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Cavern's Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5268 | 2.282 | 2.700 |
Enjoyment | #5556 | 2.028 | 2.400 |
Overall | #5675 | 2.169 | 2.567 |
Creativity | #5838 | 2.197 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game scales in difficulty, music and map size
Development Time
96 hours
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Comments
Interesting tower defense, like the others I think the controls/UI could be more clear, but once figured out it was fun, I liked that different enemies can take different paths, and more paths open over time.
Thank you very much! We are happy that you had fun with our game
What I could play seemed fun! I'd maybe make the upgrades/builds more clear rather than letters, and I def needed the page to work out what I could do. I saw your other comment and can definitely relate. Feel free to shoot me a reply/message when you fix your bug/do your fixes and I'll give it another go!
Thanks for your feedback! We have already fixed the most of game breaking things and we are ready to upload it when the Jam is over
Hi, fixed build is uploaded on the game page, if you still want to try it
Once I figured out what the controls were, I really enjoyed the game! I was sad when my game bugged out at about the 5th or 6th wave.
Thank you for the kind comment! Yeah, it's a bummer the issue is caused by the snake enemy being assigned to the wrong spawner on wave 4. It's supposed to spawn bottom right and clear a new pathway for enemies from the third spawner, but since it spawns on the second spawner and doesn't clear the pathway the pathfinding check at the start of wave 5 fails and sends the game into a halt. It's an unfortunate mistake that occured in a rush to get some waves configured in time using an improvised wave management sytem during the final rush-hour. Hopefully after the Jam's results are known, we're gonna be able to patch it out and get some of the sounds and sprites in that we had finished, but just weren't able to implement in time. also, the gameplay is missing some much needed polish as well. but it was very fun creating all this with my friends!