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Hey, thanks for your review! The main character blocks projectiles and can move enemies, but if you stay still they walk right through you, so to stop them you have to keep going, you can push them into a tree to lock them in place.

The spells all have different balance:
Fire: Fast cooldown, long range, medium damage, good for any occasion. (double damage to green enemies, half to blue).
Vines: Spawns a square full of vines that do low nature damage, it's an AOE attack with long cooldown and low damage. (x2 against blue, x0.5 red).
Ice: This one does water damage, it has high damage but the range is short (x2 against red, x0.5 green).
When you lose the game keeps going and all progress is the same to not make you waste time grinding again.

To beat the minotaur: He is fire element, weak to ice, but ice has short range, so you first target with fire, then switch to ice (it doesn't cancel the cast and doesn't get interrupted the farther the enemy goes), keep restoring her health each time after she gets hit and does damage (position in a way the minotaur goes a long way into the other side of the room after attacking) and dodge only the rocks.

Maybe I'll do some more balancing next time, but it makes me happy to know you didn't encounter any bugs!