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hazzen

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A member registered Jun 06, 2020 · View creator page →

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Axe-tail squirrels are capable of chopping a tree in two with a swing of their tail. Their tail muscles are well-developed as a result, and can carry many times their own weight.

(While facing a tree, turn away from it so your tail hits it on the turn, and it’ll chop. Now the tree is on your tail until you put it down with x/space/tap. Once chopped, you can pick it back up with x/space/tap)

Try throwing the shield into some places!

There’s two places that might be tricky. The most helpful indirect hint I can give is: there’s no way to be on the left and have both crates, so you’ve got to get the crates where they go from the right side. What does that mean about which crate needs to go first?

And then more directly, but rot13’d:

Gur vavgvny frghc vf rirelguvat jurer lbh jnag vg, rkprcg gur pengr lbh pna’g ernpu. Ubj pna lbh trg gur fuvryq onpx bapr lbh’ir tbg gur pengr? Lbh’yy arrq n jnl bs univat obgu pengrf ba gur evtug jvgubhg genccvat gur fuvryq haqre bar bs gurz. Bapr lbh’ir tbg gung, gur gbc pengr tbrf svefg.

I got in touch with the sewer designer; there was some donut icing on the blueprints the builders misread as structural. The sewers are fixed, the builders have been reprimanded, and I’ll ensure the sewer designer is only allowed cinnamon sugar donuts in the future. For now.

Thanks! I forgot I changed that interaction. Level updated to avoid it (lazily).

Called the plumber, they said that pipe was not needed so I took it away.

I shifted the elevator a bit so you can get crates back into that room if you take them out prematurely.

Very curious how! I did a lot of level design contortions to try to make that impossible.

Thanks; I was afraid AF 3061 would be a stumper! The most oblique hint I can give is: think about what you’d need to have in order to get the target on the goal from a few moves away. Once you’ve got that figured out: think about what is stopping you from getting to that state.

All the things you need to do should have been covered by previous levels, absent alternate solutions I didn’t catch in my playtesting.

(1 edit)

Added them! The way the puzzlescript rules worked out I can’t do laser pew pew sfx, but the rest has em now.

(edit: I added special rules just to make laser on/off sound effects that do nothing else. ah, puzzlescript)

I don’t know what I was thinking with that end room. I think there used to be three crates on the level, I added a fourth, and didn’t think about it at all. Now there is something that works… but that level really needs more work. Thanks for playing, regardless!