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HeckInTheWhy

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A member registered Aug 10, 2022 · View creator page →

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We could spend hours on this game. It's so much fun and we just adore the sound effect. *ahem* ....rawr. 

We like how the story progresses from fighting enemies to bringing them back as friends and growing the farm community. And the eventual shift toward questioning whether the antagonist actually intends any harm is nice. There are plenty of games where the objective is to beat the villain, and those are fun. But it's good to have some alternative outcomes once in a while to teach the value of not immediately assuming the worst of others. That's a lesson that seems especially needed right now.

On the subject of the story progression, though, there did seem to be a ton of required dialog at the point before the dinosaurs. At least it seemed required, since we couldn't figure out how to get back to the game until we'd gone through all of everyone's dialog, and that was a lot. It's definitely good to have all of that potential dialog for those who like to take the time to fully get to know every character and exhaust all the options, but for those who would rather get back to the chase, it would be good to make that not required (if it is) or make it more obvious how to move along (if it isn't).

The gameplay itself is engaging and varied and we think the indicators that show the direction to the different objective points on the map stand out really well. Balancing of the difficulty is really good, too. We like that the world map between levels gives us a few choices, but not so many that we get paralyzed from indecisiveness.

All in all, this is a fantastic work of art and we love every bit of it. 

CHAIR Champions is really shaping up to be a great game. We can clearly see the polish that's gone into it since the first time we played and each subsequent time after that. The handling is much improved, so the characters move the way they feel like they should when using the controller. However, there are some things in the menu that still don't respond to the controller. For example, at the title screen, we couldn't select the single or two player modes, options, or quit with the controller. We had to use the mouse for that. We could select the check boxes on the title screen with the controller, though.

We're loving the powerups and their placements. And the different game modes for the seasons keep things interesting. However, some of these modes still only work for the single player, like collecting candy on the Halloween season. It would be really fun to see that working for the two player mode and have it be a contest to see who can get the most candy. The brutal mode doesn't seem to work in two player, either.

We can see where you were going with the camera motion but it need some refinement. As long as you're traveling in the correct direction, the camera leading you a little bit works well. But if you get stuck on a barrier, like a wall or something, the camera goes too far and has a tendency to leave the player behind until the character isn't on the screen anymore. So, maybe just make sure the character doesn't get outside the middle third of the screen and the leading camera will be perfect. 

We've given feedback on the multiplayer character select screen in the past. That's a lot less confusing now, as we can see pretty clearly who is choosing the character. There's not a lot to improve on there at this point, so great job on that. The only thing we would offer is when player one is selecting their character, maybe make the player two square invisible so they don't think they can move it yet, and then when player two is selecting, you just show the player two square. Not a super critical change, but it might take that screen from great to perfect. 

Now, let's talk about the characters themselves. HECKIN' AWESOME!!! The different outfits for the seasons are so much fun. That and the environmental changes really make each level feel like a completely new experience. And there's a certain father and Squab that just look so cool! Not sure who they're modeled after but we bet they're really cool people in real life to have been drawn so awesome in game. ;) Absolutely nothing to change on the character design. It's top notch for all of them. 

Absolutely great work on this game. Keep it up because it's so much fun. 

P.S. Any chance we could get a Valentine's Day season? RavenDove would love to have a special romantic February stream with Maybecrafter (Mother-of-Squab) in February. Just a thought.

We're going live at 7:30 PM Central with CHAIR Champions and Feisty Fauna!!!

https://rumble.com/v6yvbxy-feedbackquest-8-chair-champions-and-feisty-fauna-beca...

Beautiful and fun game. The atmosphere is immersive and relaxing, and it really provides the opportunity to make the world the way we want it.  We really like the friendly tone that the characters set. For example, everyone seems to be smiling, even the kibot that doesn't technically have a mouth. The color scheme really lends itself to that as well. 

