to control. So room that mainly wall jump felt really difficult. And unfortunately I was unable to finish the game as I got stuck at the spike wall conveyor belt going up cuz I dont know how to move forward and the way I think it intended felt really tight so I kept failing. What Im trying to say is that I see the potential of this game as I really like the movement feel, just need to make the character start sliding like after 1 sec or something and it would be less demanding

Over all great work on the game and I love the art style 😁

Hehe yeh, it definitely an interesting style for sure, I think it would go well with horror gerne. Glad it was sketches tho, if not I wouldnt be able to make it this far in XD

Thanks for giving my game a try 😁

Technically it not rock yet cuz they havent reach the bottom ☝️🤓 thank you for the kind word and Im really happy to hear that it able to draw your attention in.

And yeh Im sorry that due to my incompetent that lead to the game unable to satisfy you with a prober ending but a short and half way cliff hanger. Since it a visual novel, I will do my best to finish it

Thanks for giving mine a try 😁

Woah! Holy hell this quality stuff, I absolutely love the play on Sim, I just want to run around and check everywhere, and I think the horror done quite well. The final part did made me tensed up so much XD Awesome work Jcup!

The game is really cute I like it, think I want to note:

+ The movement is slow and jump is just you know, respectable, but the sword splash/dash is immediate it felt really jarring, I think it would benefit with a bit floating that dash up right away 

+ For the boss fight I really like how you use the boss attack against it tho it took me bit before I realized I can hit the fireball back. But the problem is the lava don't do move, I just hug the corner and that it, I think it would be fun if there something to force you to move, maybe saw blade on the ground move back and forth?

But great job getting the game done :)

Thanks for trying it out swan :D 

+ There definitely missing something, not just end goal, it doesnt even have that satisfaction when you earn another point like flappy bird tho yeh I did struggled with the theme of this jam and honestly maybe I could do something else better :P

+ Oh! It didnt occured to me, why you dont like the mining be a mouse clicking? Like what make you felt uncomfortable?

+ Well yeh it would only make sense to make it dark and darker lower you go down considering it going down the depth of the ocean, if I have more time on hand maybe I could make it transition from something like cyan to blue to purple

+ If only the damn enemies work, Idk why but none of them want to spawn correctly and it an absolute mess so sadly I have to let it go if I even want to submit this (all night deving not help)

+ Oh, sweet! Even tho how bare bone the game is I am still glad you didnt encountered any bug especially the camera 

But still anyway thank you again for taking your time out to try this man

It suppose to be a dungeon/catacomb ish but yeh, I tried lol

Awesome!

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#1 The double jump (down splash) still need bit more work cuz the impact feel quite floaty, sometimes it felt like the character not jump or not even actually jump. Maybe have player press down as well?

#2 The range of splash can feel short and unsatisfied

#3 Skeleton, wizard enemies not spawn

#4 when fight either you got hit in or run in to next room (banana store) it quite buggy 

#5 Is Chuoi Vietnamese? :D

Other than these this game have potential, the hit feel break with camera shake, movement right now seem pretty good. Great job Jello

lol

 lol the concept of hero using voodoo to kill evil and the mechanic is really unique and fun, bit difficult to do since how fast they are tho but I can manage.
 Only thing I can comment so far is that maybe dodge and voodoo button should change because I keep pressing the space button to dodge :P

 Other than that hell yeh awesome work man

The art style is adorable as always, my favorite is minigunner so satisfying to watch him shooting and the shooting go well with the music beat too.  There 2 things I want to say

first is it a bit weird that the wave havent finish it already asking me to start next one. Maybe Im used to the game like balloon but yeh, screen slow down which you cant do anything but press the start button which a bit annoying

and after you put all wizzard down, it kinda that it, dont really do much after that but hope

Other than that, love it and for a submission to ludum dare, it work great, hope you win

Hey D8H, sorry to bother. Long story short I am doing the learning project where I practice making game feature, mechanics and AI stuff for each scene. So now I'm trying to work with boids extension, don't know if you could give this idiot some tips on how this work since you are one of the two who create this extension

 Because the "fishes" kinda behave weird for me. One of the main problem is it love hugging the wall rather than go around it or turn around

The game is adorable with cute art, good job on the art and animation Potato. Keep it going

Petra you seem getting better now, and you got the game finished too TuT. One thing I want to point out tho, jelly without bouncy, really? 😏

lol not without you two

The art is adorable, some simple but good mechanic in there. And yeah the solf block is terrifying, I think it more of a hard block and lag everything on my laptop <_< (also why you end the demo right at the boss scene, why you do this to me (YuY ))

Love to see how the game will become

This is hard, but also  quite fun, I like how each characters have their own skill set which make the game have that game play loop. You did great job Noble and to the other artist too (it still hard lol)

Oh so this is what the R is used for 🤣

_Anyway the game is amazing, the control feel quite nice and I love that the game let me win with just one hand.
_The art is beautiful, the music can be creepy as heck in some stage (+1 for that) 
_The eyes on the ground feel not really an eyes so hard to see it as a threat  but well you soon learn that anyway. But the creature with bunch of eyes feel kinda underwhelming tho, I like the last one before the door, it saw me and the speed increase. The other just there as a normal walk back and forth not feel like a real threat like the main character worried

also I dont know what I did but somehow I make this negative :p and cant turn back till press R

_None the less the game is perfect, dont know if yall gonna expand it out cuz I am curious at what is the relationship the main character has with dr and allision and why she is on the run😙👌

the game still not really polished and still have bugs here and there but it winnable (yes it really difficult, sorry :p)

Idk how it gonna look like in mobile but on PC when you hover to a gem, you can see the gems next to it got highlight, I think when that happen, two arrows going circle fading in and out might somewhat help, or for more specific you could add lil animation a finger on a gem and move down so player can understand. But that is only on PC tho XP

Pretty good first try I think, select and spin still feel kinda ..... clunky? and I think when you connect 4 gem need more pop to feel satisfying, and something to show that time got plus. Love to see how this game will turn out

Yeah a win win 😎 also thank you for trying this out Petra

glad you like it 😄

He will play all game jams, there not really a schedule but generally he will announcing streaming after the jam is finish say hour or 2 maybe more, depend on time zone

you arent a cool kid, yes, but you a cool person at least to me😎

Character customization is cooler term but thank you petra 😄

Probably gonna tone down a bit if I want to attach it to any game 😅 but that would be so cool