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HeatedEdge

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A member registered Feb 02, 2025 · View creator page →

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Fun game, very polished and short.
Art and animations are perfect.
The balance is a little bit broken, but that's what usually happens with idle clicker games.
Good job.

You have a great future in game development, I love your art style!
The player can choose their own name, of course it has to be John the cultivator.
I like the humour! (That part about the p**r**n was bold).
I think the vibe of the game is perfect with black and white.
There is a point and click mechanic, good to see the tradition of hidding treasure behind a waterfall is still going strong.
The clicker part is fun, I think at one point the master bugged and didn't go away.
Good job with the game, even if it's not complete. Once you finish a game you will gain a lot more popularity.

A hovering visual effect for the buttons would be nice.
We need music and more sound effects.
The card gameplay is too slow, make it way faster and more flashy, use sound effects to emphasize the damage and make the numbers go red and down, make the player feel like their life depends on winning the card game. You can also make the character shake, or maybe even make the screenshake if you lose too much hp.
We need to feed the angle some hamburger, she is too skinny and weak.
Cool art, but I noticed that the quality of it is better for the cover image and the cards.
I unlocked two lewd image by winning.
For the game design aspect... It's too simple, so there's not much to talk about it, I guess I would add skills that you can use a limit ammount of times so it's not just pure luck, and each character can have their own, and maybe unlock the skill of the character you beat.
You worked really hard and developed a lot of games, keep up the good work!

Fun game, you should upload some images to the itch page so people know how it looks like before playing it.
The girl looks gorgeous.
There is dialogue if you hit the ball on her body, nice details.
I don't think the mentor part of the story makes sense, why would she teach you how to play just to eat you? Unless she pukes you afterwards.
Anyway, cute little game.

There's no music or sound.
We can see the debug numbers.
If you lose the game gets stuck.
The master needs a charging visual effect.
Hey, this is the second time we made similar games, last time we both did a vertical platformer, and now we both created a couple of magic user casting spells, while you control both of them. Great minds think alike.
Sad that the Witch didn't have a scene, and hopefully it's "vagoo".
There's barely any content, but you did your best and that's what matters!

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Ceres again, but ignore the moons and attack Jupiter directly If I remember correctly.
First phase hide bottom left.
Jupiter is the last boss before the Sun, so you should be max level.

The game is polished.
I couldn't progress text past the "There's only one phone number left on the sheet, the rest have been torn off...".
So I had to restart (the multiple choice didn't appear, before that I paused the time).
The game needs save files.
I beated jessica multiple times but nothing changed.
I think I unlocked all the lewd scenes with affinity 12.
Once you get the optimal strategy the gameplay becomes repetitive, but I guess that will change with more content.
I can see this game suffering from scope creep in the future, becareful.
Good job and good luck with the development! Cool streams.

It's a visual novel dress up game, simple game but sometimes that's for the better.
You can customize the names of the characters picking them from a list.
The GF is too nice so it breaks my heart when BF is mean to her.
There's body interaction, but you can't hand hold (the most lewd act).
The green/blue panty and bra combo doesn't match in color.
You can't give her a pink skirt.
There's an issue with a piece of clothing that uses both top and bottom spaces and makes it harder to pick clothes.
The game has achievements, nice feature.
GF jokes a lot, that's a green flag.
The BF is obssesed with spanking her, not on my watch.
I love the happy atmosphere, but this kind of story makes me fear for a sudden tragedy.
Any type of teaching that requires punishment is bad, I believe in positive reinforcement.
Great job with the sweet writing!

Sorry but no, thanks for the suggestion.

The game font and visual effects are great.
It's a short experience and there's no point to the clicker part, but it works.
Good job.

This is a fun turn based rpg.
Cleric and mage look the same.
If the mission result has too much text it will go down the screen, maybe add a scroll function?
Actually this game has way too much text in general (but no story).
The date section is a nice feature, but I don't see how it affects main gameplay.
I reached day 15 and beated the minotaurs and the golems, but the game is too long for a game jam.
Good job.

The game starts with no explanation or tutorial, the master keeps asking for tea too fast.
We can't pause the game.
I tried my best but it's way too hard, there are too many ingredients, it gets confusing, and the master doesn't give you enough time to experiment with potions.
Doing this without getting fired more than once and not knowing how to play is impossible, the good thing is that your progress with the unlocked potions is saved.
I tried giving her special potions but it doesn't help that much.
This game does have a lot of effort put into it, sadly I couldn't unlock any scenes.