There is a little more of a learning curve to it than there probably should be, so more indicators of what things are in the UI would be helpful. Also, the tutorial is a bit too "tutorial-y" and while it definitely covers most of the controls, that might be better spread into the actual gameplay rather than before you get to the first biome. Also, some of the sentences didn't quite make sense and while we were mostly able to get the general idea, you may want to spend a little time refining the wording.

Some of the things we'd like to see built into the game as you progress may already be on your roadmap but just in case, here are some examples. 

  • Labels on the items in the inventory
  • An undo button (see the part where we accidentally destroyed the pond we loved)
  • The ability to have anything that's already in the world in our inventory (e.g. rocks and ponds)
  • The ability to change the first-floor level of buildings
  • Maybe some hints as to how to accomplish the tasks on the task list
  • A mode that allows you to progress to different biomes without having to unlock them through tasks first (e.g. story mode vs. creative mode)

We did run into a few things that didn't seem to function correctly, which we fully expected since this is a pre-alpha build. For example, the music at the menu screen stops playing after a while. Also, objects like the grass or buildings would get rotated at a diagonal axis and we couldn't get it to go back into alignment with other objects. The precision of the aim for the destroy feature could use some tweaking, as we never really could tell where it was going to destroy something in relation to where we were aiming. 

This may be something that's being built into something you're planning for future in-game tasks or challenges, but we found the time limits on the toy category objects discouraged us from placing them in the world. If they're just going to disappear, why place them? That's how we felt, anyway. 

You definitely understood the assignment with the cute little animals, because it was fully rewarding getting to pet them and seeing the visual feedback in the form of swirls and hearts and the animals' happy behavior. We really liked that. We also really liked how they would come from other areas to graze on the grass we put down. 

Overall, we love the direction this is going and are excited to see how this shapes out as you get closer to finishing. Keep up the great work!

We're streaming Kibus Moon Rock tonight! Starting at 7:30 PM Central!!!
https://twitch.tv/heckinthewhy

https://rumble.com/v6y9406-building-a-city-on-a-moon-feedback-quest-kibus-moon-r...

https://youtube.com/live/G9pJB17VoTk?feature=share

Hey, are you still making this? We hope you're doing well!

NGL We thought this was going to just be a silly game we could have a fun time making jokes about, but it was surprisingly fun to play. The number and detail of tasks involved actually give the game a challenge in a way that really draws you in. Absolutely will play again and would recommend.

This was cute.

Holy heck, Ignited Entry is absolutely Jordan's best game yet! The story is so captivating and the whole thing flows so well. This guy is an artist at creating a cohesive and immersive atmosphere. We just can't even, it's heckin' great! Just play it! Play it and you will understand.

And when you do, say hi to Steve for us! We love that wily rascal.

This game was a lot of fun to play! We really liked how it added new elements with each new area. The three difficulty levels are very well balanced so you can challenge yourself with each one as you get better and faster. Definitely has replay value. Good, cohesive level design, too. Keep creating!!!

HAAAARRRRRDDDDDDD!!!! But obviously, we loved this game. There are still some tweaks that need to be made to the position indicator, but the handling is much improved from the last time we played. The chairs are a whole lot easier to maneuver. The music and the artwork is still top shelf stuff and we absolutely love the characters. 

From a UI perspective, it would be best to have all selectable characters on one screen, especially for two players, because if one player moves the selector to the next page, it moves both players selectors to the next page.

It's definitely nice that the power ups regenerate now. It's also a welcome improvement that running out of energy doesn't automatically end the player's race for the duration. 

The last critique has to do with the difficulty. Easy mode is VERY HARD. A little work on balancing would make this game much more enjoyable for the casual or novice player (or even those of us who have been gaming for 40 years, kawww). 

Keep up the great work on this one! It's definitely one of our most memorable games played

This was a VERY CHALLENGING but very entertaining game. The gameplay itself was fun, though sometimes the handling could be frustrating. Some tweaks on the controls could easily resolve that issue. The music was really cute and we liked listening to it.... up until the point it stopped playing. But until that point, this game had a variety of songs a lot of games in this genre do without, and that is definitely one of this game's strengths. The variance in the levels was nice and the pace of introducing new obstacles and platform types was good. 

