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helperguy

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A member registered Oct 12, 2020 · View creator page →

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Nice game with a whole lot of polish, seems like you all managed the scope of this very well!

Great twist on an incremental game, and I appreciated the narrative-forward approach. 

I saw that you ran out of time, unfortunate. If you end up uploading this and want someone to take a look, shoot me a dm!

Dang, this is a very cool combat concept. I don't have people to play with looks like, but I can see some sort of game like Lovely Planet using this as the base. Would have loved to have a level or two to play around in and hit targets, but regardless great concept and execution!

I'm not the biggest rhythm game fan, but that being said I think you took this concept and executed it very well! Like Fritz said, there's room for some more juice and I can also see what Beauport is saying about being on beat, but for a jam and getting the core mechanics down, this is very good. I appreciate that the color of the room changes depending on what key you are holding, it made it much easier to see at a glance if I hitting the right key.

Thanks for playing! Definitely getting the vibe I made the thrust mechanic a bit too unforgiving, I’ll likely make it easier to accelerate/decelerate once the voting period ends. 

Interesting concept, I don't have a controller so I couldn't play it as intended but from what I was able to see it looked like a nice little game. 

I think you landed on a serious theme, but as others have said there wasn't much spinning here. Maybe political spin was the intent? I also didn't really know where to go.

Good minigame for the gambling here, I think making it the bar going up more dynamic, maybe slowing down towards the middle and speeding up towards the end, would make it a bit more fun, but that's just me. Likewise on what ElitoGame said, I wasn't always able to hit up to access the slot machines, it was hit and miss. 

Delightful game. The control are very intuitive, and I imagine the underlying code to make the ships dodge illuminated objects is impressive. I think I agree with Nanoctopi on the illuminated pirate ships bit, but regardless great game jam game, feels like you managed your scope very well.

Nice incremental game, kept me intrigued for quite a bit!

Very visually appealing, but does seem to need some sort of push against the player, it's very easy to rack up the dough.

Alas, I could not click.

Very fun little game, the art is very cohesive and the game itself is charming. This is a good base for an incremental game with a rhythm game component, well done!

I really enjoyed the visuals and the setup but as Story_Man said the lack of instructions made it so I didn't know how to progress. The actual bones of the game were very strong and this ran super smoothly.

black screen, it also appeared to try and access my network, I'm not sure if that was intentional or not.

Neat game! The music was a highlight, and I like that the ferris wheel gets faster over time. I was able to play once I worked around this, but when I clicked with my mouse on the actual fight screen, I would get this game breaking error  

Neat little game! Good amount of content here and the progression feels fair, and it's cool you make the player walk to the right to access the slot machine, adds a little bit of depth

Interesting little game. I felt like spending the 5 minutes dodging enemies was more fruitful than attempting to spin the wheel, as most abilities felt very underwhelming and I was getting bad effects about half the time. I think boosting the abilities' damage/area and cutting down on the number of bad options in the wheel would go a long way.

Delightful little romp, had me sweating a bit there.

This is a very solid game, especially considering it's for a game jam. Very solid concept, easy to understand after playing around with it for a minute, and the visuals and audio are on point. Very well done!

The spatial audio here is really interesting and presents a unique challenge. I think if you have some time, a time counter of some sort to track how long you can go without being caught would be a good addition, just to give players a reason to come back and play again.

OH!!! yeap that explains it, I was just basically detaching myself early.

Interesting start here, I think if you have time today adding one or two things to spend water on to incentivize playing would be good. Maybe even locking some of the decorations behind a payment.

Great game all around given the time constraints. Presentation wise this is fantastic, very clear explanation of how to play plus visual cues. My only critique is that switching from right mouse to left mouse when the hammer is flung feels off, I kept expecting the hammer to just latch to the wall. Maybe making it so that the hammer automatically attaches to walls, but left click drags the player towards the hammer would feel better?

Great game all around given the time constraints. Presentation wise this is fantastic, very clear explanation of how to play plus visual cues. My only critique is that switching from right mouse to left mouse when the hammer is flung feels off, I kept expecting the hammer to just latch to the wall. Maybe making it so that the hammer automatically attaches to walls, but left click drags the player towards the hammer would feel better?

You definitely have the framework for something here, I think if you have time today like Misandry said adding some way for the player to have more control over the speed would be great. I think the level you have here is a bit unforgiving as a single level game as well, some ramps in between the different heights could add some more dimension.

Thank you! I think the issue stemmed from people having different browser zoom settings than myself. I upped the thrust on the web version. Going to have to look deeper into what I can potentially do for the consequences scene, but thank you for flagging that!

I can see the core concept of an incremental game here, but I was able to get the Jet Fan within about a minute and there wasn't much else for me to do. The game also rendered oddly on my PC, so I wasn't quite sure if what I was seeing was intended.

I like the pacing, very fast but with pauses that let you think about your next action, cool stuff!

Thank you! If I'm reading correctly you're referring to skipping over the newspaper scenes. Hitting any button should allow you to skip over that and go to the next level. For spoiler reasons, I intentionally did not let the player go from one level to the next straight away :)

Air Ambulance Simulator MAX LX PLUS by helperguy Especially interested in how this is running in other people's browsers! Shaders seem to not want to play nice.

Thank you! I believe this error has been resolved.

Thank you for the kinds words and information! This bug has been squashed with your help.

Thank you for the catch!

Wow, thank you! I have been working on-and-off on something for the last few months, stay tuned!

hey thanks a lot! Been kicking this idea around for a while and I'm glad to see it worked for you :)