Thank you! I really appreciate your kind words!
HeatedEdge
Creator of
Recent community posts
Thank you for your review! You are right, the game demands you to earn the right to nut.
I'm glad to hear you didn't encounter any bugs while playing.
I think most of the struggles from this game comes from the lack of a tutorial, just explaining things in the description of the page is not enough.
The game is more like a dance; the attacks are all patterns, they aren't random, once you know the strategy you win.
I'll be working on the game and adding 6 more harpies and an ending.
The red feather is a skill that triggers after you get hit by a feather 3 times, it pushes you left or right at a set speed, so if you are at the top you will likely land on a platform, you can pratice getting hit in medium difficulty, sometimes is better to trigger that attack in purpose to reset it and be safe at the bottom.
In hard mode she has 4 skills (Attack, Counter, Red feather and Rain).
None of her attacks are random, everything is a pattern.
If you rush and attack her multiple times there will be too many bullets around.
The Rain attack (The 4 vertical feathers) looks harmless but it's actually an insta kill since you fall straight down to the abyss, when it happens pay special attention to that.
Tips: You can jump down, this will help you evade feathers without hitting the harpy and triggering her straight line feather aim attack.
You appear at the other side of the platforms when the character touches the left or right side of the screen.
Thank you for playing! If you think she is hard wait until I add the Ice Harpy.
It's a good card game, at first it looks confusing, but once you understand the mechanics it's fun.
You get cards with R&D (Blue), use marketing (Purple) and manufacturnig (Red) to play the card and you increase your money (Green). Effects of cards are cool too. You unlock dress-up after you win.
Good job.
Exit button in the main menu for browser crahses the game.
When you press start the game starts immediately.
This is actually a rythm game but it's not tagged as such.
When you win the notes still fall, so you can lose after that.
Working on the itchio page and adding screenshots would help a lot.
The artist did an incredible job, the girl is very cute.
"About the game" section says the name is Path to Eternity, but it's Scales of Sin.
The gallery has a small visual glitch where the selected card is covered by other cards (and it's buggy).
I didn't understand the trials at first but to complete them you have to match the directions of the cards.
The gameplay is fine, a bit too experimental, it lacks "the numbers" people like about card games, and more than traditional win/lose condition it's more like multiple endings. I managed to get 4 endings.
I think a bit more polishing and game feel would be great for the game, but I can't see where the concept can be expanded further.
The egyptian vibe was nailed.
The best thing is the gorgeous art, good job!
The first dialogue went too fast, I didn't have time to read it.
I can't hear music, and there wasn't too much sounds.
Right mouse button to hide doesn't work.
AI art doesn't look that good but the animations were indeed cool.
The game works fine, it's just a clicker game. At some point you gain so much money it's ridiculous,
Congratulations on finishing your first NSFW game.
AI art aside, it was an ok experience, there are multiple endings for when you lose/win and some choices.
The ui works fine for the most part, but some buttons don't work properly like the credits and skip.
Writing has some minor mistakes, but it was interesting enough.
Gameplay is a strip poker game. I managed to win even though I do not know how to play poker.
Congrats on beating story mode!
Making unfair arcade modes is a classic flaw of mine, it should be easy to beat with Sun and Black Hole (they are op), but it's true some girls are a bit too weak.
Memorizing patterns can help a lot, most aren't random so once you find the perfect spot you won't get hit. (Mercury has one attack where you can literally stay still "Nightside Ambush").
The download version is recommended for this mode for loading progress since I couldn't get it to work on browser, but yes, I don't think most people will be completing the challenge with everyone.
Thank you! The game has 30 sex scenes. I also wish they were animated, but I solo developed this in 4 months and I have neither the skill to animate nor the money to buy a professional animation program yet. But I do want to be able to do that kind of stuff in the future (that will depend on my success on Patreon).
Sorry if I was misleading/not clear about the contents of the game.
Thank you for playing! I'm glad you found the game fun.
If there isn't a bug at play, everyone is possible to defeat.
There are some things that I don't explicitly say or may not be too intuitive:
Before facing the Sun the game is non linear, but this is the intended route:
Ceres (Initial area) --> (Go down to the dwarf planets zone) --> Makemake --> Haumea --> Eris --> Pluto --> (Go back bottom left to the major planets zone) --> Mercury --> Mars --> Venus --> Earth --> (initial area, dwarf planets zone again, top right) --> Neptune --> Uranus --> Saturn --> Jupiter --> Sun --> Black Hole.