The camera, however, makes it very difficult to judge the spatial relationships of platforms, objects, and obstacles. The ability to look around or maybe just a better camera placement and level visual design would definitely be helpful, unless that's what you're going for as part of the challenge, in which case it certainly accomplishes the task of forcing the player to adapt. 

Overall, this is a game with a ton of promise and we'd love to see the developer carry this to completion. 

Also, it would be really fun to be able to customize the duck with colors or hats and scarves or something to that effect.

We're going to be streaming C.H.A.I.R. Champions and DAVE the DUCK tonight starting at 7:30 PM Central Time!

Will we win the race? Will our duck fly? Will we use the toilet? FIND OUT!

Rumble:
https://rumble.com/v5c4pj5-playing-chair-champions-and-dave-the-duck-for-feedbac...

Twitch:
https://twitch.tv/heckinthewhy

YouTube:
CHAIR Champions and DAVE the DUCK

This game is JUST SO FUN! The dialogue is funny, the character design is adorable, and the gameplay is pure mayhem! Drop egg-sploding eggs, blast enemies with cotton candy, turn your butt into a flamethrower, and solve the mystery of the missing animals!  This isn't just a horde survival game. There's story and objectives that keep you engaged. AND POSSUMS!!!!

We wholeheartedly recommend this game to anyone who likes fun. And if you don't like fun? 

Well.... SUCK EGGS, FOOLS!!!!

#FeedbackQuest is in full swing and tonight we're playing Feisty Fauna by AtasFun! 7:30 PM Central Time!!!

Join us for ABSOLUTE CHAOS!!!!!!

Rumble
https://rumble.com/v5adf2d-feedbackquest-feisty-fauna.html

Twitch
https://twitch.tv/heckinthewhy

YouTube
https://www.youtube.com/live/KJb2_GON0O4?si=20EqEyv4m8itfE8m

#indiegames

Hi everyone! We're a daddy/daughter streaming channel with a mission to showcase the creative work of small and independent videogame developers and to help them succeed. Together, Ravendove (The Father) and his Squab hope to build a community of gamers and viewers who share the love of gaming, indie-gaming in particular, get some quality father/daughter bonding time, and have a great time doing it. We stream on Twitch, Rumble, and YouTube every Friday night at 7:30 PM Central Time (CST/CDT) and we hope to see you there! Looking forward to another successful Feedback Quest and seeing the progress of all the amazing devs out there creating something from their own wills!

Streaming/Videos
Twitch:
https://twitch.tv/heckinthewhy

Rumble: 
https://rumble.com/c/heckinthewhy

YouTube: 
https://youtube.com/@heckinthewhy

Socials
X:
https://x.com/heckinthewhy

Facebook:
https://www.facebook.com/profile.php?id=100093985752505

Instagram: 
https://instagram.com/heckinthewhy

Minds:
https://minds.com/heckinthewhy

Interesting looking test build. And the map is surprisingly large. Cooking up something specific? It's been a while since we've seen something new from you.

We had a lot of fun with this demo. The music blends really well with the environments and the visuals. The further you get, the more you get to see and the more of the song you get to hear, which is a great reward and incentive to git gud. Can't wait to see the full game!

This is an interesting concept. We tried throwing the small asteroids and ended up bonking ourselves on the head and exploding our ship. Also noticed there's no momentum for the asteroids so they can't be thrown. Once you let go, they just stay in the spot where they were let go. Still fairly fun. The spaceship momentum is what one would expect in zero G, so that's good.

This was a cute and fun game. It was kind of a slow burn but the dialogue made for some goofy fun and the boss battle was nuts. We really liked the "cheating" menu and the sound effects. "BLAT!" Also, that upbeat music will now be stuck in our heads forever.  For things to improve, we'd just say know when to wrap up the talking parts or build in some play to go with the dialogue. Other than that, this was really good for your first "finished" game and we're looking forward to the one you make "for" your daughter!  Keep it up Gary The Enchanter!!!

