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Hexed Press

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A member registered Feb 07, 2018 · View creator page →

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Not YET! But it’s on my list. I have a couple of other things to finish first and then I’ll be back to it so stay tuned!

Thanks for the kind words!

Appreciate it! Glad you liked it!

Thanks! That’s the hope! 😁

Awesome! It’s a fun item with a bit of flavor. I could imagine it being the secret tool of a tavern-keeper who always seems to serve wine even when the rest of the neighborhood has run dry…

The Winestaff

This was inspired by the game that I ran at Too Many Games Con.
A +1 Staff of Water Elementalism
SPECIAL: dip the end of the staff into a barrel of water to turn it into wine. RECHARGE this power by leaving the staff to soak overnight in a barrel of wine. 

The Winestaff

Just joined! When are the next batch of assigned titles dropping?

Glad you like it!

You're welcome, glad you liked it! Quest hooks can absolutely help overcoming analysis paralysis, good call!

That's awesome, kudos!

I'd like to claim this area (part of Map 11). Just so I don't overextend to start, I'll begin with the circled area but the plan is to extend outwards to eventually cover this area.

Good to know, thanks!

Great post! One thing that you didn't mention but I'd love to see compared to the project approach is using the "new post" option which isn't tied to a particular project but to you directly.

aha! The doc is formatted digest (half a landscape letter page size) so each spread should equate to one letter page for printing.

Done!

sure. I’ll generate a version in spreads. And add it.

Sorry it took me a bit to get back to this but it should be fixed now! (Also, added a desert hex!)

Thanks, will correct that! Desert and grasslands are next on my list!

Yep, it’s a great template for a starting hub-type location. 👍

The Realm of the Mountain King was my entry in the Hexcrawloween Game Jam! Currently available in a mostly complete mini-setting “ashcan” edition.

The kingdom ruled by the current King Highmount is a rugged landscape of strongholds carved into the mountainsides that look down over farmlands that huddle against the Tumbledown River. At its furthest reaches, to the northeast, fertile fields spread out from Greenmarch Castle. The village of Hawfeld marks the far extent of the realm.

Zine Contents

  • a fully-keyed 20 hex realm divided into six regions
  • wandering creature table for each region
  • rumors and tales
  • a simple reputation system for gaining renown in the kingdom
  • ratlings, piglings, spiderkin, and other creatures
  • B/X and OSE compatible format

free demo is available. 


Thanks for putting this together! If you could figure out a way to get images and then the JSON outputs that would open up using something like QGIS with your maps, it would be amazing.

Are you familiar with Azgaar’s fantasy map generator? Check out their export options— that’s what I would aim for. At minimum, I would add some image exports (JPEG, PNG, etc).

Great work— this looks awesome! Are there ways to export the maps out of the app?

Got it!

I'll take you up on that! Let me get some thoughts together and I'll figure out a way to DM you!

Love the look! I've been thinking about making something like this, myself, although I do not have your artistic skills!

Happy to be here! 🎃

I set up a placeholder project for my jam entry. I'm streaming my work process live as I do it and posting the videos to the project's dev logs, if anyone is interested. Good luck to everyone with their creations! I can't wait to see what everyone comes up with!

I have been, historically, a 6-mile hex guy but I’ve recently converted to 3-mile hexes! I like the way it maps to a minimum settlement size, roughly.

Do Anything D6 Wilderness, a rules module for my Do Anything D6 system is live, PWYW.

Do Anything D6 is a system-agnostic TTRPG supplement for resolving tasks. This supplement adds support for wilderness-specific activities, such as those that might arise in a hexcrawl or other wilderness adventure.

Hey, just wanted to drop a line to mention that I enjoyed the Exploits advancement and I mentioned it on my stream today.

Kudos on the game!

It's the same link because it's one project. The first file is free and this one is unlocked if you spend a buck or more. Sorry if it wasn't clear.

Unlike sub-classes, Prestige Classes weren’t tied to a particular base class. Instead, a character had to meet certain requirements. For example: to become an Arcane Archer, a character had to be an elf or half elf and meet a minimum to-hit bonus. They didn’t have to be a fighter. I can’t remember if druids began as a sub-class of cleric or if there was an independent class version in Dragon magazine but the game’s approach to some of the extended classes had some twists and turns before they settled down.

Good point! My particular inspiration goes in further back than that— the paladin from Supplement 1: Greyhawk! 😁 You might notice that my two example Prestige Classes are that original paladin class split in twain! 💪

I posted another dev update to the Dungeons module. If you want to skip the link, it's a stream that I conducted yesterday:

Sorry, it didn't occur to me before you might be talking about the actual thing itself... it's not quite ripe yet. I decided to put up the project to give me a space to talk about it and spur me on to wrap it up but, at the moment, no link. Hopefully soon!

Did you mean to reply to the dev log post? Assuming the answer is yes, the link to the post is: https://hexed.press/posts/dungeon-defenses-from-the-perspective-of-their-inhabitants

If not, let me know!

I created a placeholder project for the dungeoncrawl module for Do Anything D6! There's nothing there yet but a devlog post but I will hopefully have a version of the framework up soon!

I wanted to create a generic task resolution system that I could plug into any game that I might be running. I started off with x in 6 (my base). From there I chose 1 in 6 as my baseline. Great, but I prefer a high number = good, low number = bad approach so I flip it to a target of a 6 instead of a 1 (still 1 in 6, still x in 6, in my mind).

Now, I decide to, instead of modulating the success range (ie. 1 in 6, 2 in 6) to express either difficulty of the challenge or levels of skill, modify the die roll for skill. A low level character with a skill would be +1 to their roll, giving them an effective 2 in 6 chance, even if I am expressing it slightly differently.

But wait! What is all the dice pool business about? I’m glad you asked because another inspiration for this system is the troop combat system from Chainmail which uses a d6 dice pool! Troop combat is, obviously a combat system, not a generic task resolution system, but it uses an ascending x in 6 chance. Their dice pool system is interesting but it can be complicated so I tried to formulate something a bit different on those lines.

Now you could say, well gee, your system is much closer to that than x-in-6, you should have said that instead. And my answer is: maybe? But inspiration isn’t a clean thing. The other element is that, for my audience, and the audience I perceive this framework will be most interesting to, x-in-6 as a starting context is more useful than Chainmail troop combat. I could have laid this all out in the document itself but I didn’t think it was worth the word count. I thought “based on” pretty well had that covered. I started with x-in-6 and I ended up here. If you legitimately felt bait-and-switched by my phrasing, I sincerely apologize.

Week 3: