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Headphone Turtle Studios

57
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13
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6
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A member registered Mar 12, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing the game~~~

Admittedly, the tutorial was very rushed and completed in only one hour on the day of submission. Didn’t had time to flush out many things. But the order is:

Get mug -> collect water -> place it down somewhere Collect beans -> grind beans -> put grounded beans into mug with water Put mug + water + grounded beans on top of the fire place until its steaming, then serve it.

So yes you can actually put the tray + beans and mug + water down on the table with the G button :).

As for the customers, ermmmm, my excuse is, they don’t know what’s a coffee so they willingly took the plain water you served them :)

Hahaha I was looking for new game project ideas while drinking my usual morning lattes when I thought of this. Typically fantasy worlds are depicted with taverns, where people drink beer, and I was thinking “Wow, fantasy worlds must have sucked. Imagine risking your life fighting monsters without any morning coffee.”

Thanks for sharing your gameplay! It was insightful. I think there’s a bug with the E button where instead of teleporting you to the next zone you reset so that got to be fix :(

As for the last puzzle, you were actually supposed to die over and over again on the pedestal and use your dead bodies to open the gate. There’s actually a note in the area beside the first puzzle area that hints at that. I think more work certainly needs to be done on the game part to communicate as to what to do in each area

Thanks for trying it out~

Thank you! Certainly more work could have been done on the atmosphere and environment

Thanks for trying out the game! :)

Definitely need more work on the NPCs, discovered lots of bugs after submitting the game. I agree with the part about tutorial too. After playing the game you submitted, it got me thinking about how to best bring the player up to speed on how to play without breaking the immersion too much.

Thanks for the feedback, appreciated!

Pretty unique take on a tower defense game. Took awhile for me to figure out what I am supposed to do. I like the take of an infected tower, and the aesthetic of the area. It would be nice if the fire has some kind of sound effect to guide the players to it.

Overall, well done!

Having narrative reason to take the player through one round of each screen at the start before the real game begins was a great move. It served as a great tutorial allowing the difficulty to scale well without it seeming like a forced tutorial. The narrative seems intriguing too, and I would love to see more of it.

Well done!

Damn the music hits hard, REALLY HARD, love it! Well done!

Thanks for trying out the game!

Music and the gameplay blends pretty well, love it. The superhot-like aesthetics works great. Well done!

I like the visuals of the game, definitely giving off a creepy vibe. At the end it kind of gave off a little bit of The Matrix vibes as well. Would be interesting to see the lore expanded.

Pretty neat overall, good work!

Well thought out character backgrounds, really makes the player seriously weigh the actions the characters took before making a decision. Well done!

Very reminiscence of Getting Over It. The controls was intuitive to learn. Well done!

Cute little game. I like the visuals, well done!

Thanks for trying out the game! Usually when the player gets spotted, the script teleports the monster nearer to the player instead of having the monster walk all the way, but I guess there are some bugs there that I need to fix.

Guess I have to put in more work into the difficulty and player movement. Thanks for the feedback! :)

Thanks for trying it out! For the walk I wanted to create kind of a limping effect, but I guess I should to tone it down a little bit more. Appreciate the feedback!

Nice art style! The control works great, but I think the gun could use a stronger feedback. Overall, well done!

I like the mini games we get to play once in awhile, adds to the overall experience. The audio is great too, its unnerving when the crew members scream. Well done!

I know I am bad at drawing, but shapes? I didn’t know I was this bad. Very interesting concept, reminds me of rhythm games. Overall, well done!

Bugs aside, I really like the part where you are playing from the POV of the pilot, looking through the mech’s visor/screen. Most mech games either uses the third person view, or first person view, but directly in-front of the mech. I like that I can get out of the sit, and move around the cockpit. Well done!

I like the movement a lot, feels great to move around the map. Nice visuals too, Well done!

Thanks for giving it a try despite horror not being your genre! Glad you enjoyed the visuals :)

Thanks for trying it out! :)

Couldn’t stop playing this game. I like the visuals, and the vibe a lot. By far my favourite among the submissions in this jam! Well done! Very interested to see this further expanded upon.

Never knew fully automated cannons were a thing. Pretty fun experience though :D

Nice music in this game. I thought it was too easy at first, but it ended up being pretty tough after awhile. Well done btw!

Very nice visual, and creative concept of moving the gun using recoil. Well done!

Very interesting twist to Chess. Love it!

Very interesting player control, took a little while to get used to. But once I am used to it, it was pretty fun launching myself at the enemies. Well done!

Very cute art and sound effects! Well done :)

Foolish frog! 😂 Thank you for trying out the game~

Glad you enjoyed the game! And thanks for the feedback, didn’t realise the bug with the input. Will definitely get it fixed!

Thank you! Glad you enjoyed it~ :)

Very satisfying sound and feedback. Well done!

Thank you :)

Smooth and neat game. Everything felt good while playing! I thought it was easy at first but boy was I wrong near the end

Very nice menu system and controls. Only managed got to 6 routers but it was fun!

Very well done and addictive game with well crafted levels!