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Haver

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A member registered Dec 22, 2023 · View creator page →

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Things I like:

- Strong connection to theme

- Unique concept

Things that need improvement in my opinion:

- Gameplay variety (like an actual minigame instead of random keys or a new mechanic, for example thirst meter and need to drink water)

- Changing the gameplay in later days (different days seem to be absolutely the same)

Things I liked:

- Strong connection to the theme

- Very good art, music, SFX and VFX (though SFX are pretty laggy, at least in the web version)

- Simply but addicting gameplay

Things that need improvement in my opinion:

- Enemy variety (at least any with ranged attacks), as most just run after you and do damage on contact and can be avoided easily

- Might need a couple more gameplay mechanics (for example, dodging would be great here)

Things I liked:

- The visual style and the unique designs of the main character and the enemies

- Various special bullets

- Dash

- The main screen and the overall idea of playing an arcade

Things that need improvement in my opinion:

- The music is rather repetitive

- There are only 2 types of enemies and they never come together for some reason

- Level's layout sometimes makes it impossible to avoid enemies and gets you cornered quickly

Connection to Theme: 3/5. I don't think it completely follows a retro setting, but fits anyway.

Enjoyment: 5/5. Even though I didn't manage to score that much, the controls are very responsive and I really enjoyed the game.

Presentation: 5/5. Really like the retro shader, minimalistic but polished objects and the glow. Also the music is fire.

Gameplay: 4/5. Great overall, but I wish it had more diversity, like further upgrades, different enemy types or simply more weapons to choose from.

Creativity: 4/5. I think this is a unique approach to Fruit Ninja - type games.

Wish there was a Web or at least Windows build. Not many people here use Linux.

Connection to Theme: 5/5. Nothing to say,  just fits perfectly.

Enjoyment: 3/5. It's very relaxing but gets repetetive pretty quickly.

Presentation: 4/5. Vibrant visuals, but both 2D and 3D textures might need some more AA.

Gameplay: 3/5. Wish it was more diverse than swimming in circles, reading and occasionally pressing a few keys to pull out a fish.

Creativity: 3/5. A simple fishing game but the dialogue part is pretty unique.

Actually I'll probably set the gameplay to 3/5 if this is intended and because I don't want to consider the difficulty to be an issue.

Connection to Theme: 4/5. Not the simplest times but fits the theme.

Enjoyment: 2/5. The controls are very unresponsive and it was hard to tell what I'm looking at.

Presentation: 2/5. Fully ASCII art games are hard to ignore, but it makes the player try and decipher what's happening on screen. Also the complete abscence of sounds is a thing here.

Gameplay: 2/5. Again, the controls are very unresponsive. You can't really dodge enemies' bullets and can't collect the "!" on time.

Creativity: 4/5.  Mostly for the ASCII art, but also a sailing game is an interesting concept.

Connection to Theme: 2/5. It's simply a game similar to an older game. It's not retro-themed or anything.

Enjoyment: 1/5. I really was trying to get past the lazers thing to see more of the attack patterns but I keep dying on the lazers because they deal damage way before it displays that they do.

Presentation: 1/5. Pretty much everything in the game belongs to a different visual style and has a different resolution (the background is pixels, the character is hand drawn, the rocks are pixelated but with different aspect ratios, the tubes suddenly have highest resolution in the game). The music's melody is interesting but the chords behind it are just 2 repeating disproportionally long notes. For the  future projects, I recommend sticking to one specific visual style for sprites and watching a few tutorials on music theory (i can recommend a good one if you'd like.)

Gameplay: 2/5. There's more bugs than mechanics to be honest, but I like that there are a lot of different attacks later in the game (thought it's extremely hard to reach that point).

Creativity: 2/5. Overall, it's a flappy bird clone, but everything after "Are you ready?" is a bit more unique. It would be more creative if you went all in with the bullet hell part and polished it instead of trying to copy a different game.

Gonna wait for a working build to rate, I don't want to download Unreal for it right now.

Connection to Theme: 2/5. Don't see anything about times to be honest, it's just simple.

Ennjoyment: 2/5. Didn't even have to think for the board game but the minigames are pretty interesting.

Presentation: 2/5. The music is good, but visuals are pretty confusing in my opinion.

Gameplay: 3/5. Like I already said, the board game itself is way too simple (though it might be interesting against a real player, but I can't rate based on an upcoming feature) but the minigames make the gameplay quite diverse.

Creativity: 4/5. I don't think I've seen board games like these, especially with puzzles, but overall it's a pretty simple concept.

