Thank you for playing and for your comment.
This was dessigned as a simple game to test WebGL games with Unity, SDK integration with other platforms, and develop a framework for future games.
However, if there is enough demand for an extended version, I will be happy to return and expand this game.
Hedaro
Creator of
Recent community posts
This is still the best tool to work with tilemaps in Unity and I am very glad and impressed that you keep updating it. I used it a couple of years ago and now I am using it again for a new project in Unity 6.1
I have the issue with some seams showing between tiles when playing the game. In my previous project it was solved by checking the option to use a sprite atlas in the importer. But I see now that you have removed the option from newer versions.
Do you have any suggestion on what I could do instead to fix that problem?
Thank you in advance, and awesome work!
Very cool concept and fun game. Best part of the game is the art.
I think it is very interesting that they added an extra dimension by going under water. Made me take a while to get used to dodging some attacks, but it was very fun. The only suggestion I'd make is that they could have timed the attacks for more intersting or challenging combinations, for example in the second boss, there are some times where the attacks are under water but the tentacle is above, so there is no reason to go underwater and risk getting hit making it trivial. It can happen with the last boss, but he has more mixed AOE/bullet attacks. Maybe even just alternating 1 above and one below in the same pattern could help.
But overal very good work, i'd like to play a full version of it! :)