The positions of everyone are a bit weird because I tried to mimic the real life positions of the planets in the solar system.
Important: You don't level up by defeating bosses, you do by defeating regular enemies; they change color depending on your level, if they are white you are good to go, the redder they are the harder the fight will be.
The speed of the characters is also based on the irl planets. This influences formation: the smaller ones like ceres should be on the front since they are fast, the bigger ones like jupiter should be on the back (slow while focusing is better).
Those are some good ideas! Initially I wanted to make the movement patterns of the mini ghosts unique from one another, but that was discarded due to time constraints. Ghosts with skills could be interesting.
I agree. If I ever come back to this after releasing my upcoming games, I might add more levels, ghost girls and greater enemy variety.
I'm glad you enjoyed it! I was able to make it thanks to your support on Patreon.
Thank you for your feedback! There are a lot of new games planned for release, some will be larger in scope and receive long-term support. So yes, great projects are on the way, and I may revisit this one after those if it all goes well.
Thank you! I really appreciate your feedback, and I'm glad you liked it.
-
You're right — I'll add the incest warning. Since the harem tag was already there and it was mentioned in the girl's description that she was your cousin, I thought it would be fine, but I should add it anyway.
-
Good catch! The "You're still you" was definitely a mistake on my part—thanks!
Hello! I'll elaborate a bit more on my feedback:
-
There's nothing wrong with including safety and consent in fantasy—it's actually great! I'm sure a lot of people will appreciate it. The game is very wholesome in its own way, so that's really cute.
I think it's fine if we just call it roleplay; it doesn't have to be a literal slave situation.
-
The "flip over" thing is a minor detail, but I just wanted to mention it.
-
If it were up to me, I would add an option to let the player choose whether they want it or not. You could store that choice in a variable and then adjust the scene slightly based on their selection using an if statement.
I wish you the best of luck on your game dev journey! Also, Deltarune is great.
A story about your first time at an orgy with your owner.
I chose the yellow option at first sight and decided to go home. Even though I didn’t do anything, I was still praised. It made me feel like I was the owner, so I didn’t see much point in the yellow and red options if I’m supposed to be the pet—but I understand they’re there for safety.
I think it would be better to call them a "partner" instead of "owner".
I don’t know—this whole "master" concept is supposed to imply they have control over you, but in this context, boundaries are very important. That feels like a dissonance to me. Also, you can command another owner's pet without their permission.
The story is written in the second person to avoid assuming the player’s gender or genitalia, but you still have a penis.
The exit option doesn’t work.
The writing was good. I wasn’t the target audience, but it was still enjoyable. Good job.
Great animations and pixel art.
The story is minimal, anything you do will be "bad" so you don't actually have a real choice.The "secret police" punishing you for your failure is baffling.
The best ending might be becoming the cat girl of some rich guy.
I got all four endings, I think, and it seems impossible to actually succeed in the mission (the knights get killed way too easily).
I'd add the horror tag to this game.
The MC is called a deity, but they're useless—no powers, no equipment, probably physically weaker than a regular human. My theory is that they do this on purpose.
The moral of the story is: Don't face your problems, run away and get a rich guy to take care of you.
A story about a short king pizza chef trying to make some money. It’s a furry game that features vore content. The cooking mini-game is interesting, giving bad answers results in a bad ending. I would give this the horror tag. I’m not the target audience but, good job anyway.
SPOILER
The girls like the pizza like this: Pepperoni Bacon Mushrooms Green Peppers
And it doesn’t matter since they eat you anyway!!!
The story of this game is about waking up from a futuristic capitalistic AI dystopia exploring a bizarre and nonsensical erotic world.
There are some grammar mistakes.
Sometimes it's hard to tell where the main character is, and things seem to move really fast.
Only the "How to Love with Love" choice works.
There is expansion content, I think this has to do with penis enlargement and a woman growing in size by eating. Pretty bizarre stuff.
It's a funny story; a lot of things don't make any sense, but there are some really interesting moments.
My score is 28 cm.
Good job overall, but be careful with scope creep, there's a lot going on.