Not sure how to get in touch with Gary the Enchanter but we're going to be playing Blonk's Adventure tonight at 7:30 PM Central on https://twitch.tv/heckinthewhy!!!

We played an earlier version of this game and really had a great time with it.  Since we've followed the devlogs and have seen the updates, wethink we can still give this an informed review. The story was intriguing and left us wanting to learn more and we had fun with the characters. The artwork was good but with more polish it could be better, however it really did draw us into the world and presented an isolated and creepy atmosphere that gave a sense of anxiety, which is certainly what it was going for. 

The controls were a little difficult to figure out in some cases, though that didn't prevent us from achieving objectives or playing and enjoying the game. To improve this aspect, in addition to the inventory changes that have already been made, more clear descriptions of the controls, for example changing the interaction modes, could help make the interface more user friendly.  

Some of the audio samples could use some volume leveling, to make them seem more natural. Other than that, the sound in this game is good and we especially like the squishy feet sounds of the shadowy bedroom invader.

Overall, a very good game, well executed, and we look forward to the full release.

For a Game Jam submission, this was a really well constructed game. The dialogue was good, the game play was smooth, and the story was engaging. The camera movement could have been smoother but was still pretty good and intuitive and handled walls and corners decently. We had a lot of fun with this title and we'd love to see a longer sequel. 

It's kind of ridiculous how much fun Feisty Fauna is! The dialogue is hilarious, the artwork is cute, and the sound effects are ADORABLE!!! We loved the co-op mode AND the story mode. It was really easy to get into this game because it's fun right from the beginning and the controls are super easy and intuitive. The difficulty levels seem right on point as well.

If we have any constructive criticism for the game it would be that the menus could use a little more explanation and the pre-attack indicators could be made to be a little more eye-catching as they currently blend in among the "fog of war". Maybe something as simple as a thin black outline would help with that.

Also, it ran flawlessly with our Logitech controllers and the system resource requirements were good and light. Definitely a great game for the solo player or the whole family. Absolutely top notch work!

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We'll be playing Feisty Fauna this Wednesday at 7:00 PM CST/CDT at twitch.tv/HeckInTheWhy

We loved this game.  The menus need some work and the version we played had a few bugs  but nothing game breaking. The characters and items were hilarious and everything was very cohesive in terms of art direction. WOULD DEFINITELY PLAY AGAIN!!!

We're about to go live with Chair Racing Simulator! twitch.tv/heckinthewhy

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We stream every Friday evening at 7:30 PM CST/CDT at twitch.tv/HeckInTheWhy. But for the Jam, we may stream more often just to get more awesome indie games in! 

Where do we find the list of games? And are we supposed to announce somewhere when we're going to be streaming?

When is the voting/rating period?

The bounciness of the platforms is fun. The bullet physics are kind of weird and unpredictable. We got them to bounce off of platforms and then bounce off of nothing in mid-air before going off the screen.  That was interesting.

Prolific Jamie is at it again! This time bringing the mythos of Krampus to the world of the lumberjack. It took a while to find a "small" tree but in the end, we managed to get one! Looking forward to your next one, JamieE2004

This was a quick and fun game. A little tough figuring out what to do at first but once we got it, we got it!

We had some fun with this one but we never could figure out how to win once we got all four keys. Looking forward to trying out your next titles!

Well, you certainly weren't lying!

This game had our hearts racing! We absolutely loved what you did with the atmosphere. This was a master class in "less is more" and we really hope you do return to this concept and really flesh it out.

We had SOOOO much fun with this game! This is going to go down as one of our all-time favorites.  Broken Through is 0% air and 100% chip!!!


We heckin' loved this game! Keep it up! We're looking forward to what you create next!!!

Super fun game! We really hope you release a downloadable soundtrack as well!!!