We had a lot of fun with this demo. The music blends really well with the environments and the visuals. The further you get, the more you get to see and the more of the song you get to hear, which is a great reward and incentive to git gud. Can't wait to see the full game!
HeckInTheWhy
Recent community posts
This is an interesting concept. We tried throwing the small asteroids and ended up bonking ourselves on the head and exploding our ship. Also noticed there's no momentum for the asteroids so they can't be thrown. Once you let go, they just stay in the spot where they were let go. Still fairly fun. The spaceship momentum is what one would expect in zero G, so that's good.
This was a cute and fun game. It was kind of a slow burn but the dialogue made for some goofy fun and the boss battle was nuts. We really liked the "cheating" menu and the sound effects. "BLAT!" Also, that upbeat music will now be stuck in our heads forever. For things to improve, we'd just say know when to wrap up the talking parts or build in some play to go with the dialogue. Other than that, this was really good for your first "finished" game and we're looking forward to the one you make "for" your daughter! Keep it up Gary The Enchanter!!!
Not sure how to get in touch with Gary the Enchanter but we're going to be playing Blonk's Adventure tonight at 7:30 PM Central on https://twitch.tv/heckinthewhy!!!
We played an earlier version of this game and really had a great time with it. Since we've followed the devlogs and have seen the updates, wethink we can still give this an informed review. The story was intriguing and left us wanting to learn more and we had fun with the characters. The artwork was good but with more polish it could be better, however it really did draw us into the world and presented an isolated and creepy atmosphere that gave a sense of anxiety, which is certainly what it was going for.
The controls were a little difficult to figure out in some cases, though that didn't prevent us from achieving objectives or playing and enjoying the game. To improve this aspect, in addition to the inventory changes that have already been made, more clear descriptions of the controls, for example changing the interaction modes, could help make the interface more user friendly.
Some of the audio samples could use some volume leveling, to make them seem more natural. Other than that, the sound in this game is good and we especially like the squishy feet sounds of the shadowy bedroom invader.
Overall, a very good game, well executed, and we look forward to the full release.
For a Game Jam submission, this was a really well constructed game. The dialogue was good, the game play was smooth, and the story was engaging. The camera movement could have been smoother but was still pretty good and intuitive and handled walls and corners decently. We had a lot of fun with this title and we'd love to see a longer sequel.
It's kind of ridiculous how much fun Feisty Fauna is! The dialogue is hilarious, the artwork is cute, and the sound effects are ADORABLE!!! We loved the co-op mode AND the story mode. It was really easy to get into this game because it's fun right from the beginning and the controls are super easy and intuitive. The difficulty levels seem right on point as well.
If we have any constructive criticism for the game it would be that the menus could use a little more explanation and the pre-attack indicators could be made to be a little more eye-catching as they currently blend in among the "fog of war". Maybe something as simple as a thin black outline would help with that.
Also, it ran flawlessly with our Logitech controllers and the system resource requirements were good and light. Definitely a great game for the solo player or the whole family. Absolutely top notch work!