Hello, I already did that with my game "Climber Boy and Harpy Girls", check out all my games if you are interested.

This game has a very specific target audience, it's not "nobody", and It's not me either, so I'll try to be fair.
There's no music or sound, this changes the whole vibe of the game to a new level.
The main character acts like she doesn't want things at first but inmediatly accepts everything that happens to her, I think that's a bit out of character.
The magic is called love magic but it's just lust.
Having a magical futa penis in a yuri game is like a vegan eating artificial magical meat in my opinion.
There's a small mistake here: "We stayed like that, my rear corked with her member, a nd"<--
This game feels like it's the third season of an anime and has deeper lore outside of this game, there are many questions, like what happened to the MCs arm? Who is the previous master? Why does the MC want to learn magic?
It's all an excuse for sex anyway, the short description says "can Wonder survive or fall to her own lust?", she didn't fall, she plunge right in, and we don't even get to choose (not that it matters, this is the whole point).
The art is decent, and the point and click gameplay is appreciated.
The end feels really rushed, but we still had time for additional content?
Anyway, this exist and censorship is bad, so it deserves a spot on the platform for the people that want it.

You uploaded 4 games into this jam, but instead of dividing my review in 4 parts, I'll just write them here since this has the most ratings.
There's no reason for you to make 4 games and upload them into the jam, especially since all of them could be a part of "Work in progress", you like 98 version of windows a lot, in windows you can play games, so why not just make the other games part of that game? Half of them have almost no content; "Marceleine" and "AI".
If you make a clicker game, you have to make them feel good to play, with visual and sound effects, just a number going up and a different animation is not enough.
This game "Terms of service" has a lot more effort, and it doesn't need NSFW, just a bit easier gameplay.
Your stat numbers for an AI game surprised me, but no necessarily in a good way, you really shouldn't make more than 1 game for a game jam.
And in the replies of one game you got called out by the Futa spammer, you know you did something bad when that happens.
Anyway, I respect the hustle, but you shouldn't overly rely on ai. Good luck.

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You uploaded this game in your main account instead of a NSFW only one, that takes balls. If an employer sees this they wouldn't want to hire you, but maybe they don't deserve you.

Browser version of the game doesn't need the quit option, it will just only freeze the game.
Volume option is kind of weird, it starts at 50 and it maxes with 56 instead of 100.
The main character Isaac looks too silly.
The heroine is beautiful, but I don't love her clothes personally, I guess I don't understand the pattern, I'm not a clothes designer so I can't complain, the fan service is good at least.
When the MC art jumps, we see a bit of his legs cut off.
Great UI and sound/music design, the font adds to the magical vibe too.
There isn't a pause menu in the 3d world I think, so it's harder to customize the mouse sensitivity.
I think the movement of this game could be bad for people with nausea but I'm not sure.
What I am sure is that it is too fast for this kind of game with a small map. (Isaac is confined to a small cage doing work when he should be free running to infinity).
I would like to open the inventory with mouse right click.
We can't see the ingredients inside the dirt before we pull them, it would be cool if you had to point at them to pull them (It detracts from the randomness so I guess not).
Outside of the house there's infinite void like a minecraft flat world, and the shadow of the big tree is kind of weird, I think just adding some small trees would be enough to make it look better, or maybe not have the view of the outside world at all.
I would llike to be able to choose what ingredients I can use. Actually I can, we can just cheat picking only the ingredients we need and discard the others.
I didn't keep the ingredients inside the cauldron so the dialogue was a funny addition!
There are multiple types of potion you can make (I didn't understand how the ingredients interacted at first but it's easy, you just have to combine 2 to make 1) and this changes the outcome, this is great but the boobjob is kind of weird, it just suddently happens with no explanation.
During the boob expansion I think it displays the wrong name "Isaac: Maybe... Hah, you aren't such a useless apprentice after all." (Vale should be talking)

I managed to get 4 lewd scenes, I didn't encounter any game breaking bugs.
The best scene was the water one.
I liked the game, I don't know if there's an ending but your team did a great job! Congratulations everyone.

Thank you for your review!
The red feather is a special skill that triggers after you get hit 3 times, it pushes you either to the left or to the right but ALWAYS with the same speed.

This is what the pets do:
Light: Rotate around the player and destroy bullets.
Ice: Increase harpies attack cooldown.
Earth: While standing still, destroy ALL bullets close to you.
Wind: Increase jump.
Dark: Cancel harpy counter attack.

