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HeartlessN3ko

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A member registered 5 days ago · View creator page →

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Hi there! Thank you for your interest! If you could send me an email Sky3vernon@gmail.com with your portolio, and resume I'd be happy to check it out! 

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Before anything else -- portfolio links:

  • Portfolio: heartlessn3ko.github.io
  • Game Design Document: github.com/HeartlessN3ko/megabytes-battle-pets
  • YouTube: youtube.com/@ChaosDesigned

I'm Skye. Systems designer, composer, and game developer with 20 years in music production and commercial credits on Nickelodeon/Viacom game properties. I've shipped full RPG systems on Discord, built autonomous AI world engines, and I know how to run a project from concept to completion. Music and audio is my background. Systems design and execution is my actual skillset.

The Game

MEGA-BYTES: Battle Pets is a creature-raising battle game for iOS and Android. You hatch a digital creature, care for it like a Tamagotchi, train it, and battle it against other trainers. The twist -- how you play literally shapes what your creature becomes. Stats you train change its physical features. How you treat it shapes its personality. No two MEGA-BYTES look the same.

The world is Internet.city, overrun by a rogue AI art generator called Slopitron.exe and its army of corrupted data monsters. You're raising MEGA-BYTES to fight back.

Full design doc is in the GitHub link above. Read it before reaching out.

The Stack

React Native + Expo, Node.js, MongoDB Atlas. AI-assisted development pipeline. If that's a dealbreaker this isn't your project.

Who I Need

Pixel Artist This is the most critical role. The asset system is modular by design -- creatures evolve through Shape → Animal → Element → Feature layers. You're building a system of parts, not drawing individual monsters. An experienced pixel artist who thinks in grids and sprite sheets will move fast with this. Clean linework, consistent style, transparent backgrounds, production-ready assets. Show me your sprite work.

Mobile Developer React Native and Expo experience. Bonus if you've shipped to an app store before. Comfortable working from a detailed design doc and taking ownership of your side without hand-holding.

The Deal

Equal revenue share minus overhead. This is a summer project -- 3 to 4 months, focused, with a real shipped MVP as the goal. We're not crunching into the ground but we are putting in real hours. Flexible schedule means life happens, not that you go quiet for two weeks.

The goal is to make something we're proud of. Money is second. If this team works well together, this is project one of more.

To Apply

Send your portfolio and a brief note about what you bring to sky3vernon@gmail.com