Hi, I've added it to my game engine, indeed. I thought it'd be handy for the animator to offset sprites while animating the tiles, which can then be directly imported in the game engine. I can imagine it requires quite some changes in the editor and tile data structure.
heinvision
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Hi, are you considering adding functionality to set an x/y offset per sprite in the tile editor? It'd help reduce the amount of sprites used. For example a bouncing head can be just one sprite with different offsets per animation frame, so we don't need to have a new head sprite for each frame. Great tool anyway.