This is fun, the music is spot on, well done! (the rat is killing me...)
HCFerrochrome
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Amazing, reminds of similar games I used to play long ago. You also have to be strategic about the pylon placements, and the chain reaction is very satisfying!
One small thing about the pylons, because they don't auto explode, you could accidentially trap yourself with one (I'm not the only dumb one that does this right?).
The spinning, spinny thing (? I'm not sure what to call that) is very strong, placing two of those down pretty much guarantees survival. The game is very cool (stop the viruses!) but I think a better visual and adding SFX and music would be much better.
Also a small bug, the game doesn't seem to end after minutes and seconds hit 0, the timer would continue to go down.
Thank you for playing. Each of the areas is quite small whenever a wave spawns, making it very difficult to escape when surrounded. The intended solution to that is by keeping the rage meter up so you move a lot faster (easier to escape), but I guess that isn't very obvious.
Thank you for the feedback!
Great use of the limitation and very cool aesthetics; the animation and blocks themselves look fantastic, music is very fitting, and the small help text at the bottom left corner, love it! Despite me not very into puzzle games, this is very cool to play, well done!
Given the game description said there will be some improvements after the jam, here are some of my suggestions if you're looking for additional feedback:
- Sometimes the character will spawn on top of nothing, making it a little difficult to continue
- In addition to the "rotating blocks" feature, a sensitivity adjustment would be great to have, the camera movement is a little bit too sensitive for me when playing
- The highlight on which part of the block is selected looks great, but a slightly more obvious indication would be awesome, it took me some time to realize I can select different parts of a block
- The SFX when placing a block in the correct spot (i'm assuming that's what the sound is meant to represent) sounded like the block shouldn't be placed in that spot
- Pickup/place SFX would also be nice to have