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Connection to Theme: 3/5. I don't think simply retro style completely fits into the theme.

Enjoyment: 5/5. This is my FAVOURITE game on the jam so far, I love it and I'll probably keep playing it even after the jam, especially if you're planning to continue its development (good luck if you do).

Presentation: 4/5. It's awesome visually. Everything follows the general style, attacks look EPIC, units are unique. Though the lack of any background music is a shame :(

Gameplay: 5/5. I can probably play it for hours it's just so replayable. Endless combinations of units to choose from and enemies that force you to think how to change your setup to beat them. Though I wish the player was more involved in the fights, like if there was an ability to command units or at least drag them for short distance in case a buffer randomly rushed into the front line.

Creativity: 4/5.  I've seen similar games before but this one is pretty unique in terms of units and buffs.

Thanks for the detailed feedback! I'll definitely consider these recomendations for future games.

I was actually planning to rotate the player and enemies fully at level 3 but I only figured out how to rotate the enemies correctly at the boss and decided to make it a unique feature for the boss alone.

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Connection to Theme: 5/5. The strongest connection to the theme in the jam so far.

Enjoyment: 4/5. Though would give less if I considered the difficulty.

Presentation: 4/5. Great overall but first level seems sort of empty without any background decorations at the sides. Also the change to low-poly graphics and then to pixel art feels very sudden. Fantastic music choice, but since it's not yours I can't add a point for it.

Gameplay: 3/5. It's a pretty simple runner game overall though the isometric view makes it harder to dodge because you can't see clearly if you're going to touch the obstacle with your side or not. Also I did not like how level 2 changed the movement completely. Besides that, I would recommend starting the game at a slower pace and gradually accelerating it instead of throwing the player in at max speed initially.

Creativity: 4/5. Using time as health isn't new but a cool idea for a runner.

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Added desktop builds both for Windows and Linux (though I cannot test on Linux right now)

And most importantly, added an easier, REBALANCED version of the game (for desktop only though, because changing the main, web version after submission would seem unfair)

Connection to Theme: 3/5. Well, it's simply retro.

Enjoyment: 5/5. I love minesweeper in any form and played it a lot but this might be exactly what it lacked. I enjoyed combining thinking about the next minesweeper move to attack with thinking about the next character move to dodge.

Presentation: 3/5. It has a unique visual style and the music goes well with it but I don't really see what exact style it went for. If it was supposed to be pixel art, then it doesn't follow the pixel ratio at all. And if it wasn't supposed to be pixel art, then it's too pixelated.

Gameplay: 4/5. I like that the boss has several attack patterns but it doesn't change at all throughout the game so you get used to it pretty quickly and dodge on muscle memory alone.

Creativity: 5/5. It's just a great idea. I mean, the idea of boss fights in Minesweeper wasn't born today but it's the first time I see someone do it right.

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Connection to Theme: 3/5. Just retro I guess.

Enjoyment: 2/5. I'm just confused ._. (and slightly intrigued)

Presentation: 3/5. I think it did cross that line of weirdness that makes it stand out as surreal and unique.

Gameplay: 1/5. I just walked around the altars and that's it. The moving statue does nothing to me, though it might be a bug. But even if it did, it wouldn't improve the gameplay much I think.

Creativity: 5/5. I definitely wouldn't come up with this is. I wouldn't even dream of this in a fever ._.

Connection to Theme: 5/5. Simpler times indeed.

Enjoyment: 3/5. Wish the game's difficulty escalated faster than that. The whole game felt like a tutorial to itself up until two last levels.

Presentation: 2/5. Stylish, but very confusing.

Gameplay: 4/5. Pretty unique puzzle with some potential and a few mechanics.

Creativity: 5/5. I don't think I've played a puzzle game like this before. Though maybe I'm just not playing enough puzzle games.

Connection to Theme: 3/5. Retro, but not exactly simpler times.

Enjoyment: 4/5. I don't why but it's addicting.

Presentation: 3/5. The art needs some improvements in my opinion but the music is great (though less bass please, it slaps almost physically).

Gameplay: 1/5. Not to seem rude but... Google T-Rex game had more gameplay.

Creativity: 1/5. I don't think it brings anything new to the table.

Connection to Theme: 3/5. I mean, it's just retro, not a very strong connection to the theme in my opinion.

Enjoyment: 4/5. It's simple but got me to lock in.

Presentation: 4/5. Music is awesome and looks fine but visually it's a bit too simple.

