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hermdog

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A member registered Mar 21, 2020 · View creator page →

Creator of

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Thanks for the reminder. I have uploaded a web version that works well now

Thank you for trying to play. Your issue is the same as what Javier reported so I will upload a fix after the voting is done.

Thank you for the effort of documenting the issue. There is a problem with the Penguin nesting scene that I can fix fairly easily. 
Will upload the fix after the jam voting is done.

Thank you for trying to play it.

Thank you and I am happy that you enjoyed playing it.
And glad Stan could get his moment in the sunshine :-)

Thanks for commenting. The mishmashed setting was a bit of an experiment.

As for the coffee machine I was trying to make it a difficult mini-puzzle by purposefully making it non-linear. Probably the best route is to listen to the sounds. But maybe I overdid it and should have kept it more simple. I will change it post-jam. I am kinda wondering if it is worthwhile to give Stan some more adventures in this mishmashed world.

That's hilarious. Maybe it is the caveman version of the walking dead :-)

There isn't really an ending and the point is mainly to get a highscore. Maybe in the future, it would be nice to expand to more terrains and more advanced stuff with your tribe.

Thanks. Glad you enjoyed it

I wish they were smarter too!
If anyone has some resources to point me to in how to develop some intelligence for units following you, I would really appreciate it.Implementing swarm theories seemed like overkill nor did I have the time to look at it. 
For now, they just follow at a set distance and shoot once you have shot at something.
Pressing esc is also just a consequence of running out of time. A pause menu would have been a lot better rather than just killing of your person. At least you got some bonus points there (its a feature not a bug :-)

Reviving tribemates is a bit of an unexpected consequence!
Hunters have different speeds (part of the procedural generation) so if they lag behind you need to go 'fetch' them (by going closer to them again).

Glad you enjoyed it though as it all started just as an experiment with the art style.

Thank you.
There are fire pits distributed across the map. Just have to walk across one to pick up the fire.
I failed to mention it in the description but the map is procedurally generated. So each time you go in these locations will be different.

I am sorry this happened and thanks for keeping on trying. I will fix the issue post-jam as I can't update a fix now.

O that is is disappointing. I thought I caught those last-minute bugs.
I will try to fix this it post-jam as I really want to see if I can port this to mobile for the future.

I need to work on making instructions clearer then.
Once you found the tools it should be pressing the number keys (1 and 2 in this case) to equip or de-equip. And then x to use it. The laser is quite fun I think

Thanks for the tip on the grid. I will check it out.
And yes you right, ran out of time so couldn't polish the enemies.

I also had to an update because I forgot to give the ability to get seeds from the spaceship. Without it the whole growth concept is lost :-)