Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

helix_rnr

15
Posts
7
Followers
6
Following
A member registered Jun 20, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much! I sometimes get in my head about drawing my own graphics, but I tried something new for the donut!

Absolutely! Nearly broke my mouse with this one lol.  I wanted to do something similar to a legit dunk like into coffee or something, but I had to scope down a lot. Thank you so much for playing, I'm glad you enjoyed it!

Woah dude! Thank you, the parallax gave me some trouble at the start, but I'm glad it worked out as much as it did. I think if I keep working on this I'd like to adjust both the zoom and speed. I had a difficult time adjusting things according to the tileset I was using. 

Oh sweet! Thank you for playing and for the advice. I'll have to figure out how to playtest the game more during the development as that's something I probably should have caught, but thank you for noticing and letting me know!

Beautiful... absolutely beautiful. :')

I hope one day I can make a game half as glorious as this one.

Thank you! I'll have to keep that in mind, as  I think thats something I really struggled with on this project.

Thank you so much! I was nervous about making the characters at the start, but I'm so glad you like them! I'll have to see what I can do about implementing something to show morale. Thank you so much for playing and for leaving a comment!

Thank you so much! I really appreciate you playing and leaving a comment. I love the idea of seeing the benefits of letting people in! I'd love to try adding that in the future if I continue working on this game. The characters were something that I was a little nervous about, but I'm so glad you liked them!

Awesome! I've never actually played Papers Please, but I totally see the similarities! I'm going to have to see what I can do to with the UI. Thank you so much for playing and for leaving feedback. I really appreciate it!

Thank you so much! I really appreciate you playing and leaving a comment. I totally didn't think about being able to see morale while playing. I think I'll have to make a way to see it and maybe a way to see how each choice affected the city. Thank you again!

(1 edit)

First off, thank you so much for making this post, I think this is a great idea to help people reflect on the event as a whole.

1. How much time did you spend creating your game/games?

I’m not entirely sure how much time I put into this game. I was kicking around the idea for a little while at least. I think as a ballpark estimate I spent 20-25 hours over the course of several weeks with the idea and creation of the project. I have a difficult time keeping track of time spent on anything, so rough numbers are all I can really give. If I had to break it down it would probably be 

~4-5h Art & Design

~6-8h Story & Theme

~10-12h Mechanics

2. Was there anything useful you learned in developing your games?

Absolutely! I realized here that a design document would have made my life a whole lot easier for keeping track of things. However, keeping a GoogleDoc of my notes and ideas was useful. It gave me a single space to throw everything which I could draw from later in my final product.

3. What challenges did you face while making the game/games?

The biggest challenge for me this time around was overcoming how I felt about the entire process. Thoughts of not being good enough and the thought that my game would be entirely unplayable garbage were a constant cloud above me. God helped me through though. Now I have a real game in my portfolio! I’m so excited to continue making things like this in the future. 

4. Finally, feel free to recommend either a game that you really like, is underrated, or has a cool premise/mechanics. There are so many games to choose from and they all seem so intriguing to me! The first one I thought of came from the first person who commented on my post, The Ravensridge Press’ addition to the jam TCP Foundation looks incredible, I love the idea of taking your phone and making an SCP-like anomaly with friends. I just love the shared storytelling opportunities this game provides. This is just one of the several that I have open in my tabs.

Thanks! I always had decks of cards around when I was growing up, but never had any dice. So, I wanted to try and make a system that could let people play a simple RPG with them. Hope you like it and thank you for commenting!

(1 edit)

Hello everyone! I know I'm getting to this rather late (considering the jam is already closed), but I thought I'd make an introduction nonetheless! 

  1. My name is Helix
  2. I enjoyed playing D&D the three times I've tried it. Currently I'm playing in a Shadowrun game which is a lot like Cyberpunk.
  3. This is my first time competing in ANY Game Jam! I absolutely loved it and can't wait to see what so many of you continue to come up with. I want to keep improving too, so if you have any advice or comments I'd love to hear them!
  4. I believe I accomplished my main goal which was to actually publish my first game of any sort. I did that and can't wait to try my hand at another jam in the future.

This really was a lot of fun, but I had no idea just how large the community is. I'll have to keep an eye out for boards like these in the future so I can meet new folks like you all.

This is awesome! I never thought I'd see a SCP inspired game! The game seems like it will be a fantastic storytelling game, and I'm going to have to try this out.

Thanks! I really appreciate you taking the time to comment! It was fun trying to come up with something like this, I didn't playtest the game a ton so there may be some things that need to be fixed here and there. All in all, I'm glad I joined and was able to come up with something!