Gameplay: 3/5. "Employee number 427's job was simple. He sat at his desk at room 427 and pushed buttons on a keyboard."

Creativity: 5/5. Simple idea but I've never thought of it before.

Connection to the Theme: 1/5. To be honest, I don't see any connection to the theme.

Enjoyment: 3/5. It gets boring after several departures.

Presentation: 4/5. The art and music are great overall.

Gameplay: 2/5. The gameplay and progression are interesting but very repetitive.

Creativity: 2/5. Seems and plays like any other simulator in my opinion.

Not sure what do you mean by everything is black. If you think a bug occured, I'd be glad if you gave more information about that or sent screenshots to me on Discord.

Connection to Theme: 5/5. Fits perfectly in my opinion.

Enjoyment: 2/5. Didn't have much fun, details in Gameplay.

Presentation: 2/5. The buildings and the ninja look fine, but everything else is very raw and the abscence of sounds is unsettling. 

Gameplay: 2/5. Requires too precise jumps to not fall over and if you do fall you get stuck in textures and there's no way to get back on track.

Creativity: 5/5. Honestly I wouldn't come up with this even though the concept is pretty similar.

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Connection to Theme: 3/5. May be simpler, but not really times.

Enjoyment: 5/5. Surprisingly fun for such simple concept.

Presentation: 5/5. Simple but polished design and music that slaps.

Gameplay: 3/5. "Employee 427's job was simple. He sat at his desk at room 427 and he pushed buttons on a keyboard."

Creativity: 5/5. A very unique and unexpected take on Tetris, definitely haven't seen this before.

Connection to Theme: 4/5. It does show an interesting time period but not really a simpler one.

Enjoyment: 4/5. Started to get a bit tired of it around day 30.

Presentation: 5/5. The style is simple but comprenehsive and visually appealing. The music is simple but I don't get tired of it quickly.

Gameplay: 3/5. Really wish there were more things to do other than the Y/N choices, waiting for expeditions, using bandages and occasionally clicking animals. The game is too easy with 2 people but quickly gets impossible if you recruit more as they'll evaporate half your food each day.

Creativity: 3/5. Overall, it's a pretty simple choice game and I haven't seen any totally unique things in it.

Connection to the theme: 5/5. I guess those were simpler times?

Enjoyment: 2/5. It gets pretty boring after wave 9 or so.

Presentation: 2/5. Can't say much about it, it's pretty plain and the lack of any music is really a shame, but it's not completely raw either.

Gameplay: 2/5. The gameplay loop comes down to running in circles around the planes spamming LMB, occasionally changing the routine to pick something up and to shoot.

Creativity: 3/5. The whole setting, the paper planes as enemies and a cardboard tube as a weapon are pretty unique I guess, but overall it's close to the general template of such games.

I don't even understand where to put the code that is the date of a murder, but it might be my fault so I'm leaving the rating of this to somebody who likes puzzle games more than I do.

Connection to the theme: 2/5. I don't think the game simply being inspired by an older game makes it fit the theme.

Enjoyment: 5/5. It was really fun except for a few issues I'll talk about in Gameplay.

Presentation: 4/5. The music is AWESOME and the art style is pretty unique, but abruptly changing frames to imitate some kind of floating effect (i mean the background thing) and the sharp, crude sprite edges make my eyes hurt a bit after half an hour. Maybe adding more frames to those and making their edges cleaner would improve it.

Gameplay: 3/5. It's great, but too repetitive. You're introducing every tower and almost every enemy in the first 10 out of 25 minutes of the game. And for the other 15 minutes it's only the amount of enemies that changes. It would be better if both the towers and the enemies were introduced one at a time and the waves were shorter (or dynamic, like in PvZ where if you kill all enemies the next wave comes sooner).

Creativity: 3/5. Most of the game is just redesigned PvZ, though there definitely are some unique elements.

Connection to theme: 5/5, pretty obvious connection.

Enjoyment: 2/5, parkour with such shaky movement is rather stressing and sometimes even irritating.

Presentation: 3/5. It has its own style but it's very simplified.

Gameplay: 3/5. Like I've already mentioned, parkour isn't the best idea for such shaky movement. It's pretty hard to pick up a torch without any assist or at least a highlight of what surface your hand interacts with. Also, the last obstacle is impossible to beat without the fly poison I suppose and the fly poison is one-time use only.

Creativity: 4/5. Picking up and carrying items like this seems pretty unique, but not entirely new.

