I'm working on a little game engine at the moment so I can try to combine different mechanics to give more variety in one game.
henspace
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Great job with this. Just playing on mobile at the moment. Love the really chilled feel. Can't work out how to rotate on mobile though.Might be me of course. If there isn't currently a mechanism on mobile at the moment, perhaps double-tapping to rotate by say 30 degrees might be a quickish compromise.
Hi,
I've just released a new tile puzzle called Zupzle. The concept is pretty simple:
- Examine an image.
- Cut it into tiles.
- Shuffle them.
- Then try to put them back together by swapping tiles.
It starts off easy but the number of tiles increases as you progress, making it progressively harder.
It's intended as a relaxing, casual way to waste a few minutes.
The game really started as a simple exercise in creating a vanilla JS game.
Hi,
I've just released Scramb2 https://henspace.itch.io/scramb2
Scramb2 is a simple tile puzzle where you need to rearrange the tiles to recreate the original image. However, it has an unusual, mobile friendly, mechanic to shuffle the tiles around. It's intended to be a very casual, relaxed puzzle to let you while away a few minutes here and there. It's in beta so expect some rough edges.

Just wanted to say thanks for making this music available. I used Memories of Winter in a relaxing little puzzle I've put together. If you want to see how it's been used, you can check it out at https://henspace.itch.io/scramb2
Cheers.
Hi!
I've finally released a beta version of my first platformer Mathio Whirled.
Your job is to guide Mathio around the factory. Simply catch an operator (+-x÷), then catch a number, and finally solve the resulting sum by collecting the correct coins. Once you've solved it, move on and continue the calculation by grabbing the next operator. Simple!
Or is it? Now do all that while trying to navigate your way around the factory platforms. And if that's too easy, as you progress you will need to rely on your memory and well as your maths skills.
Let me know what you think.
I'm sure there are a few bugs🐞 lurking in there, but hopefully not too many.
Cheers
Hi Swoopie. Sorry for the late reply. I didn't get a notification, so missed it. Weapons aren't limited so a Ranger can wield a greataxe. It's two-handed though so both hands need to be free. You can only have 8 items in your backpack. If you try to equip a greataxe you will need to have enough freespace in your backpack to accommodate the hammer and shield. If not, you won't be able to equip the axe. The program will automatically try to unequip the hammer and shield when you try to equip the greataxe, but if there's not enough space, it can't. If that is the problem, you will need to discard something from your backpack first to make space. I hope this helps. I often use the greataxe so I'm pretty sure the code is working.
Different class have different proficiencies so some wield certain weapons better than others, but weapon use is not restricted.
And again, sorry for the very late reply.
Ah! Got you. The main strategy you have to avoid death is to use the monsters' movement relative to the other artefacts, manhole covers etc., in the room. They avoid those areas, but the hero can freely move through them. That gives a way to control how many monsters you need to deal with at any one time. The fact that no attacks occur diagonally, allows you to ensure, to a degree, that the hero always gets first strike. Finally, there is a disengage option, which allows the hero to back off by up to 2 squares without being followed. This works best with spells that act at a distance. I think I need a bit more complexity though. I'm thinking of perhaps letting some sleep and allowing the hero to sneak past without waking them.
Hi! Well I've finally taken the jump to let Click and Crawl meet the world.

The aim was to create a casual old-school dungeon crawler that would be easy to play on mobile devices. I'm not if sure I've succeeded, but at least the aim was there.
You take on the role of an automatically created hero who has been sent into the Krestal Dungeons to retrieve as much gold as possible for your fellow townsfolk. The full backstory is in the game.
This probably won't work on older browsers, so sorry if that affects you. Fingers crossed it works for someone.









