Late to the party, is there a list of covers that are available?
Hexed Press
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Over the weekend, images of a laser-printed version of the zine were shared with me and I think they look pretty good! (Images attached with their permission).


That said, I’m happy to provide a printer-friendly version if there’s interest. Also, I plan on getting some printed, at some point, so let me know, in here, if you’d like a printer-friendly version and if you’d be interested in a physical copy.
Game on!
The Realm of the Mountain King was my entry in the Hexcrawloween Game Jam! Currently available in a mostly complete mini-setting “ashcan” edition.
The kingdom ruled by the current King Highmount is a rugged landscape of strongholds carved into the mountainsides that look down over farmlands that huddle against the Tumbledown River. At its furthest reaches, to the northeast, fertile fields spread out from Greenmarch Castle. The village of Hawfeld marks the far extent of the realm.
Zine Contents
- a fully-keyed 20 hex realm divided into six regions
- wandering creature table for each region
- rumors and tales
- a simple reputation system for gaining renown in the kingdom
- ratlings, piglings, spiderkin, and other creatures
- B/X and OSE compatible format
A free demo is available.

Are you familiar with Azgaar’s fantasy map generator? Check out their export options— that’s what I would aim for. At minimum, I would add some image exports (JPEG, PNG, etc).
I set up a placeholder project for my jam entry. I'm streaming my work process live as I do it and posting the videos to the project's dev logs, if anyone is interested. Good luck to everyone with their creations! I can't wait to see what everyone comes up with!

Do Anything D6 Wilderness, a rules module for my Do Anything D6 system is live, PWYW.
Do Anything D6 is a system-agnostic TTRPG supplement for resolving tasks. This supplement adds support for wilderness-specific activities, such as those that might arise in a hexcrawl or other wilderness adventure.
Hey, just wanted to drop a line to mention that I enjoyed the Exploits advancement and I mentioned it on my stream today.
Kudos on the game!Unlike sub-classes, Prestige Classes weren’t tied to a particular base class. Instead, a character had to meet certain requirements. For example: to become an Arcane Archer, a character had to be an elf or half elf and meet a minimum to-hit bonus. They didn’t have to be a fighter. I can’t remember if druids began as a sub-class of cleric or if there was an independent class version in Dragon magazine but the game’s approach to some of the extended classes had some twists and turns before they settled down.
I posted another dev update to the Dungeons module. If you want to skip the link, it's a stream that I conducted yesterday:
Did you mean to reply to the dev log post? Assuming the answer is yes, the link to the post is: https://hexed.press/posts/dungeon-defenses-from-the-perspective-of-their-inhabitants
If not, let me know!
I created a placeholder project for the dungeoncrawl module for Do Anything D6! There's nothing there yet but a devlog post but I will hopefully have a version of the framework up soon!










































