Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

heliad

8
Posts
1
Topics
11
Followers
20
Following
A member registered Oct 03, 2015 · View creator page →

Creator of

Recent community posts

I'm in the same camp - downloaded the events and attempted a trade (thought it completed since I had the requisite ghost but it doesn't reflect in stats or in the ghost net client), and following disconnect/sync the game crashes when loading the collection. 

Aside from that, borderline obsessed with this game!

While I've never participated in a jam on itch.io before, it was genuinely heartwarming to see how kind and encouraging everyone was to each other. This was a really positive experience for me and I'm glad I decided to join it. Thanks to everyone who thoughtfully provided great feedback on my submission, and I hope everyone else's experience was similar. Congrats to the winner!

My submission's thumbnail just wouldn't be the same without it. ♥️

I absolutely love the genesis for this scenario, and it seems to be skillfully executed here. The opportunity for players to weaponize the tropes of 80s coming-of-age movies and Cold War anxiety as an in-fiction strategy is somehow equal parts compelling and absurd - which is a plus in my book. I amused myself just imagining a scene in which The Russian, suspicious after a tactical misstep from an agent, is thrown off the trail after a convincing monologue about how things have been weird ever since their parents announced their impending divorce and the house that they grew up in is being sold to a commercial developer.

If I had to nitpick, my only concern is that there's more ambiguity than I'd like for how the operatives are expected to uncover the truth about the swarm hive. I think the incorporation of clocks is fantastic and would keep things from lagging, but if the tightrope the players walk on is investigating this strange mystery while maintaining the ruse of being kids, there's plenty in the way of the latter but less of the former. I think having tables for generating tangible objectives (alien energy pylon disguised as a field goal post, the ad jingle for a local mattress company suppresses the swarms' gestation) would create connective tissue between Act 1 and Act 3.

Again, I love this concept. I'm thrilled that something delightfully twisted was born from a childhood memory, and I hope this gets brought to people's tables.

I absolutely love the genesis for this scenario, and it seems to be skillfully executed here. The opportunity for players to weaponize the tropes of 80s coming-of-age movies and Cold War anxiety as an in-fiction strategy is somehow equal parts compelling and absurd - which is a plus in my book. I amused myself just imagining a scene in which The Russian, suspicious after a tactical misstep from an agent, is thrown off the trail after a convincing monologue about how things have been weird ever since their parents announced their impending divorce and the house that they grew up in is being sold to a commercial developer.

If I had to nitpick, my only concern is that there's more ambiguity than I'd like for how the operatives are expected to uncover the truth about the swarm hive. I think the incorporation of clocks is fantastic and would keep things from lagging, but if the tightrope the players walk on is investigating this strange mystery while maintaining the ruse of being kids, there's plenty in the way of the latter but less of the former. I think having tables for generating tangible objectives (alien energy pylon disguised as a field goal post, the ad jingle for a local mattress company suppresses the swarms' gestation) would create connective tissue between Act 1 and Act 3.

Again, I love this concept. I'm thrilled that something delightfully twisted was born from a childhood memory, and I hope this gets brought to people's tables.

Love the feedback, I'll see if I can incorporate some of these things. Glad you like it!

Thank you! Glad you found it useful!

I absolutely love this concept. Any plans to develop this further, post-jam? With a little more fleshing out, this could really take off.