Hi everyone! I've just released Necroloop, my first proper game project.
Necroloop by HellCat Entertainment

It's a top-down roguelike dungeon crawler. Each floor has one boss — kill it, take the portal, go deeper. Enemies get tougher and more numerous every descent.
The twist is that mana is the real constraint. Your weapon fires far faster than mana regenerates, and shooting rapidly makes every shot cost more. Knowing when not to fire matters as much as aiming.
Every portal gives you a stat upgrade and a relic — piercing shots, a damaging dash, mana drained from kills. They stack, so runs diverge quickly.
Playable in the browser, Windows build also available.
Made in Unity. Feedback welcome — especially on difficulty balance.

