Okay, when are we playing and can I play as my dog? She is unnaturally UNtalented, but she is extremely cute
Helios Marzocca
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I'll try to phrase it better because it's obvious there's some sort of linguistic barrier here. Yes, the physical games (TTRPGs, gamebooks and the likes) are DIGITALLY distributed on itch.io. There are currently 59,393 listed as I type this comment, they have a dedicated page https://itch.io/physical-games .
No worries though, I realized the different time zones are incompatible with my participation in the jam. Though I didn't quite get my question across to you, I appreciate you taking the time to reply. Have a good jam.
Hello! I stumbled upon the jam accidentally and I think it's wonderful that a space to uplift both cis and trans women and non-binary people in the gaming community exists! Keep up the good work!
I have a question: as a TTRPG Game Designer, I would participate with a physical game. Are they allowed in this jam?
Thank you in advance for your response!
Thank you so so much for playing! And for taking the time to write this review too! I really appreciate it, it's by far the longest feedback I've received on a project so truly, thank you for leaving it!
I'm glad you loved the concept and I'm very happy you got to make up additional mechanics to make your experience more fulfilling. Honestly the point of any game is too have fun so whatever works for you to make it work is excellent. I'm used to playing solo games that give the player a lot of agency (for example Last Sabbath or Perigon Falls), while my previous solo games kept it very low creating an hybrid with gamebooks, and I love both "schools of thought" so your insight is very valuable to me!
Due to scheduling conflicts, in creating this game for the jam I could only squeeze in a really quick playtest, so I absolutely agree the game might need more work in the future (and that's why I intend to leave it pay-what-you-want, so I can always add stuff in the future). When I rework this game in the future, because I absolutely feel like it deserves it, I will likely add tables for Side Characters creation (mostly because I enjoy creating Side Characters a lot) and possibly a few pre-made ones as well for inspiration. I'm also thinking of adding a videogame-inspired difficulty/risk level for performing certain actions/acts to make players think outside the box when creating the story!
Long story short, stay tuned because I hope this game will get better and better in the future, and it will also be thanks to your amazing feedback. And also, thank you for telling your game experience and thank you for the photo! That's actually so cool! I'm glad you had fun and I hope I hear from you again!
I read your review and I will respond soon, thank you so much for taking so much time to playtest and give feedback! It means the world to me! I definitely plan on working more on the game, and I'm always open to collabs. I'm really glad I somehow inspired you! Excited to see what you make in the future then!
I experienced a few bugs related to the movement keys, as in they didn't always work right away and sometimes forced me to take a less intuitive route just to give the system the time to pull itself back together, but I'm no videogame dev and still find this impressive considering the limited time given. I like the concept and turning into a pillow when the guards got near was fun!