Harpies have 4 skills in hard mode: Attack, Counter (When you hit them), Special Skill 1 (After they hit you multiple times) and Special Skill 2 (Time based).
If you trigger the Light Harpy counter skill multiple times, there will be too much bullets around to dodge.

Just for clarification, I beated all the harpies multiple times without pets, but I mastered the game while developing it.

The first harpy is the hardest because she was created before all the others and she was supposed to feel like a final boss.
The ice harpy is weak because her platfoms were supposed to be frozen and slippery, but people would try to kill me.

Yeah, the sex scene is more work after a lot of work, but that is what it takes to tame the harpies. (And it was supposed to get even harder with weird patterns and scaling sizes).

Congratulations for beating the game!
Here's your reward: Actually the main character was supposed to be a dwarf at the start of development, and be able to pick equipment while fighting, but it was scrapped.

The voice acting is a nice addition.
Does the game take place in the US? Because 7 dollars an hour is bad.
We need a way to fullscreen the game.
The scientist lady does not have colors, but she is the first character we see, I think your best character should be the first to appear, so the player knows what level of quality to expect.
The demo was nice, maybe too little content.
Good job!

The music at the start is low and the rain sfx is too loud and sudden!
Mortiana sometimes repeats lines two times, like "Passable. For a first attempt." and "My laboratory is not pigsty, clean it.".
If you fail 3 times the game gets bugged,
When you win the pure recipes route, she gives you a choice "Freedom or Eternal Servitude", but we just keep playing like normal.
During the lewd scenes, you can hover over the invisible UI.
Actually giving away the answer to the the lewd scenes makes it the same as the normal recipes (boring), but with a reward. I think the solution would be making the process of making mistakes more enjoyable, but it would clash with the mean personality of your Master.
I would suggest introducing a new character that would help you test recipes safetly to unlock the lewd scenes.
Like giving only one possible ingredient of the two and you have to guess.
Neco fate reference is peak.
I find it conflicting that an evil witch like this would just let you play pranks with her with zero consequences, at the very least, I would expect her to slide to the MC position, play bonk sound effect with stars and threaten that she will do something horrible similar to what just happened to her, but instead to you later.
The AI voice is cool.
The game strongest point is the comedy, good job!

The images of the game in the itch page are just random ai images instead of the actual game.
Inside tutorial, the first explanation in english has an error.
Settings "X" button has weird collisions.
I think "quit" should be the last option.
The gameplay is kind of cool, you reveal the map; an image of a goddess, while destroying objetives to complete the level, only downside is that you can ignore enemies for the most part. Except the last three levels, those are challenging, but the collisions are a bit off and goblins do damage after they die.
Enemies look cool.
Story is generic, but at least it's complete, and the ending was pretty good, nice.
The AI Music goes hard.
The gallery is a nice addision, but the chained image of Nivis is bugged.
Overall the game is quantity over quality but I see the potential, good luck in your game dev journey.

Congratulations on your first game!

If you click load game without a saved file you can't go back.
I didn't understand why the MC became a sorcerer or why he could steal money with portals, but porn logic I guess.
The game needs a tutorial, first thing I did is end day and I didn't even know that.
I think portals should close and open automatically.
There's no point to the days system, I guess that could limit the portals you spawn per day.
The only lewd scene is at the start, and it's not with the MC.
There's only dialogue with the apprentice but it's incomplete and bland.
The woman model doesn't look like a sorcerer aprentice, she looks like a secretary.

For a first try it's okay, you have the base but it's very incomplete and I can see it suffering from scope creep, becareful about not cutting enough content because a full release of this I can see taking a year or two, good luck!

Hey, thanks for your review! The main character blocks projectiles and can move enemies, but if you stay still they walk right through you, so to stop them you have to keep going, you can push them into a tree to lock them in place.

The spells all have different balance:
Fire: Fast cooldown, long range, medium damage, good for any occasion. (double damage to green enemies, half to blue).
Vines: Spawns a square full of vines that do low nature damage, it's an AOE attack with long cooldown and low damage. (x2 against blue, x0.5 red).
Ice: This one does water damage, it has high damage but the range is short (x2 against red, x0.5 green).
When you lose the game keeps going and all progress is the same to not make you waste time grinding again.

To beat the minotaur: He is fire element, weak to ice, but ice has short range, so you first target with fire, then switch to ice (it doesn't cancel the cast and doesn't get interrupted the farther the enemy goes), keep restoring her health each time after she gets hit and does damage (position in a way the minotaur goes a long way into the other side of the room after attacking) and dodge only the rocks.

