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hatimb00

178
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A member registered Feb 03, 2020 · View creator page →

Creator of

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thank you for making this

thank u for the very thoughtful comment!! i'm so glad my game reached you :)

so so so so amazing. the medium is so simple yet it is so full of depth.  it feels like every possible joke is extracted out of every situation and they're all absolutely hysterical. felt very zine-like also in its irreverence and DIY-iness. i was left wanting so much more but so happy with what we have

no way...

i'm so sorry :( please let me know what kind of ending you would have preferred and i will immediately change it to your preferences

? there's no wood in this game

i think there was one in RM 2003 that was slightly more faithful

thank you for your comment! i'm really glad my game had this effect on you.

delightful sprites and animations

wow.. what a freaking good game i feel so inspired i love jamming with all the little denizens of this world

recently i've been thinking "why aren't there more games where you play an instrument" and then someone recommended this to me and i feel a little bit more hopeful here's to more musicality

i think my original comment about the placenta needs to be credited somewhere

really cool and fun!

(the guitar sample is from Instrumental by The Microphones right?)

cool detail how the "sprites" appear on different parts of the screen depending on which background is on, it makes the experience feel very cohesive

this game is so fun

since there is no online mode (yet?) anyone feel free to email me at hatim.benhsain@nyu.edu to challenge me at Bam Boom Blade IRL let's make it happen

this made me feel all sorts of emotions i didn't know i was capable of when i played it at boshi's and i look forward to more of your nightmares in the future

What a relevant review. I suppose this game itself could use some "clarity".

I enjoyed hearing your nostalgic retelling, it reminded me of my own experience with school and tyrannical grading. I like what you said about movements of resistance needing to come into light. What is the point of revolutionary art if only those who are comfortable with it consume it?

16/20

fun game

(3 edits)

Very rational first paragraph. I liked the Garfield example, which helped ground your argument as well as the Goodhart quote. I have to admit that even though the sample size isn't very large, I am starting to see the limits imposed by my rubric system; while this has provided me with the largest amount of creative written word written in response to my work as opposed to how little effort I spent on its development, I'm also seeing a large focus on trying to make jokes and few people actually taking this game seriously as a piece of art -- which might be a direct result of the Wittiness rubric's presence.

I disagree with your conception of a what a review is for, and I find it contradicts with your concerns about rubrics stifling creativity. I do think that reviews that tell you whether or not it's worth it to get a game can be genuinely useful (especially if the game is paid, which Please, review my game isn't), I also think that one of the marks of a great review is when they reveal something deep about the reviewer themselves. I think the strength of such a moment IS tear-jerking, which doesn't have to come from sadness but can also be awe-inspiring or sublime.

I enjoyed the playfulness of the Garfield section suggestion as well as the build-up of your Garfield obsession.

14/20

Interesting question. It also makes me wonder. At the same time I feel like we are straying a bit too far away from the discussion of my game which makes me feel excluded. 

5/10

Hmm I don't think so. Nice attempt though!

(1 edit)

Despite your attempt, this was emotionally resonant, pertinent, and funny (unless this was your intention all along). Thank you.

Excellent use of picture! Very relevant. I wish I could retract points for that suggestion but I did not account for this.

11/20

Interesting point! I think it would be very difficult for someone to get a 0 here given the number and diversity of sections and I do deliberately obfuscate what grade the reviewers got in each specific section for the sake of not hurting their feelings but this is a valid point nonetheless, thank you for bringing it up.

You're right about accessibility, although I would like to point out that this game is free and made on my own free-time. I'm not sure if I want to offer Google a platform this big at the moment given my personal grievances with the company (I also fear that my intended meaning would get lost if I relinquish control to an algorithm). I am open to fan-translations if anyone would like to volunteer though!


13/20

Ah... Unfortunately the grading rubric in this project does not reward nonsense (well actually I suppose in some way it does reward it in the emotional and wit section but only indirectly). Perhaps in a future installment? Thank you for your clarification.

Good point this also makes me wish for more on the loneliness (especially given that that experience was singular to Isabelle as all future players will see a pre-populated page!) however I'm not sure how constructive this criticism is given that you're not offering much in terms of practical improvements.

6/10

Fantastic ideas that really expanded my world-view (I was reminded of Horsegirl Goes to Heaven, which is an easy pick for a cowboy-type game... or so you would think as the game definitely falls outside the "entertainment" category imo), however I'm not sure where exactly you were going with the game distinctions. If you were burying the lead with the politician games, is Please, review my game a politician game according to you? Or something else entirely? Why/why not?

I also really liked you walking me through your adjustments of the final grade. It really made me feel involved in your process. One thing I liked less is when you said "I know you're all thinking", which made me feel like you wrote this review for a large audience rather than just me, which made me feel jealous and sad. Even if it was intended for several people, I think using the plural here took this from the feeling of an intimate discussion between friends towards a public lecture, which made me feel very much alienated.

13/20 although if I was rating based on originality alone this would get a 20.

(1 edit)

What an evocative review! You're one of the people I have become the closest to this past half-a-year, and yet I feel like I have learned even more about you through reading this.

I appreciate the effect that my chosen image had on you! Picking it took me a while as I was afraid it would give the wrong impression given this isn't a "traditional" gaming experience by any means (and not a board game). It was also born out of necessity since I'm currently in Morocco and I did not have access to my drawing tablet, so I'm glad it worked out. I was inspired by Blake Andrews' use of stock images in posts such as this one. Also Irasutoya is a wonderful free-to-use library of images and I highly recommend using it.

17/20

glad you liked it!

what a great vibe! love the crunchy sound effects

(1 edit)

delightful controls, the flower texture that appears behind objects is such a nice touch and the level design is gorgeous :)



i definitely started having a lot more fun once i dug thru the wiki and found the note about jumping at the moment you're touching the wall and i don't know if i could've found that out otherwise especially since the game encouraged me to just mash which was fun at once but got incredibly frustrating after i fell down and had to restart a couple times.. maybe u do want the player to dig through the wiki? but i also felt like there were a lot of things that the average player wouldn't be interested in haha

i'm not sure why it's suggested to install the game through the itch app (is something to do with the online mode?), my game didn't register my inputs until i opened it through steam big picture mode personally (i'm using a pro controller).


the sky is also pretty

Yay! Thank you for playing and sharing the video :)

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You paint such a beautiful world I want to eat it

hehe. thank you!

feels so good to play i didnt even realize you could loosen/let your weapon slide yet it still felt so complex and intense, i wanna and probably will play this more

Played this at the prototype showcase it was so fun!! Couldn't put it down

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rat friend!

why is my name here

wow! this is really cool and fun

yay! thank u for playing alonso 

credit where credit is due lol 

u have such a strange and unrestrained imagination isabelle i love it keep it up