Nice game with a whole lot of polish, seems like you all managed the scope of this very well!
helperguy
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I'm not the biggest rhythm game fan, but that being said I think you took this concept and executed it very well! Like Fritz said, there's room for some more juice and I can also see what Beauport is saying about being on beat, but for a jam and getting the core mechanics down, this is very good. I appreciate that the color of the room changes depending on what key you are holding, it made it much easier to see at a glance if I hitting the right key.
Good minigame for the gambling here, I think making it the bar going up more dynamic, maybe slowing down towards the middle and speeding up towards the end, would make it a bit more fun, but that's just me. Likewise on what ElitoGame said, I wasn't always able to hit up to access the slot machines, it was hit and miss.
Interesting little game. I felt like spending the 5 minutes dodging enemies was more fruitful than attempting to spin the wheel, as most abilities felt very underwhelming and I was getting bad effects about half the time. I think boosting the abilities' damage/area and cutting down on the number of bad options in the wheel would go a long way.
Great game all around given the time constraints. Presentation wise this is fantastic, very clear explanation of how to play plus visual cues. My only critique is that switching from right mouse to left mouse when the hammer is flung feels off, I kept expecting the hammer to just latch to the wall. Maybe making it so that the hammer automatically attaches to walls, but left click drags the player towards the hammer would feel better?
Great game all around given the time constraints. Presentation wise this is fantastic, very clear explanation of how to play plus visual cues. My only critique is that switching from right mouse to left mouse when the hammer is flung feels off, I kept expecting the hammer to just latch to the wall. Maybe making it so that the hammer automatically attaches to walls, but left click drags the player towards the hammer would feel better?
You definitely have the framework for something here, I think if you have time today like Misandry said adding some way for the player to have more control over the speed would be great. I think the level you have here is a bit unforgiving as a single level game as well, some ramps in between the different heights could add some more dimension.
Air Ambulance Simulator MAX LX PLUS by helperguy Especially interested in how this is running in other people's browsers! Shaders seem to not want to play nice.




