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Hawkdev.Games

9
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A member registered 97 days ago · View creator page →

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Sucks,
No matter what, it was a blast participating and looking forward to future ones.
Hope y'all get it figured out and without to much hassle, good luck.

It is what it is, put the VHS in the VHS player, failling to do so drives you nuts!
The system works, its a timing game, time your key press so the vhs goes in the green to score,if it goes in the red you lose sanity(HP)
The ame is playable in the browser, the style and art might be your cup of tea.
A game was produced, a game was published, success

(1 edit)

Very fun game, i find controlling the ship very satisfying. The start is a bit rough but after a few attempts it becomes clear how we are meant to progress. Get to the checkpoint, gain more time, upgrade the ship. 

The vibe is very arcady and fits the game very well, good job!


Cleany executed concept, full game loop playable.
Shoot bugs to get bytes, pick up the bytes and extract, use thte bytes to buy dices that randomly upgrade your stats during gameplay. Very big plus for the onboarding tutorial, no confusion, 10 seconds in and you know exactly what you need to do.
Everything is coherent, works great in broewser altought a bit small
Fun stylish game, very good job, impressive!
Will circle back for a deeper dive after going trough the other games!

Cool game, full game loop, choose a package size, fight zombies to deliver, upgrade to be better at delivering whatever is in the boxes!
Especially like the menus and UI, feels very polished and deliberate. Shooting the Zombies is Crips and satisfying, runs well in browser. Good job, a complete game in 7 days!
Will collect more Skulls

Worked perfectly in browser
Can start, can shoot, can get to credits, success. Simple shooter platformer, not sure what an ingenium is, but i think i did it, or am one! Good job, the goal was to deliver a game, and you did!

Press B

Cool project, place turrets, go trought the wave, upgrade, rince and repeat. The style is great and the core system works fine. 

I think the biggest bang for buck addition would've been a little tutorial or make it clearer how the wave system works, i was almost going to quit but figured id try a little longer because i tough the waves were just restarting without progress. The load LAST level was confusing me at first, you are basicly restarting the last selected level, but you do keep the upgrades you made at the end of the wave. Very slow start, for the first few wave you dont really get enought to get an upgrade and its not really clear if its normal or if you are missing something. But like i said, the core game loop is there and is playable, good job, 7 days is not a lot of time! Once the ball gets rolling, its fun to see the AVT explode

I really like the simple layout and the turret placement, would make a very cool arcade style game with multiple levels and themes.

The art and the ambience is definetly this games strong point. The screenshots do not do justice to the feel in game.
I kind of figure i was suppose to gather cards and do some kind of fight with them, got to the lever table but couldnt figure out what to do from there.  Unfortunatly the cards were unreadable and couldnt progress far, did explore and kill some squeletons, wich is always fun. Good Job, very cool style.

Will circle back to this one once i've had a peek at the other games.

Fits the theme and is playable, took me a minute to figure out i was defending my house!

Simple and effective loop, get pick ups, gain points, trade points for upgrades, kill zombies while doing it, good job!