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HeatedEdge

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A member registered Feb 02, 2025 · View creator page →

Creator of

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Thank you! I really appreciate your kind words!

Thank you for your review! You are right, the game demands you to earn the right to nut.
I'm glad to hear you didn't encounter any bugs while playing.
I think most of the struggles from this game comes from the lack of a tutorial, just explaining things in the description of the page is not enough.
The game is more like a dance; the attacks are all patterns, they aren't random, once you know the strategy you win.
I'll be working on the game and adding 6 more harpies and an ending.

Don't worry! Thank you for playing! The game has many mechanics so it needs a tutorial anyway.
To win easy mode, you just have to jump up, even if you get hit by feathers you will just fall to the platform and can brute force a win.
This can't be done for the other difficulties though.

The red feather is a skill that triggers after you get hit by a feather 3 times, it pushes you left or right at a set speed, so if you are at the top you will likely land on a platform, you can pratice getting hit in medium difficulty, sometimes is better to trigger that attack in purpose to reset it and be safe at the bottom.
In hard mode she has 4 skills (Attack, Counter, Red feather and Rain).
None of her attacks are random, everything is a pattern.
If you rush and attack her multiple times there will be too many bullets around.
The Rain attack (The 4 vertical feathers) looks harmless but it's actually an insta kill since you fall straight down to the abyss, when it happens pay special attention to that.

Tips: You can jump down, this will help you evade feathers without hitting the harpy and triggering her straight line feather aim attack.
You appear at the other side of the platforms when the character touches the left or right side of the screen.

Thank you for playing! If you think she is hard wait until I add the Ice Harpy.

The only way to fix that problem in browser would be to allow fullscreen, but I'm having some issues trying to solve that, maybe in the next update.
Don't worry, they agree to the outcome before fighting.

Thank you for playing! You are right, next update I'll make a custom cursor.

In this fun clicker game we save a mother from her evil clothes choking her (She looks really good in the winter outfit tho).
She could stab people with her feet, that's great.
We need to give her a hamburger,
That's all, good job, writing was good too.

UI design needs a lot of work. The game needs music and sounds.
There are 6 levels and nothing happens after you complete all of them, I think it would be cool to add a dress-up room.
The game is fun and the art is pretty, it's a nice detail that kira gets redder progressing the levels.

I think this is more of a puzzle game in trying to figure out where to jump, it's a bit hard so I coud only manage to get 61 leaf.
Sounds and music would greatly improve the experience.
Since you made this in two days I think you did a good job, I like the art.

The game not only has invisible horses but walls too, really makes you think what kinds of evil creatures this world has that the eye can't see, horror vibes.
I like the low poly graphics.

It's a good card game, at first it looks confusing, but once you understand the mechanics it's fun.
You get cards with R&D (Blue), use marketing (Purple) and manufacturnig (Red) to play the card and you increase your money (Green). Effects of cards are cool too. You unlock dress-up after you win.
Good job.

Seals are better than sex anyway.
I spotted 20 seals.

Exit button in the main menu for browser crahses the game.
When you press start the game starts immediately.
This is actually a rythm game but it's not tagged as such.
When you win the notes still fall, so you can lose after that.
Working on the itchio page and adding screenshots would help a lot.
The artist did an incredible job, the girl is very cute.

It's a point and click adventure.
There's a lack of music and sound.
The goo monster is cute.
You can pick the dress but it does nothing.
I completed the game without any issue.
Good job with the animations.

"About the game" section says the name is Path to Eternity, but it's Scales of Sin.
The gallery has a small visual glitch where the selected card is covered by other cards (and it's buggy).
I didn't understand the trials at first but to complete them you have to match the directions of the cards.
The gameplay is fine, a bit too experimental, it lacks "the numbers" people like about card games, and more than traditional win/lose condition it's more like multiple endings. I managed to get 4 endings.
I think a bit more polishing and game feel would be great for the game, but I can't see where the concept can be expanded further.
The egyptian vibe was nailed.
The best thing is the gorgeous art, good job!

The first dialogue went too fast, I didn't have time to read it.
I can't hear music, and there wasn't too much sounds.
Right mouse button to hide doesn't work.
AI art doesn't look that good but the animations were indeed cool.
The game works fine, it's just a clicker game. At some point you gain so much money it's ridiculous,

Congratulations on finishing your first NSFW game.
AI art aside, it was an ok experience, there are multiple endings for when you lose/win and some choices.
The ui works fine for the most part, but some buttons don't work properly like the credits and skip.
Writing has some minor mistakes, but it was interesting enough.
Gameplay is a strip poker game. I managed to win even though I do not know how to play poker.

Congrats on beating story mode!
Making unfair arcade modes is a classic flaw of mine, it should be easy to beat with Sun and Black Hole (they are op), but it's true some girls are a bit too weak.
Memorizing patterns can help a lot, most aren't random so once you find the perfect spot you won't get hit. (Mercury has one attack where you can literally stay still "Nightside Ambush").
The download version is recommended for this mode for loading progress since I couldn't get it to work on browser, but yes, I don't think most people will be completing the challenge with everyone.

Thank you! The game has 30 sex scenes. I also wish they were animated, but I solo developed this in 4 months and I have neither the skill to animate nor the money to buy a professional animation program yet. But I do want to be able to do that kind of stuff in the future (that will depend on my success on Patreon).
Sorry if I was misleading/not clear about the contents of the game.