Maybe I'll do some more balancing next time, but it makes me happy to know you didn't encounter any bugs!

Thank you for playing! Yeah, the game was very inspired by the mentoring system of old MMOs!

You should use Ceres and damage her before her attacks get messy.

Congratulations! That's winner mentality right there.


Here's your reward. She was supposed to be the last boss, but got cut out because of time constraints.
Her attacks would use the gimmicks of all the others and add lazers to the mix, insanity.
Thank you for playing!

Thank you! I really appreciate your kind words!

Thank you for your review! You are right, the game demands you to earn the right to nut.
I'm glad to hear you didn't encounter any bugs while playing.
I think most of the struggles from this game comes from the lack of a tutorial, just explaining things in the description of the page is not enough.
The game is more like a dance; the attacks are all patterns, they aren't random, once you know the strategy you win.
I'll be working on the game and adding 6 more harpies and an ending.

Don't worry! Thank you for playing! The game has many mechanics so it needs a tutorial anyway.
To win easy mode, you just have to jump up, even if you get hit by feathers you will just fall to the platform and can brute force a win.
This can't be done for the other difficulties though.

The red feather is a skill that triggers after you get hit by a feather 3 times, it pushes you left or right at a set speed, so if you are at the top you will likely land on a platform, you can pratice getting hit in medium difficulty, sometimes is better to trigger that attack in purpose to reset it and be safe at the bottom.
In hard mode she has 4 skills (Attack, Counter, Red feather and Rain).
None of her attacks are random, everything is a pattern.
If you rush and attack her multiple times there will be too many bullets around.
The Rain attack (The 4 vertical feathers) looks harmless but it's actually an insta kill since you fall straight down to the abyss, when it happens pay special attention to that.

Tips: You can jump down, this will help you evade feathers without hitting the harpy and triggering her straight line feather aim attack.
You appear at the other side of the platforms when the character touches the left or right side of the screen.

Thank you for playing! If you think she is hard wait until I add the Ice Harpy.

The only way to fix that problem in browser would be to allow fullscreen, but I'm having some issues trying to solve that, maybe in the next update.
Don't worry, they agree to the outcome before fighting.

Thank you for playing! You are right, next update I'll make a custom cursor.

In this fun clicker game we save a mother from her evil clothes choking her (She looks really good in the winter outfit tho).
She could stab people with her feet, that's great.
We need to give her a hamburger,
That's all, good job, writing was good too.

UI design needs a lot of work. The game needs music and sounds.
There are 6 levels and nothing happens after you complete all of them, I think it would be cool to add a dress-up room.
The game is fun and the art is pretty, it's a nice detail that kira gets redder progressing the levels.

I think this is more of a puzzle game in trying to figure out where to jump, it's a bit hard so I coud only manage to get 61 leaf.
Sounds and music would greatly improve the experience.
Since you made this in two days I think you did a good job, I like the art.

The game not only has invisible horses but walls too, really makes you think what kinds of evil creatures this world has that the eye can't see, horror vibes.
I like the low poly graphics.

It's a good card game, at first it looks confusing, but once you understand the mechanics it's fun.
You get cards with R&D (Blue), use marketing (Purple) and manufacturnig (Red) to play the card and you increase your money (Green). Effects of cards are cool too. You unlock dress-up after you win.
Good job.

Seals are better than sex anyway.
I spotted 20 seals.

Exit button in the main menu for browser crahses the game.
When you press start the game starts immediately.
This is actually a rythm game but it's not tagged as such.
When you win the notes still fall, so you can lose after that.
Working on the itchio page and adding screenshots would help a lot.
The artist did an incredible job, the girl is very cute.

It's a point and click adventure.
There's a lack of music and sound.
The goo monster is cute.
You can pick the dress but it does nothing.
I completed the game without any issue.
Good job with the animations.

"About the game" section says the name is Path to Eternity, but it's Scales of Sin.
The gallery has a small visual glitch where the selected card is covered by other cards (and it's buggy).
I didn't understand the trials at first but to complete them you have to match the directions of the cards.
The gameplay is fine, a bit too experimental, it lacks "the numbers" people like about card games, and more than traditional win/lose condition it's more like multiple endings. I managed to get 4 endings.
I think a bit more polishing and game feel would be great for the game, but I can't see where the concept can be expanded further.
The egyptian vibe was nailed.
The best thing is the gorgeous art, good job!