Рекомендую зайти на страницу и прочитать описание

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Спасибо за отзыв! Переход между локациями намеренно сделал долгим, иначе не успеть закрыть и проиграть было бы просто нереально. И то что монстр исчезает это не баг. Просто хотел сделать его перемещения более скрытными, что ли.

Подправил оценку и комментарий. Действительно, как-то не сообразил что синий пистолет = заморозка.

Пока маленький монстр находится в комнате, другой будет продолжать нападать. Так что роль у него есть.

Мелкий монстр убить не может, это есть в описании игры. Спасибо за отзыв.

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Геймплей максимально простой, но даже разнообразный. Хотя в основном слегка раздражающий. Мне кажется "битву с боссом" можно было сделать посложнее, добавить ему другие атаки, а обычных врагов заставить двигаться (Хотя бы по одной траектории).

Соответствие теме есть, но не полное.

По техническому уровню исполнения багов никаких нет.

Музыка прикольная, звуки выстрела есть.

Графика интересная, но очень простая.

"Если сперва тыкнуть на дверь/вентиляцию/окно, чтобы прогнать существо и только потом тыкнуть на его мелкого подсобника, то примерно в 80% в этой же комнате выключается свет и открывается какая-то из дверей, вентялиций или окон в этой комнате."

Это не совсем баг. Я хотел сделать так, чтобы монстр представлял угрозу до тех пор, пока не уйдёт из комнаты. Иначе бы можно было просто всё закрыть и в неловком молчании ждать, пока он уйдёт сам. Я не нашёл другого способа заставить игрока воспринимать мелкого как основной источник проблем.

Насчёт звуков в принципе согласен. Я сначала вообще хотел, чтобы в комнатах, где уже виднеется глаз, было слышно рычание, но потом почему-то от этого отказался.

Спасибо за отзыв!

Геймплей: 5/5. Оригинально, разнообразно.

Соответствие теме: 4/5. Я бы не сказал что кот призраку прям не рад, да и призрак особо не прячется.

Технический уровень исполнения: 4/5. Застрять можно много где: за диваном, в дверях, на кастрюле, за столом и т.д.

Музыка и звуки: 3/5. Звуки есть, а вот музыки в самой игре не хватает.

Графика: 5/5. Текстуры в низком разрешении, но благодаря обводке внимания на это не обращаешь.

Геймплей: 5/5.  Концепт классный, если бы не техническая составляющая, играть было бы очень даже весело. Вообще не ожидал, что здесь и улучшать характеристики можно.

Соответствие теме: 2/5. Белка вроде как никуда и не залезла, главный герой ей только рад.

Технический уровень исполнения: 2/5. Пули часто проходят сквозь снеговиков, не нанося урона. Колючие снеговики либо телепортируются по всей карте, либо застревают на месте, из-за чего найти последнего снеговика становится затруднительно. Курсор среди кучи пуль заметить не так и легко, к тому же он без проблем уходит за экран.

Музыка и звуки: 4/5. Всё что нужно имеется, но музыка быстро надоедает.

Графика: 4/5. Не понравились тусклые цвета, а так графика прикольная.

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Геймплей: 2/5. Пазлы либо скучные, либо сложные. Я так и не понял, как 15 / (√16) = 4. Лабиринт в библиотеке слишком громадный для такой скорости ходьбы и ограниченной видимости.

Соответствие теме: 4/5.   Кота мы за всю игру видим 2 раза и как таковой роли он вообще не играет. Тем более не ясно, как он выключил свет.

Технический уровень исполнения: 4/5. Диалоги очень медленные и местами почему-то сами по себе пропускаются, из-за чего я вообще не смог понять сюжет игры. Ещё можно было закруглить коллизии, чтобы игрок не застревал мизинцем на каждом углу.

Музыка и звуки: 2/5. Музыки нет, звуков шагов нет. Фонарик делает клац-клац.

Графика: 5/5. Пиксельная рисовка мне понравилась.

Геймплей: 5/5. Почти на каждом уровне (Хоть их и немного) добавляется какая-то новая интересная механика или противник. Игра не сложная, но пару раз умереть можно. Играть было действительно интересно.

Соответствие теме: 5/5. Существо есть, мотивов нет, ему не рады.

Технический уровень исполнения: 5/5. Не нашёл ни одного бага, все механики в игре работают как надо.

Музыка и звуки: 5/5. Музыка приятная, и, хоть однообразная, совсем не надоедает. Звуки есть везде.

Графика: 5/5. Очень классная рисовка и анимация

В общем, придраться не к чему, пока для меня это любимая игра на этом джеме.