Thank you for playing! I'm glad you found the game fun.
If there isn't a bug at play, everyone is possible to defeat.
There are some things that I don't explicitly say or may not be too intuitive:

Before facing the Sun the game is non linear, but this is the intended route:
Ceres (Initial area) --> (Go down to the dwarf planets zone) --> Makemake --> Haumea --> Eris --> Pluto --> (Go back bottom left to the major planets zone) --> Mercury --> Mars --> Venus --> Earth --> (initial area, dwarf planets zone again, top right) --> Neptune --> Uranus --> Saturn --> Jupiter --> Sun --> Black Hole.
The positions of everyone are a bit weird because I tried to mimic the real life positions of the planets in the solar system.

Important: You don't level up by defeating bosses, you do by defeating regular enemies; they change color depending on your level, if they are white you are good to go, the redder they are the harder the fight will be.

The speed of the characters is also based on the irl planets. This influences formation: the smaller ones like ceres should be on the front since they are fast, the bigger ones like jupiter should be on the back (slow while focusing is better).

No. It's probably the save/load system not working properly in browser, I disabled it so let me know if it works now for you.

I added a checkpoint before fighting Neptune.
To reach the bottom right island you have to go all the way from the dwarf planets zone, and up from Pluto.
Yeah, the platforming may be a bit unpolished, them kicking you when full stop was not intended, I'll see what I can do.

Hello! Sorry to hear you encountered an issue, on that island there's a moving platform that can take you to the left island, did it not appear?
Also, the download version has a save feature, I allowed it for browser now too (it saved the game but didn't load).


Those are some good ideas! Initially I wanted to make the movement patterns of the mini ghosts unique from one another, but that was discarded due to time constraints. Ghosts with skills could be interesting.

I agree. If I ever come back to this after releasing my upcoming games, I might add more levels, ghost girls and greater enemy variety.

Thank you! I'm glad you had fun! I'll keep that in mind.

Yes.

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Thank you for playing! If I'm not mistaken, the save files are stored in your computer (AppData/Local).
To run on website, Itchio hosts the files and your browser builds the game.

I'm glad you enjoyed it! I was able to make it thanks to your support on Patreon.
Thank you for your feedback! There are a lot of new games planned for release, some will be larger in scope and receive long-term support. So yes, great projects are on the way, and I may revisit this one after those if it all goes well.

For sure! Maybe someday, if it does well enough (I've already imagined what a sequel to this game would look like).
But I'm already working on the next project, so there are a lot of exciting things coming!

Thank you for playing!

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I decreased her speed on the second level (it wasn’t impossible to complete, but there was a bit of randomness).

I hope you enjoy the game now.

I removed the full text in capital letters, I hope it's easier to read now!

Thank you! I really appreciate your feedback, and I'm glad you liked it.

  • You're right — I'll add the incest warning. Since the harem tag was already there and it was mentioned in the girl's description that she was your cousin, I thought it would be fine, but I should add it anyway.

  • Good catch! The "You're still you" was definitely a mistake on my part—thanks!

Hello! I'll elaborate a bit more on my feedback:

  • There's nothing wrong with including safety and consent in fantasy—it's actually great! I'm sure a lot of people will appreciate it. The game is very wholesome in its own way, so that's really cute.

  • I think it's fine if we just call it roleplay; it doesn't have to be a literal slave situation.

  • The "flip over" thing is a minor detail, but I just wanted to mention it.

  • If it were up to me, I would add an option to let the player choose whether they want it or not. You could store that choice in a variable and then adjust the scene slightly based on their selection using an if statement.

I wish you the best of luck on your game dev journey! Also, Deltarune is great.

A story about your first time at an orgy with your owner.

I chose the yellow option at first sight and decided to go home. Even though I didn’t do anything, I was still praised. It made me feel like I was the owner, so I didn’t see much point in the yellow and red options if I’m supposed to be the pet—but I understand they’re there for safety.
I think it would be better to call them a "partner" instead of "owner".
I don’t know—this whole "master" concept is supposed to imply they have control over you, but in this context, boundaries are very important. That feels like a dissonance to me. Also, you can command another owner's pet without their permission.

The story is written in the second person to avoid assuming the player’s gender or genitalia, but you still have a penis.

The exit option doesn’t work.

The writing was good. I wasn’t the target audience, but it was still enjoyable. Good job.

Great animations and pixel art.
The story is minimal, anything you do will be "bad" so you don't actually have a real choice.
The "secret police" punishing you for your failure is baffling.
The best ending might be becoming the cat girl of some rich guy.
I got all four endings, I think, and it seems impossible to actually succeed in the mission (the knights get killed way too easily).
I'd add the horror tag to this game.
The MC is called a deity, but they're useless—no powers, no equipment, probably physically weaker than a regular human. My theory is that they do this on purpose.
The moral of the story is: Don't face your problems, run away and get a rich guy to take care of you.

A story about a short king pizza chef trying to make some money. It’s a furry game that features vore content. The cooking mini-game is interesting, giving bad answers results in a bad ending. I would give this the horror tag. I’m not the target audience but, good job anyway.

SPOILER

The girls like the pizza like this: Pepperoni Bacon Mushrooms Green Peppers

And it doesn’t matter since they eat you anyway!!!

The story of this game is about waking up from a futuristic capitalistic AI dystopia exploring a bizarre and nonsensical erotic world.
There are some grammar mistakes.
Sometimes it's hard to tell where the main character is, and things seem to move really fast.
Only the "How to Love with Love" choice works.
There is expansion content, I think this has to do with penis enlargement and a woman growing in size by eating. Pretty bizarre stuff.
It's a funny story; a lot of things don't make any sense, but there are some really interesting moments.
My score is 28 cm.
Good job overall, but be careful with scope creep, there's a lot going on.

Thank you! I upload games regularly so I hope you see them too.

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I could add a secret futa insect girl based on the genus Neotrogla for a dollar donation.